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Shaffer, David Williamson; Halverson, Richard; Squire, Kurt R.; Gee, James P. – Wisconsin Center for Education Research (NJ1), 2005
Will video games change the way we learn? We argue here for a particular view of games--and of learning--as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the…
Descriptors: Learning Theories, Educational Games, Video Games, Teaching Methods
Cataloglu, Erdat – Online Submission, 2006
This study aims to report the effort on teaching vector algebra using free open source software (FOSS). Recent studies showed that students have difficulties in learning basic physics concepts. Constructivist learning theories suggest the use of visual and hands-on activities in learning. We will report on the software used for this purpose. The…
Descriptors: Learning Processes, Experimental Groups, Computer Software, Control Groups
Seymour, Cathy R., Ed. – 2001
This document contains three papers on simulation from the SITE (Society for Information Technology & Teacher Education) 2001 conference. "Simulations in the Learning Cycle: A Case Study Involving 'Exploring the Nardoo'" (William M. Dwyer and Valesca E. Lopez) presents a study of middle school students using a CD-based simulation…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Borgese, Anthony – 2002
This paper discusses Virtual Enterprise (VE), a technology-driven business simulation program in which students conceive, create, and operate enterprises that utilize Web-based and other technologies to trade products and services around the world. The study examined the effects of VE on a learning community of at-risk students, defined as those…
Descriptors: Academic Achievement, Basic Skills, Business Education, Community Colleges
Howse, Melissa A. – 1998
The purpose of this study was to determine the procedural knowledge brought to, and created within, a pond ecology simulation by students. Environmental Decision Making (EDM) is an ecosystems modeling tool that allows users to pose their own problems and seek satisfying solutions. Of specific interest was the performance of biology majors who had…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology
Verona, Mary Ellen; Curtis, David – 2002
When developing curriculum materials for new contexts, designers feed forward work from similar projects. This customization process must attend to various influences to determine how features from previous efforts will be emphasized and combined. This paper discusses resources and ideas that influenced the design of the RiverWeb Water Quality…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Curriculum Development
AlRawahi, Zahra; AlShidhani, Saleh – 2002
A usable instructional system is defined as a system that enables learners to accomplish learning goals or tasks in an effective and efficient way. This paper investigates the usability of the Virtual Hospital Round (VHR) prototype, and explores medical students' and professionals' attitudes toward the VHR system. Results of the evaluation of the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Technology, Higher Education
Peer reviewed Peer reviewed
Fazio, Rosario P.; Berenty, Francis J. – Science Teacher, 1983
Suggests cooperative learning projects if only one microcomputer is available for a large class. An example of such a project using a program dealing with correlating sedimentary rock layers through cross-sectional analysis is described. Instructional strategies and academic objectives of the three-module program are included. (JN)
Descriptors: Computer Programs, Computer Simulation, Earth Science, Geology
Peer reviewed Peer reviewed
Huppert, J.; Lomask, S. Michal; Lazarowitz, R. – International Journal of Science Education, 2002
Investigates the impact of computer simulation on students' academic achievement and their mastery of science process skills with regard to their cognitive stages. Based on the computer simulation program "The Growth Curve of Microorganisms" which requires 10th grade biology students to use problem solving skills while simultaneously…
Descriptors: Academic Achievement, Computer Simulation, Computer Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Hmelo, Cindy E. – Journal of Educational Technology Systems, 1990
Reviews the research literature on the use of computer-assisted instruction (CAI) in the education of health professionals. The use of tutorial software, computer simulation, and interactive multimedia are discussed; the fields of nursing, medical, pharmaceutical, and allied health occupations education are covered; and further research needs are…
Descriptors: Allied Health Occupations Education, Computer Assisted Instruction, Computer Simulation, Courseware
Ransdell, Sarah – Collegiate Microcomputer, 1989
Describes simulation software that was used with an LCD overhead display and laptop computers for large introductory psychology courses. The use of experiment simulators to increase student interest and activity is discussed, hardware is explained, and interaction between students, instructor, and the simulation is described. (14 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Higher Education
Peer reviewed Peer reviewed
Kinzer, Charles K.; And Others – Reading Research and Instruction, 1989
Compares retention of popular science material by fifth grade students using either computer simulation software or expository text as the instructional tool. Finds a statistically significant superiority in favor of the expository text group. (RS)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Simulation, Content Area Reading
Lake, Dan – Computing Teacher, 1989
Describes projects developed through the Long Distance Learning Network (LDLN) that experimented with using telecommunications in classrooms in the United States and in other countries. A creative writing project involving elementary school students in the United States, Canada, and Australia is described, and a seventh-grade geography project is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Creative Writing
Peer reviewed Peer reviewed
Walton, Karen Doyle – Mathematics Teacher, 1990
Discusses the use of the mathematics classroom for discovering the relationship among computers, mathematics, and real-world problems. Provides three probability problems and compares the results of three methods, actual trial, computer simulation, and mathematical solution. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Uses in Education, Higher Education
Janvier, Claude; Garancon, Maurice – Focus on Learning Problems in Mathematics, 1989
Shows that graphs can reveal much about feedback systems that formula conceal, especially as microcomputers can provide complex graphs presented as animations and allow students to interact easily with them. Describes feedback systems, evolution of the system, and phase diagram. (YP)
Descriptors: Computer Simulation, Computer Uses in Education, Diagrams, Feedback
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