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Peer reviewedO'Reilly, Kevin – New England Journal of History, 1990
Describes the Vietnam Decision-Making Computer Simulation, a computer activity designed to enhance student understanding of the Vietnam War by placing them in the decision-making role of President Lyndon Baines Johnson. Outlines variables in the simulation. Discusses the use of class journals in combination with the simulation. (RW)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, High Schools
Collis, Betty – Computing Teacher, 1988
Describes five studies on educational computing: (1) word processing and writing processes in colleges; (2) simulations and problem solving for learning disabled high school students; (3) social interaction and problem solving in children using Logo and drill and practice programs; (4) computer access and flowcharting in programing instruction;…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curiosity, Drills (Practice)
Peer reviewedFlores, Alfinio – Mathematics Teacher, 1993
Describes two activities to introduce or extend the concept of the natural number e. Students conduct a lottery using either a table of random numbers or a computer simulation to link experimental probability results to the theoretical probability and to the number e. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Enrichment Activities
Houlihan, Paunpimon A.; And Others – Journal of Computer-Based Instruction, 1992
Describes a study conducted at the University of Iowa College of Dentistry that compared the effectiveness and efficiency of adaptive instruction with nonadaptive instruction using interactive videodisc patient simulations. The Dental Diagnosis and Treatment (DDx&Tx) System is explained, and problem-solving skills and study time are discussed.…
Descriptors: Ability Grouping, Analysis of Covariance, Comparative Analysis, Computer Assisted Instruction
Peer reviewedKinderman, Jesusa Valdez – Physics Teacher, 1992
Describes a computer simulation of the Compton effect designed to lead students to discover (1) the relationship of the electron's final kinetic energy to its angle of scattering and (2) the relationship between the scattering angles of the outgoing electron and photon. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Discovery Learning, Energy
Peer reviewedLangley, G. R. – Journal of Biological Education, 1991
Summarizes the animal rights argument that objects to the use or killing of animals for educational purposes. Reviews and evaluates alternative approaches that include the nonanimal options of videotaped experiments, self-experimentation, and computer simulations. (MDH)
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Educational Television
Peer reviewedHmelo, Cindy; Day, Roger – Computers & Education, 1999
Describes a computer-based clinical simulation for medical education that incorporated problem-based learning and reports on a field-based study that implemented this approach with first-year medical students. Questions designed to bridge the gap between clinical skills and conceptual science knowledge provided a context for collaborative…
Descriptors: Clinical Teaching (Health Professions), Computer Assisted Instruction, Computer Simulation, Field Studies
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Zibit, Melanie; Gibson, David – Innovate: Journal of Online Education, 2005
"simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator immerses a player in the complexities of flying a plane, "simSchool" immerses novice teachers in some of the complexities of teaching 7th-12th grade…
Descriptors: Preservice Teacher Education, Learning Theories, Artificial Intelligence, Teaching Skills
Chen, Chwen Jen – Australasian Journal of Educational Technology, 2006
Many researchers and instructional designers increasingly recognise the benefits of utilising three dimensional virtual reality (VR) technology in instruction. In general, there are two types of VR system, the immersive system and the non-immersive system. This article focuses on the latter system that merely uses the conventional personal…
Descriptors: Instructional Development, Instructional Effectiveness, Course Evaluation, Educational Environment
Utsumi, Takeshi – European Journal of Engineering Education, 2006
The Global University System (GUS) is a world wide initiative to create an advanced telecommunications infrastructure for access to educational resources across national and cultural boundaries in the search for global peace. GUS aims to create a world wide consortium of universities to provide the underdeveloped world with access to 21st century…
Descriptors: Engineering Education, Research and Development, Computer Simulation, Global Approach
Understanding the Impact of Virtual World Environments on Social and Cognitive Processes in Learning
Zhang, Chi – ProQuest LLC, 2009
Researchers in information systems and technology-mediated learning have begun to examine how virtual world environments can be used in learning and how they enable learning processes and enhance learning outcomes. This research examined learning processes in a virtual world learning environment (VWLE). A research model of VWLE effects on learning…
Descriptors: Distance Education, Program Effectiveness, Interaction, Learning Processes
Barab, Sasha A.; Scott, Brianna; Siyahhan, Sinem; Goldstone, Robert; Ingram-Goble, Adam; Zuiker, Steven J.; Warren, Scott – Journal of Science Education and Technology, 2009
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four different instructional design conditions where the content had increasingly level of…
Descriptors: Environmental Education, Undergraduate Students, Water Quality, Test Items
Thorsteinsson, Gisli; Page, Tom – Journal of Educational Technology, 2007
Innovation Education (IE) is a new subject area in Icelandic schools. The aim of the subject is to train students to identify the needs and problems in their environment and to develop solutions: a process of ideation. This activity has been classroom based but now a Virtual Reality Learning Environment technology (VRLE) has been designed to…
Descriptors: Foreign Countries, Innovation, Creativity, Computer Simulation
Kussin, Steven S. – Corwin Press, 2007
This book is an incredibly valuable resource to anyone involved in building a master schedule. The author provides a comprehensive description of the processes involved and makes the reader aware of what needs to be considered and done throughout the process. One of the most time-consuming tasks for school leaders is creating a master schedule…
Descriptors: Scheduling, Curriculum Development, Computer Simulation, Class Size

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