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Showing 91 to 105 of 296 results Save | Export
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Blaisdell, Mikael – T.H.E. Journal, 2006
It is the universal cry of parents the world over, driven mad by the persistent sight of their children investing hours and hours in mastering the many layers of a video game. To the parent, video games are the enemy, the nemesis of homework and learning. But the child sees something of value, something engaging enough to fill a weekend, to the…
Descriptors: Educational Benefits, Computer Simulation, Classrooms, Computer Graphics
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Gordon, Florence – Mathematics and Computer Education, 1987
Sophisticated simulations using computer graphics can lead to students deducing virtually all conditions of the Central Limit Theorem. Eight graphs illustrate the discussion. (MNS)
Descriptors: College Mathematics, Computer Graphics, Computer Simulation, Graphs
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Munro, Allen; Towne, Douglas M. – Educational Technology, Research and Development, 1992
Discusses model-based simulation for training, explains an object-oriented approach, and describes RAPIDS, an authoring system for the production of interactive graphical models and instruction based on those models. Highlights include intelligent tutoring systems; transaction shells; tools for authoring models; and a course on retinal information…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Simulation
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Hartigan, John M. – CD-ROM Professional, 1993
Gives an overview of the development of multimedia, from the combination of film and computer graphics used during the 1960s to present day jet aircraft simulators. Definitions of multimedia, virtual reality, the use of compact disks to deliver digitally recorded information, and the economic need for the technology are discussed. (KRN)
Descriptors: Computer Graphics, Computer Simulation, Definitions, Economic Factors
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Humphries, Holle – Journal of Aesthetic Education, 2003
The most important step in leading students in an exploration of the philosophical issues regarding art created with a computer is first to guide them in exploring ontological concepts and questions asked about the nature of art and computer art, before investigating related issues of epistemology, value, and criticism. Students need to understand…
Descriptors: Art Education, Computer Graphics, Computer Simulation, Art Products
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Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Volkau, Ihar; Marchenko, Yevgen; Aminah, Bivi; Gelas, Arnaud; Huang, Su; Lee, Looi Chow; Liu, Jimin; Ng, Ting Ting; Nowinska, Natalia G.; Qian, Guoyu Yu; Puspitasari, Fiftarina; Runge, Val M. – Anatomical Sciences Education, 2009
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a novel paradigm for the exploration of digital body models illustrating cerebral vasculature. It enables…
Descriptors: Medical Education, Models, Human Body, Brain
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Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H. – Anatomical Sciences Education, 2009
Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…
Descriptors: Computer Graphics, Cartoons, Pediatrics, Embryology
Moore, Joi L., Ed.; Benson, Angela D., Ed. – InTech, 2012
This book, written by authors representing 12 countries and five continents, is a collection of international perspectives on distance learning and distance learning implementations in higher education. The perspectives are presented in the form of practical case studies of distance learning implementations, research studies on teaching and…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Educational Technology
McLellan, Hilary – 1995
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…
Descriptors: Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation
Bolt, Robert – 1986
Computers can be used in a variety of ways in the social studies classroom: (1) as a productivity tool to relieve the teacher of the many bookkeeping tasks and allow for more time to be spent on instructional tasks; (2) in business applications such as data base files, electronic spreadsheets, word processing, computer graphics, and to store large…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
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Kendall, Diane; Budin, Howard – Social Education, 1987
This article presents an interview with Robert Taylor, a leading figure in educational computing. Among the topics covered are: (1) current developments in educational computing, (2) the changing role of teachers, (3) the resources computer technology will provide to social studies teachers, and (4) whether the probable future uses of computers…
Descriptors: Computer Graphics, Computer Simulation, Computer Uses in Education, Databases
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White, Charles S. – Social Education, 1987
This article provides a diverse collection of examples of computer use in elementary and secondary school social studies. Names and addresses are provided for contacting many of the projects. (JDH)
Descriptors: Computer Graphics, Computer Simulation, Computer Uses in Education, Databases
Gordon, Florence S.; Gordon, Sheldon P. – Collegiate Microcomputer, 1989
Describes the use of computer graphics simulations to enhance student understanding of sampling distributions that arise in introductory statistics. Highlights include the distribution of sample proportions, the distribution of the difference of sample means, the distribution of the difference of sample proportions, and the distribution of sample…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Higher Education
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Bertozzi, N.; Hebert, C.; Rought, J.; Staniunas, C. – Engineering Design Graphics Journal, 2007
Over the past decade the software products available for solid modeling, dynamic, stress, thermal, and flow analysis, and computer-aiding manufacturing (CAM) have become more powerful, affordable, and easier to use. At the same time it has become increasingly important for students to gain concurrent engineering design and systems integration…
Descriptors: Engineering Education, Computer Software, Engineering, Models
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Klahr, David; Carver, Sharon McCoy – Cognitive Psychology, 1988
Two studies (N=56) assessed an instruction program designed to teach elementary school children a complex computer-programming skill--how to debug LOGO graphics and listing-processing programs. The use of a precise computer simulation model proved to be the crux of the instructional model's success. (TJH)
Descriptors: Cognitive Objectives, Computer Assisted Instruction, Computer Graphics, Computer Simulation
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