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Lajoie, Susanne P.; Lavigne, Nancy C.; Guerrera, Claudia; Munsie, Steven D. – Instructional Science, 2001
BioWorld is a computer-based environment for the high school biology curriculum that provides a hospital simulation where students can apply what they have learned to solve problems about diseases. Analyses of student actions and verbal dialogue were conducted to pinpoint within BioWorld that were most conducive to learning and scientific…
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Critical Thinking
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Bodzin, Alec M; Park, John C. – Meridian, 1999
Illustrates how the Dick and Carey systems approach model (1990) can still be used as part of the instructional design and developmental process in an inquiry-based online constructivist learning environment. Focuses on the Shell Island Dilemma, a scientific inquiry simulation on the Carolina Coastal Science Web site. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Environmental Education
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Parton, Becky Sue – Journal of Educational Multimedia and Hypermedia, 2006
A review of the literature yields many intriguing applications of interactive multimedia technology that can be seen through a series of "snapshots" describing current projects and initiatives for deaf education. The five main categories chosen to represent these activities are: instructional design, communication bridges, skill development…
Descriptors: Deafness, Multimedia Materials, Educational Technology, Instructional Design
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Beckett, Kelly L.; Shaffer, David Williamson – Journal of Educational Computing Research, 2005
In this article, we present a study focused on developing students' understanding of the ecology through participation in a technology-supported urban planning simulation--specifically, 11 high school students in Madison, Wisconsin acted as urban planners to redesign a local shopping street using a Geographic Information System (GIS) model. This…
Descriptors: Urban Planning, Ecology, High School Students, Information Systems
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Lee, Seungyoun; Powell, Jack V. – Journal of Educational Technology Systems, 2005
Problems related to disruptive behaviors of children in schools continue to be a topic of public debate and empirical inquiry among teachers and researchers across America. Although this problem is historic, it has resurfaced, with momentous attention during recent years. This article focuses on a computerized simulation used as an integrated…
Descriptors: Preservice Teachers, Behavior Problems, Discipline, Preservice Teacher Education
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Beavis, Catherine; Charles, Claire – Discourse: Studies in the Cultural Politics of Education, 2005
This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing "The Sims Deluxe" as part of an English curriculum unit and insights from feminist media studies to explore relationships between…
Descriptors: Curriculum Development, English Curriculum, Play, Games
Robey, Randall R.; Barcikowski, Robert S. – 1989
In analyzing exploratory repeated measures data with more than two measures, two competing tests must be administered simultaneously if one is to make an efficient and effective decision regarding the tenability of the null hypothesis of no differences among measurement means. Obviously, such a procedure is not without a cost vis-a-vis Type I…
Descriptors: Algorithms, Computer Simulation, Error of Measurement, Hypothesis Testing
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Alexander, Ralph A.; And Others – Educational and Psychological Measurement, 1985
A comparison of measures of association for 2x2 data was carried out by computer analysis. For each of 1,539 tables, 14 measures of association were calculated and evaluated. A measure based on the odds-ratio (Chambers, 1982) was most accurate in capturing the rho underlying a majority of the tables. (Author/BW)
Descriptors: Computer Simulation, Correlation, Matrices, Research Methodology
Brooks, Gordon P.; Barcikowski, Robert S.; Robey, Randall R. – 1999
The meaningful investigation of many problems in statistics can be solved through Monte Carlo methods. Monte Carlo studies can help solve problems that are mathematically intractable through the analysis of random samples from populations whose characteristics are known to the researcher. Using Monte Carlo simulation, the values of a statistic are…
Descriptors: Computer Simulation, Monte Carlo Methods, Research Methodology, Sampling
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Reinartz, Werner J.; Echambadi, Raj; Cin, Wynne W. – Multivariate Behavioral Research, 2002
Tested empirically the applicability of a method developed by S. Mattson for generating data on latent variables with controlled skewness and kurtosis of the observed variables. Monte Carlo simulation results suggest that Mattson's method appears to be a good approach to generate data with defined levels of skewness and kurtosis. (SLD)
Descriptors: Computer Simulation, Monte Carlo Methods, Structural Equation Models
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Cave, Kyle R.; Wolfe, Jeremy M. – Cognitive Psychology, 1990
The Feature Integration Theory of visual search proposed by A. M. Treisman and others (1980, 1986) is reviewed, and a modified Guided Search theory is presented in which the parallel stage guides the serial stage as it chooses display elements to process. A computer simulation illustrates the theory. (SLD)
Descriptors: Cognitive Processes, Computer Simulation, Models, Theories
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Oshima, Takako C.; Miller, M. David – Journal of Educational Measurement, 1990
A bidimensional 2-parameter logistic model was applied to data generated for 2 groups on a 40-item test. Item parameters were the same across groups; correlation across the 2 traits varied. Results indicate the need for caution in using item-response theory (IRT)-based invariance indexes with multidimensional data for these groups. (TJH)
Descriptors: Computer Simulation, Correlation, Discriminant Analysis, Item Response Theory
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Messick, David M.; Liebrand, Wim B. G. – Psychological Review, 1995
Computer simulations are described in which pairs of simulated individuals in groups play a prisoner's dilemma game, with the choice to cooperate determined by one of three simple heuristics. Results reveal that the prevalence of cooperation depends on the heuristic used, value of the payoff, and the social comparison process. (SLD)
Descriptors: Computer Simulation, Cooperation, Group Dynamics, Heuristics
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Besner, Derek; And Others – Psychological Review, 1990
The parallel distributed processing model of visual word recognition in reading developed by Seidenberg and McClelland (1989) is extended through simulation. A response by Seidenberg and McClelland recognizes merits of the expanded model and outlines requirements for supplanting their original model. (SLD)
Descriptors: Computer Simulation, Models, Phonology, Reading Comprehension
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Hutchinson, Susan R. – Journal of Experimental Education, 1993
Simulated population data were used to compare relative performances of the modification index and C. Chou and P. M. Bentler's Lagrange multiplier test (a multivariate generalization of a modification index) for four levels of model misspecification. Both indices failed to recover the true model except at the lowest level of misspecification. (SLD)
Descriptors: Comparative Analysis, Computer Simulation, Multivariate Analysis, Population Distribution
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