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Peer reviewedBell, John T.; Fogler, H. Scott – Computer Applications in Engineering Education, 1996
A virtual reality application for undergraduate chemical kinetics and reactor design education, Vicher (Virtual Chemical Reaction Model) was originally designed to simulate a portion of a modern chemical plant. Vicher now consists of two programs: Vicher I that models catalyst deactivation and Vicher II that models nonisothermal effects in…
Descriptors: Chemical Engineering, Chemical Industry, Chemical Reactions, Computer Simulation
Peer reviewedLand, Susan M.; Hannafin, Michael J. – Educational Technology Research and Development, 1997
A study of four seventh-graders using an open-ended learning environment (OELE) on mechanical physics combining computer-generated graphics, computer simulations, video, and print-based materials indicated that while learners built and formalized scientific theories, in some cases, they assimilated new data into existing theories, ignored…
Descriptors: Cognitive Processes, Computer Graphics, Computer Simulation, Elementary Education
Recker, Mimi – Educational Technology Review, 1997
Examines assumptions underlying claims regarding educational technology, and as an alternative presents a framework which integrates a bottom-up view of information technology usage and a top-down view of education. Delivery of educational materials, media, computational activities including simulations and computer games, interactivity,…
Descriptors: Appropriate Technology, Computer Games, Computer Simulation, Delivery Systems
Peer reviewedFleet, Tony – Mathematics in School, 1989
Considers definitions of quantiles. Describes median and quartiles. Compares the usefulness of 3 different definitions of quartile using a computer program to simulate 500 quantiles on a sample of a fixed size. Five references are listed. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Definitions
Covey, Preston – Educational Technology, 1989
Describes Project THEORIA, which was developed at Carnegie Mellon University to design interactive simulation environments for testing hypotheses and theories of the arts and human morals. Three projects in various stages of design and development are described: (1) "A Right to Die?; (2) "Art or Forgery?"; and (3) "Birth or…
Descriptors: Abortions, Aesthetic Values, Art, Computer Simulation
Ford, Marilyn Sue – Computing Teacher, 1989
Describes a geometry database unit for elementary classrooms in which students determine geometric attributes of a variety of shapes, and then set up a database that can be used to answer questions about the figures. Activities described include creating a database record format, simulating searches, and applying search criteria strategies. (five…
Descriptors: Computer Assisted Instruction, Computer Simulation, Databases, Elementary Education
Peer reviewedSamejima, Fumiko – Psychometrika, 1994
Using the constant information model, constant amounts of test information, and a finite interval of ability, simulated data were produced for 8 ability levels and 20 numbers of test items. Analyses suggest that it is desirable to consider modifying test information functions when they measure accuracy in ability estimation. (SLD)
Descriptors: Ability, Adaptive Testing, Computer Assisted Testing, Computer Simulation
Peer reviewedMayer, Richard E.; Sims, Valerie K. – Journal of Educational Psychology, 1994
In 2 experiments, 162 high- and low-spatial ability students viewed a computer-generated animation and heard a concurrent or successive explanation. The concurrent group generated more creative solutions to transfer problems and demonstrated a contiguity effect consistent with dual-coding theory. (SLD)
Descriptors: College Students, Computer Assisted Instruction, Computer Simulation, Higher Education
Peer reviewedStasz, Clarice Stoll – Simulation & Gaming, 1995
Describes the origination of the journal, "Simulation & Games" as an outgrowth of the Academic Games Project at Johns Hopkins University in the late 1960s. The Project developed simulation games, pretested them, performed teacher training, and compared the effects with traditional pedagogy. Discusses the planning and implementation…
Descriptors: Computer Games, Computer Simulation, Interdisciplinary Approach, Nontraditional Education
Peer reviewedMiller-Lachmann, Lyn; And Others – MultiCultural Review, 1995
Describes and evaluates seven computer simulation games that help students learn about United States history, geography, and other cultural groups living in the United States. These simulations help students learn by having them experience life as an explorer of an unknown land that is now part of the United States. Program evaluations are…
Descriptors: Computer Games, Computer Simulation, Cultural Awareness, Elementary Education
Peer reviewedGerson, Charles W. – Journal of Educational Technology Systems, 1995
Examines simulator classification and design in light of new technology, current research, and a changing focus for using flight simulators in the military, and proposes a selective task trainer that addresses the expert's performance needs. Highlights include motor skill physiology; retention; automaticity skills; the novice to expert…
Descriptors: Computer Simulation, Computer Software, Flight Training, Literature Reviews
Nester, Bradley S.; Turney, Tully H. – Collegiate Microcomputer, 1992
Describes the use of a Macintosh computer and HyperCard software to create an introduction to cell culture techniques that closely approximates a hands-on laboratory experiment. Highlights include data acquisition, data analysis, the generation of growth curves, and electronic modeling. (LRW)
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Courseware
Lintern, Gavan – Simulation/Games for Learning, 1992
Discusses skill transfer as a human performance issue based on experiences with computerized flight simulators. Highlights include the issue of similarity; simulation and the design of training devices; an information theory of transfer; invariants for flight control; and experiments involving the transfer of flight skills. (21 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Flight Training, Performance Factors
Crisci, Gerald – Instructor, 1992
Creating a stock market simulation for the classroom computer reinforces math skills and can help students gain a good sense of how current events affect the economy, how to manage money and understand profit and loss, and how to use spreadsheet software. (IAH)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedGruska, Jozef – Education and Computing, 1993
Describes shortcomings of computer science/engineering education and explains a new focus on informatics. Highlights include simulation, visualization, algorithmization, design of information processing models, parallel computing, a history of informatics, informatics versus physics and mathematics, and implications for education. (51 references)…
Descriptors: Algorithms, Computer Science Education, Computer Simulation, Higher Education


