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Woodfield, Brian F.; Andrus, Merritt B.; Waddoups, Gregory L.; Moore, Melissa S.; Swan, Richard; Allen, Rob; Bodily, Greg; Andersen, Tricia; Miller, Jordan; Simmons, Bryon; Stanger, Richard – Journal of Chemical Education, 2005
A set of sophisticated and realistic laboratory simulations is created for use in freshman- and sophomore-level chemistry classes and laboratories called 'Virtual ChemLab'. A detailed assessment of student responses is provided and the simulation's pedagogical utility is described using the organic simulation.
Descriptors: Laboratory Experiments, Computer Assisted Instruction, Chemistry, Computer Simulation
Harrison, Douglas – Thought & Action, 2008
In this article, the author describes the fluid nature of the scholar's identity and how personal and professional roles in higher education can collide (the role of professor and blogging academic or blogademic). The author states that while prominent academics who start blogging have an initial advantage based on their established reputations,…
Descriptors: Professional Identity, Internet, Higher Education, College Faculty
Klopfer, Eric – MIT Press (BK), 2008
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In "Augmented Learning", Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game…
Descriptors: Electronic Learning, Video Games, Educational Games, Lifelong Learning
Foster, Aroutis – Journal of Interactive Learning Research, 2008
Game-based learning and designing has become a hot topic in educational technology. It is believed that video gaming is one way to get students engaged in learning complex and ill-structured material, holistic learning, and preparing learners for 21st century jobs. However, beyond engagement, games may also be used for learning and developing…
Descriptors: Educational Games, Science Interests, Learning Motivation, Educational Technology
Stark-Wroblewski, Kim; Kreiner, David S.; Boeding, Christopher M.; Lopata, Ashley N.; Ryan, Joseph J.; Church, Tina M. – Teaching of Psychology, 2008
We examined whether using virtual reality (VR) technology to provide students with direct exposure to evidence-based psychological treatment approaches would enhance their understanding of and appreciation for such treatments. Students enrolled in an abnormal psychology course participated in a VR session designed to help clients overcome the fear…
Descriptors: Computer Simulation, Psychopathology, Therapy, Fear
Latham, Luke G., II; Scully, Erik P. – American Biology Teacher, 2008
Evolutionary processes can be studied in nature and in the laboratory, but time and financial constraints result in few opportunities for undergraduate and high school students to explore the agents of genetic change in populations. One alternative to time consuming and expensive teaching laboratories is the use of computer simulations. We…
Descriptors: Computer Simulation, Learning Laboratories, Genetics, Evolution
Fu, Wai-Tat – Cognitive Science, 2008
Griffiths, Christian, and Kalish (this issue) present an iterative-learning paradigm applying a Bayesian model to understand inductive biases in categorization. The authors argue that the paradigm is useful as an exploratory tool to understand inductive biases in situations where little is known about the task. It is argued that a theory developed…
Descriptors: Bayesian Statistics, Schemata (Cognition), Schematic Studies, Psychometrics
Delzell, John E., Jr.; Chumley, Heidi; Webb, Russell; Chakrabarti, Swapan; Relan, Anju – Advances in Health Sciences Education, 2009
Diagnostic errors are an important source of medical errors. Problematic information-gathering is a common cause of diagnostic errors among physicians and medical students. The objectives of this study were to (1) determine if medical students' information-gathering patterns formed clusters of similar strategies, and if so (2) to calculate the…
Descriptors: Medical Students, Physical Examinations, Correlation, Medical Education
Kinnison, Tierney; Forrest, Neil David; Frean, Stephen Philip; Baillie, Sarah – Anatomical Sciences Education, 2009
Traditional methods of teaching anatomy to undergraduate medical and veterinary students are being challenged and need to adapt to modern concerns and requirements. There is a move away from the use of cadavers to new technologies as a way of complementing the traditional approaches and addressing resource and ethical problems. Haptic (touch)…
Descriptors: Veterinary Medical Education, Anatomy, Teaching Methods, Questionnaires
Merchant, Guy – Journal of Research in Reading, 2009
Introducing new digital literacies into classroom settings is an important and challenging task, and one that is encouraged by both policy-makers and educators. This paper draws on a case study of a 3D virtual world which aimed to engage and motivate primary school children in an immersive and literacy-rich on-line experience. Planning decisions,…
Descriptors: Case Studies, Virtual Classrooms, Learner Engagement, Student Motivation
Ash, Katie – Education Week, 2009
To build on classroom experiments and lectures, Daniel Sweeney has his 9th grade earth science students act out scientific concepts on a 15-by-15-foot mat on the floor of the room. Object-tracking cameras mounted on scaffolding around the space collect data based on the students' movements while immersing them in the experience through a video…
Descriptors: Academic Achievement, Earth Science, Scientific Concepts, Grade 9
Anderson, Beth H.; Lacobie, Kevin – 1987
This volume is one of three in a self-paced computer literacy course that gives allied health students a firm base of knowledge concerning computer usage in the hospital environment. It also develops skill in several applications software packages. This volume contains five self-paced modules that allow students to interact with a health…
Descriptors: Allied Health Occupations Education, Behavioral Objectives, Community Colleges, Computer Literacy
Ferdig, Richard E.; Coutts, Jade; DiPietro, Joseph; Lok, Benjamin; Davis, Niki – Multicultural Education & Technology Journal, 2007
Purpose: The purpose of this paper is to discuss several technology applications that are being used to address current problems or opportunities related to multicultural education. Design/methodology/approach: Five technology applications or technology-related projects are discussed, including a teacher education literacy tool, social networking…
Descriptors: Multicultural Education, Games, Patients, Educational Technology
Fund, Z. – Journal of Computer Assisted Learning, 2007
This study examined the effect of scaffolding learning components in a computerized environment, for students solving qualitative science problems in a simulation of laboratory experiments. Four scaffolding components were identified (structural, reflective, subject-matter and enrichment) and used in different configurations to construct four…
Descriptors: Comparative Analysis, Reading Comprehension, Control Groups, Scaffolding (Teaching Technique)
Zigic, Sasha; Lemckert, Charles J. – Computers & Education, 2007
The following paper presents a computer-based learning strategy to assist in introducing and teaching water quality modelling to undergraduate civil engineering students. As part of the learning strategy, an interactive computer-based instructional (CBI) aid was specifically developed to assist students to set up, run and analyse the output from a…
Descriptors: Student Attitudes, Water Quality, Learning Strategies, Civil Engineering

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