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Waltner, Christine; Wiesner, Hartmut; Rachel, Alexander – Physics Education, 2007
Physics instruction that is student oriented will generate a long-term individual interest and therefore a lifelong openness to science. Phenomena of nature are part of the fields of interest which provide context leading to greater student interest. In this paper we present the locomotion of fish and sperm in a way which can be used to teach in…
Descriptors: Student Interests, Computer Simulation, Animals, Physics
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Fidalgo, Angel M.; Hashimoto, Kanako; Bartram, Dave; Muniz, Jose – Journal of Experimental Education, 2007
In this study, the authors assess several strategies created on the basis of the Mantel-Haenszel (MH) procedure for conducting differential item functioning (DIF) analysis with small samples. One of the analytical strategies is a loss function (LF) that uses empirical Bayes Mantel-Haenszel estimators, whereas the other strategies use the classical…
Descriptors: Bayesian Statistics, Test Bias, Statistical Analysis, Sample Size
Supramaniam, Mahadevan; Shanmugam, Bala – Online Submission, 2009
The purpose of this study was to examine the implementation flow and development of retail bank management simulation based training system which could provide a comprehensive knowledge about the operations and management of banks for the banking students. The prototype of a Retail banking simulation based training system was developed based on…
Descriptors: Banking, Client Server Architecture, Retailing, Instructional Design
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Barella, A.; Valero, S.; Carrascosa, C. – IEEE Transactions on Education, 2009
This paper presents a new environment for teaching practical work in AI subjects. The main purpose of this environment is to make AI techniques more appealing to students and to facilitate the use of the toolkits which are currently widely used in research and development. This new environment has a toolkit for developing and executing agents,…
Descriptors: Research and Development, Science Education, Case Studies, Teaching Methods
Bank Street Coll. of Education, New York, NY. Center for Children and Technology. – 1990
The development of improved and alternative methods of educational assessment should take advantage of technologies that enable different aspects of learning, teaching, and student achievement to be part of an improved assessment system. The current understanding of knowledge assessment, new approaches to assessment, and technologies that may…
Descriptors: Academic Achievement, Computer Simulation, Computer Software, Computer Uses in Education
Ryan, William C., Ed. – 1989
The papers presented at the 1989 National Educational Computing Conference focused on ways of using technology to improve educational quality. Topics of the 50 papers and more than 120 abstracts provided in these proceedings include applications of artificial intelligence and the development of expert systems; authoring systems; using the computer…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Networks
Mandinach, E.; And Others – 1983
This review of the research on the cognitive effects of computer-assisted instruction begins with an overview of the ACCCEL (Assessing Cognitive Consequences of Computer Environments for Learning) research program at the University of California at Berkeley, which consists of several interrelated studies examining the acquisition of such higher…
Descriptors: Aptitude Treatment Interaction, Artificial Intelligence, Cognitive Processes, Cognitive Structures
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Mandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation
Siraj-Blatchford, John; Whitebread, David – 2003
The rapid growth of information and communication technologies (ICT) has prompted concerns among parents, educators, and policymakers over the suitability of many educational applications and electronic toys for young children. This book provides information on how children from birth to age 6 develop an early awareness--and subsequently develop…
Descriptors: Child Development, Childhood Needs, Cognitive Development, Computer Games
Hill, Margaret H.; Stephens, Liz C. – 1999
This case study describes how one autistic learner, an 11-year-old boy, became a co-researcher with university literacy instructors to investigate how hypermedia can help him develop language and literacy skills. Data was collected for one year from video taping, journal notes, interviews with teachers and parents, test scores, and student…
Descriptors: Autism, Cognitive Processes, Computer Assisted Instruction, Computer Games
Morgenstern, Douglas; Murray, Janet H. – Humanities, 1995
Describes an interactive computer simulation where the student assumes the role of a reporter searching for a missing biologist in Columbia. The search involves simulated news broadcasts, documentary footage, and interviews with Colombians, all in Spanish. The student accesses help via electronic archives (translated words) and faxing the editor.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Cybernetics
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Dalgarno, Barney; Harper, Barry – Australasian Journal of Educational Technology, 2004
This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook…
Descriptors: Foreign Countries, Undergraduate Students, Active Learning, Science Laboratories
Rauterberg, M.; And Others – 1994
Sounds are the result of one or several interactions between one or several objects at a certain place and in a certain environment; the attributes of every interaction influence the generated sound. The following factors influence users in human/computer interaction: the organization of the learning environment, the content of the learning tasks,…
Descriptors: Acoustical Environment, Acoustics, Computer Simulation, Computer System Design
Shlechter, Theodore M.; Burnside, Billy L. – 1996
This paper describes the Virtual Training Program (VTP) at Fort Knox (Kentucky) which aims to provide the United States Army National Guard units with intensive, time-compressed training opportunities. The program consists of: (1) computer-generated exercises that compel units to perform actions associated with training objectives; (2) realistic…
Descriptors: Armed Forces, Autoinstructional Aids, Computer Simulation, Computer System Design
Collins, Allan; And Others – 1991
The use of paper and pencil, videotape recordings, and microcomputers in student testing provide three very different views of student achievement. Paper and pencil tests can record how students compose tests and documents, and how they critique documents or performances. Video recordings can record how students explain ideas, answer questions,…
Descriptors: Comparative Testing, Computer Assisted Testing, Computer Simulation, Elementary Secondary Education
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