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Thigpen, Donna S. – Community College Journal of Research & Practice, 2006
Energy production is an essential part of American society and the economy. In the best tradition of community colleges, Bismarck State College (BSC) in North Dakota has responded to the specialized training needs of industry for over 25 years by forming various collaborative efforts with the energy industry. This article presents an example of…
Descriptors: State Colleges, Community Colleges, Energy Education, Power Technology
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Hutcherson, Karen; Langone, John; Ayres, Kevin; Clees, Tom – Journal of Special Education Technology, 2004
One principle of applied research is to design intervention programs targeted to teach useful skills to the participants (Baer, Wolf, & Risley, 1968), while structuring the program to promote generalization of the skills to the natural environment (Stokes & Baer, 1977). Proficiency in community skills (e.g., community navigation and…
Descriptors: Stimuli, Intervention, Computer Assisted Instruction, Generalization
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Hipp, John R.; Bauer, Daniel J. – Psychological Methods, 2006
Finite mixture models are well known to have poorly behaved likelihood functions featuring singularities and multiple optima. Growth mixture models may suffer from fewer of these problems, potentially benefiting from the structure imposed on the estimated class means and covariances by the specified growth model. As demonstrated here, however,…
Descriptors: Monte Carlo Methods, Maximum Likelihood Statistics, Computation, Case Studies
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Stevens, Rons; Palacio-Cayetano, Joycelin – Cell Biology Education, 2003
Rapid advancements in hardware, software, and connectivity are helping to shorten the times needed to develop computer simulations for science education. These advancements, however, have not been accompanied by corresponding theories of how best to design and use these technologies for teaching, learning, and testing. Such design frameworks…
Descriptors: Medical Education, Student Attitudes, Audiences, Problem Solving
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Sturm-Beiss, Rachel – Journal of Statistics Education, 2005
Analysis of variance (ANOVA), a technique included in many introductory statistics courses, analyzes the relationship between a quantitative dependent variable and one or more independent qualitative variables. The nature of the relationship is expressed in a model with unknown parameters. Many textbooks emphasize the mechanics of the technique…
Descriptors: Statistical Analysis, Educational Technology, Computer Simulation, Statistics
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Seppala, Otto; Malmi, Lauri; Korhonen, Ari – Computer Science Education, 2006
Data structures and algorithms are core issues in computer programming. However, learning them is challenging for most students and many of them have various types of misconceptions on how algorithms work. In this study, we discuss the problem of identifying misconceptions on the principles of how algorithms work. Our context is algorithm…
Descriptors: Programming, Abstract Reasoning, Misconceptions, Case Studies
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Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
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Bauer, P.; Rompelman, O. – European Journal of Engineering Education, 2005
Present engineering has to deal with increasingly complex systems. In particular, this is the case in electrical engineering. Though this is obvious in microelectronics, also in the field of power systems engineers have to design, operate and maintain highly complex systems such as power grids, energy converters and electrical drives. This is…
Descriptors: Animation, Engineering Education, Engineering, Engineering Technology
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Stover, William James – Journal of Political Science Education, 2005
What pass for the study of international relations is often more an examination of foreign affairs, transnational interaction from ethnocentric perspectives. Many analysts accept the assumptions and values of their own political culture, then superimpose them on other nations. If another state does not act in accordance with those values, its…
Descriptors: International Relations, Interaction, Foreign Countries, Empathy
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Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education
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Pulman, Andy – Electronic Journal of e-Learning, 2007
Virtual Europe is a web-based European community from which health education scenarios may be accessed for learning and teaching purposes. Featuring a map giving access to country specific resources, it is populated with different cultural case studies allowing contrasts between cultures to be examined. For example, a student could evaluate the…
Descriptors: Foreign Countries, Computer Simulation, Vignettes, Health Education
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Pata, K.; Pedaste, M.; Sarapuu, T. – Computers & Education, 2007
An integrated learning object, a web-based inquiry environment "Young Scientist" for basic school level is introduced by applying the semiosphere conception for explaining learning processes. The study focused on the development of students' (n=30) awareness of the affordances of learning objects (LO) during the 3 inquiry tasks, and their ability…
Descriptors: Learning Processes, Problem Solving, Inquiry, Learning Activities
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McCue, Camille; James, David – Advances in Engineering Education, 2008
This paper describes qualitative and quantitative research conducted with middle school students participating in a Future Cities Engineering course. Insights were sought regarding both affective and cognitive changes which transpired during the one-semester schedule of activities focused on modeling the infrastructure of a city built 150 years in…
Descriptors: Middle School Students, Early Intervention, Qualitative Research, Statistical Analysis
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
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Ares, Nancy – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…
Descriptors: Educational Technology, Mathematics Instruction, Computer Networks, Case Studies
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