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Peer reviewedFawver, Amy L; And Others – Advances in Physiology Education, 1990
Information on student learning in terms of amount and efficiency when using interactive video instead of traditional laboratory methods as well as questions on the use of live animals for instruction is provided. The methods, results, discussion, and summary are included. (KR)
Descriptors: Cardiovascular System, College Science, Computer Assisted Instruction, Computer Simulation
Peer reviewedGordon, Sheldon P.; Gordon, Florence S. – Mathematics Teacher, 1990
Considered are several mathematical models that can be used to study different waiting situations. Problems involving waiting at a red light, bank, restaurant, and supermarket are discussed. A computer program which may be used with these problems is provided. (CW)
Descriptors: Computer Simulation, Computer Uses in Education, Creative Thinking, Enrichment Activities
Peer reviewedGuisasola, J.; Barragues, J. I.; Valdes, P.; Pedroso, F. – Physics Education, 1999
Describes changes in scientific research methods that have been brought about by the use of computers. Presents an example of the falling of a body in a fluid to show students how computers can be used to experiment with mathematical models and to automate experiments. Contains 11 references. (Author/WRM)
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Hypothesis Testing
Peer reviewedWoodrow, Janice E. J. – Journal of Technology and Teacher Education, 1995
Describes the objectives and format of a course developed at the University of British Columbia (Canada) that was designed to introduce information technology to preservice science teachers. Sample student microcomputer-based laboratory projects are described that include computer simulations, multimedia presentations, and videodiscs; and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Foreign Countries, Higher Education
Peer reviewedSpotts, John; Dwyer, Francis M. – International Journal of Instructional Media, 1996
Examines the instructional effects of computer graphics and rehearsal strategies on student achievement of different educational objectives. Participants were 63 college students. Results indicated that students who received textbook material complemented by specific computer graphics technologies achieved significantly higher scores than did…
Descriptors: Academic Achievement, Animation, College Students, Comparative Analysis
Ip, Albert; Naidu, Som – Educational Technology, 2000
Presents experience-based pedagogical designs, both first-person and third-person experiences, which make the most of information and communication technology. Highlights include goal-based learning; Web-based role-play simulation; rule-based computer simulations; case studies; distributed problem-based learning; critical incident…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Simulation, Critical Incidents Method
Mumba, Frackson; Chabalengula, Vivien Mweene; Bassoppo-Moyo, T. C. – International Journal of Instructional Media, 2006
Teaching is a moral and educational enterprise. Therefore, teachers are expected to explain and justify the instructional methods and designs they use in their teaching to demonstrate how they meet the moral and educational ends of the teaching enterprise. To justify the use of particular instructional methods and designs goes beyond giving a…
Descriptors: Curriculum Design, Teaching Methods, English (Second Language), Ethics
Agostinho, Shirley; Meek, Jim; Herrington, Jan – Journal of Interactive Learning Research, 2005
A constant challenge facing university faculty and academics is determining how innovative and authentic elements, based on constructivist philosophy, can be manifested effectively in online learning settings. In this article, we describe an educational technology postgraduate course on evaluation that incorporated a scenario whereby assessable…
Descriptors: Educational Technology, Online Courses, Constructivism (Learning), Distance Education
Foley, Jean Ann; McAllister, Gretchen – AACE Journal, 2005
Researchers and teacher educators have called for contextualizing the learning of pedagogy and content within the complex context of schools. This account provides an overview of a web-based simulation called Sim-School[C] that provides a realistic framework for students to contextualize curricular decisions, differentiate instruction and reflect…
Descriptors: Preservice Teachers, Teacher Attitudes, Teacher Educators, Internet
Abrahamson, Dor; Janusz, Ruth M.; Wilensky, Uri – Journal of Statistics Education, 2006
ProbLab is a probability-and-statistics unit developed at the Center for Connected Learning and Computer-Based Modeling, Northwestern University. Students analyze the combinatorial space of the 9-block, a 3-by-3 grid of squares, in which each square can be either green or blue. All 512 possible 9-blocks are constructed and assembled in a "bar…
Descriptors: College School Cooperation, Grade 6, Scientific Concepts, Middle School Students
Mellet-d'Huart, Daniel – Themes in Science and Technology Education, 2009
This article covers the application of virtual reality (VR) to training and lifelong learning. A number of considerations concerning the design of VR applications are included. The introduction is dedicated to the more general aspects of applying VR to training. From multiple perspectives, we will provide an overview of existing applications with…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Educational Technology
Kuznar, Kathleen A. – ProQuest LLC, 2009
One of the newest methodologies in nursing education is high-fidelity human patient simulation (HPS). Many nursing educators have embraced the method as it offers a strategy to facilitate cognitive, affective, and psychomotor outcomes. Despite their popularity, however, HPS systems are costly and, in an era of cost containment and tuition…
Descriptors: Feedback (Response), Nursing Students, Experimental Groups, Nursing Education
Annetta, Leonard; Mangrum, Jennifer; Holmes, Shawn; Collazo, Kimberly; Cheng, Meng-Tzu – International Journal of Science Education, 2009
The purpose of this study was to examine students' learning of simple machines, a fifth-grade (ages 10-11) forces and motion unit, and student engagement using a teacher-created Multiplayer Educational Gaming Application. This mixed-method study collected pre-test/post-test results to determine student knowledge about simple machines. A survey…
Descriptors: Elementary School Students, Video Games, Educational Games, Learning Processes
Reinking, David, Ed. – 1987
Embodying two themes--that the computer can become an even more exciting instructional tool than it is today, and that the research necessary for developing the potential of this tool is already underway, this book explores the theoretical, research, and instructional issues concerning computers and reading. The titles of the essays and their…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Simulation
Sattineni, Anoop; Williams, Steve – Journal of College Teaching & Learning, 2008
As a result of their own sometimes frustrating educational experiences, and a growing discontent with their current teaching methods, the authors, in conjunction with another instructor, decided to try an experiment. With the goal of enhancing visualization and understanding, the instructors created several multi-path educational paths for the…
Descriptors: Student Attitudes, Student Reaction, Educational Experience, Teaching Methods

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