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Mengshi Xiao; Weizi Li; Lei Han; Shasha Zheng – Journal of Computer Assisted Learning, 2025
Background: In multimedia learning environments, pedagogical agents have emerged as an innovative tool to enhance digital instruction, yet optimising their design for maximal learning effectiveness remains underexplored. Objectives: This study aimed to investigate how specific design elements of pedagogical agents, namely appearance and voice…
Descriptors: Multimedia Instruction, Instructional Design, Computer Simulation, Student Attitudes
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Johanna Börsting; Veronica Schwarze; Farbod Aprin; Nils Malzahn; H. Ulrich Hoppe; Sabrina C. Eimler – Journal of Children and Media, 2025
Social media offer valuable benefits ranging from social exchange to entertainment. However, everyday racism is also part of many users' daily social media experience. Unlike overt racist attacks such as name-calling or humiliation, everyday racism often manifests in subtle, unconscious assumptions and remarks that may initially appear harmless…
Descriptors: Foreign Countries, Social Media, Adolescents, Racism
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Jack Denham; Matthew Spokes; Matt Coward-Gibbs; Caitlin Veal – Pedagogy, Culture and Society, 2025
Utilising data from semi-structured interviews (n = 20), this paper explores the educational function of internationally popular, blockbuster videogames, including the ways in which players identify and operationalise these learning experiences. It proposes a framework through which different learning experiences in mainstream, culturally…
Descriptors: College Students, Video Games, Popular Culture, Incidental Learning
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Bianca C. Braga; William Hurst; John Barrow; John Long; Gregory C. Shearer; Joanna K. Hodges; Olivia Lawler; Ravi Patel; Terry Schiavone; Travis D. Masterson – Biochemistry and Molecular Biology Education, 2025
This randomized controlled trial assessed the comparative effectiveness of a biochemistry education program delivered through an immersive virtual reality (iVR) experience and traditional video-based instruction. Undergraduate students enrolled in three nutrition courses from a large R1 American university participated (n = 95). Students were…
Descriptors: Biochemistry, Computer Simulation, Video Technology, Undergraduate Students
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Kai Zhang; Jingying Chen; Zhiyi Yang; Yanfeng Ji; Yuandong Min; Guangshuai Wang; Xiaodi Liu – Education and Information Technologies, 2025
Joint attention is essential for establishing effective social communication. However, children with Autism Spectrum Disorder (ASD) often exhibit deficits in joint attention, which hinder their social interactions with peers and adults. Traditional assessment methods predominantly rely on expert observation, lacking objective measures of…
Descriptors: Attention, Autism Spectrum Disorders, Children, Social Influences
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Anthony Ilobinso; Victoria Lowell; Stuart White; Kevin Jones – Journal of Technology and Teacher Education, 2025
This study examines how active learning principles and considerations are reflected in preservice teachers' learning experiences with augmented reality (AR) and how they conceptualize its use in their future classrooms. Twenty-eight preservice teachers, including three interviewed participants, were surveyed about their experiences with AR and…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Preservice Teacher Education
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Mark Mohan Kaggwa; Gary A. Chaimowitz; Precious Agboinghale; Diana Marginean; Andrew T. Olagunju – Discover Education, 2025
Background: The demand for effective disaster preparedness training in hospitals is steadily increasing, as healthcare staff need to handle emergencies efficiently while providing patient care. However, conventional training methods like live drills and tabletop exercises can require significant resources, limit participation, and disrupt hospital…
Descriptors: Emergency Programs, Computer Simulation, Health Personnel, Program Effectiveness
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Sencer Tasyonar; Ahmet Murat Uzun – Open Praxis, 2025
This study aims to develop a location-based augmented reality (LBAR) Android application and test its effectiveness in supporting orientation programs for newly enrolled students. The application was designed to facilitate easier adaptation to the environment and university life for novice students. Unity, ARCore SDK, and the AR+GPS Unity Package…
Descriptors: Computer Simulation, Technology Uses in Education, Program Effectiveness, School Orientation
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Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
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Eslahchi, Morteza – Journal of Workplace Learning, 2023
Purpose: This paper aims to examine how a social entrepreneurial organisation in Sweden collectively learned to adapt itself to the COVID-19 pandemic. Design/methodology/approach: Using an abductive approach, this study conducted single case fieldwork on a social entrepreneurial organisation called SFE. The following research questions were asked:…
Descriptors: COVID-19, Case Studies, Foreign Countries, Entrepreneurship
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Yau, Hon Keung; Chan, Chui Fan – Turkish Online Journal of Educational Technology - TOJET, 2023
Simulation software has been integrated into education delivery process in order to provide an effective learning environment for students such as FlexSim and Arena. This study investigated Hong Kong engineering students' help-seeking perception and attitudes towards learning simulation software at their university education institution. Students…
Descriptors: Engineering Education, College Students, Computer Simulation, Educational Technology
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Pozzi, Francesca; Manganello, Flavio; Passarelli, Marcello; Persico, Donatella; Romagnoli, Marta – Electronic Journal of e-Learning, 2023
According to the socio-constructivist theories of learning, collaborative learning allows negotiation of shared meanings and co-construction of new knowledge among peers. This approach fits particularly well with healthcare professional education needs, as these professionals often face challenging issues that require the ability to fully…
Descriptors: Cooperative Learning, Electronic Learning, Nursing Education, Literature Reviews
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Daud, Wan Ab Aziz Wan; Ghani, Mohammad Taufiq Abdul; Rahman, Ahmad Abdul; Yusof, Mohd Akashah Bin Mohamad; Amiruddin, Ahmad Zaki – Journal of Language and Linguistic Studies, 2021
This research focuses on the production and creation of educational materials for Arabic vocabulary learning using Augmented Reality Technology, namely ARabic-Kafa, which can support both teachers and students. The Marker Based Tracking tool is used in this Augmented Reality application. This method was employed because it can read objects and…
Descriptors: Semitic Languages, Vocabulary Development, Computer Simulation, Computer Software
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Da Vinha, Luis – Issues in Educational Research, 2021
The theoretical frameworks explicitly or implicitly employed by diplomatic historians and international relations scholars can lead to significantly different explanations for the same historical events. Therefore, a sound understanding of the basic international relations theories is required for a more comprehensive understanding of…
Descriptors: Teaching Methods, International Relations, Political Science, Computer Mediated Communication
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Enzai, Nur Idawati Md; Ahmad, Norhayati; Ghani, Mohd Amir Hamzah Ab.; Rais, Siti Sara; Mohamed, Syazilawati – Asian Journal of University Education, 2020
Engineering education in particular involves laboratory equipment and apparatus which requires safety procedures and substantial financial cost. Recent pandemic has also affected engineering education teaching and learning processes as all the classes and laboratory sessions need to be conducted via online distance learning (ODL) method.…
Descriptors: Computer Simulation, Instructional Innovation, Engineering Education, Distance Education
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