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Bertozzi, N.; Hebert, C.; Rought, J.; Staniunas, C. – Engineering Design Graphics Journal, 2007
Over the past decade the software products available for solid modeling, dynamic, stress, thermal, and flow analysis, and computer-aiding manufacturing (CAM) have become more powerful, affordable, and easier to use. At the same time it has become increasingly important for students to gain concurrent engineering design and systems integration…
Descriptors: Engineering Education, Computer Software, Engineering, Models
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Duran, Mario J.; Gallardo, Sergio; Toral, Sergio L.; Martinez-Torres, Rocio; Barrero, Federico J. – International Journal of Technology and Design Education, 2007
Learner-centred approaches follow the prevailing tendency in modern University reforms which are primarily concerned about "how people learn". The methodologies can be learner-centred in the sense of placing the student as the main actor of the teaching-learning process by increasing his interactivity and participation, but also…
Descriptors: Computer Software, Factor Analysis, Engineering Education, Foreign Countries
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Butz, Martin V.; Herbort, Oliver; Hoffmann, Joachim – Psychological Review, 2007
Autonomously developing organisms face several challenges when learning reaching movements. First, motor control is learned unsupervised or self-supervised. Second, knowledge of sensorimotor contingencies is acquired in contexts in which action consequences unfold in time. Third, motor redundancies must be resolved. To solve all 3 of these…
Descriptors: Memory, Redundancy, Motor Development, Psychomotor Skills
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
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Liu, Chao-Lin – Educational Technology & Society, 2005
The author analyzes properties of mutual information between dichotomous concepts and test items. The properties generalize some common intuitions about item comparison, and provide principled foundations for designing item-selection heuristics for student assessment in computer-assisted educational systems. The proposed item-selection strategies…
Descriptors: Test Items, Heuristics, Classification, Item Analysis
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
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Faraco, G.; Gabriele, L. – Computers & Education, 2007
Simulations make it possible to explore physical and biological phenomena, where conducting the real experiment is impracticable or difficult. The implementation of a software program describing and simulating a given physical situation encourages the understanding of a phenomenon itself. Fifty-nine students, enrolled at the Mathematical Methods…
Descriptors: Mathematical Models, Computer Software, Computer Simulation, Engineering Education
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Self, Trisha; Scudder, Rosalind R.; Weheba, Gamal; Crumrine, Daiquirie – Topics in Language Disorders, 2007
Recent advancements in the development of hardware/software configurations for delivering virtual reality (VR) environments to individuals with disabilities have included approaches for children with autism spectrum disorder (ASD). This article describes a study comparing benefits of using VR to benefits of an integrated/visual treatment model…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education
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la Velle, Linda Baggott; Wishart, Jocelyn; McFarlane, Angela; Brawn, Richard; John, Peter – Research in Science & Technological Education, 2007
This paper reports some of the findings from the science subject design initiative team in the ESRC Interactive Education Project at the University of Bristol. The subject culture of secondary school science, characterised by a content-laden curriculum and assessment, but also with a tradition and requirement for practical work, is briefly…
Descriptors: Secondary School Science, Science Teachers, Science Education, Foreign Countries
Little, Glenn A.; And Others – 1985
This report documents a computer-based gaming system for assessing recognition performance (RECOG). The game management system is programmed in a modular manner to: instruct the student on how to play the game, retrieve and display individual images, keep track of how well individuals play and provide them feedback, and link these components by…
Descriptors: Adults, Computer Graphics, Computer Simulation, Computer Software
Domazlicky, Bruce; France, Judith – 1988
Fiscal and monetary policies taught in macroeconomic principles courses are concepts that might require both lecture and simulation methods. The simulation models, which apply the principles gleened from comparative statistics to a dynamic world, may give students an appreciation for the problems facing policy makers. This paper is a report of a…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Computer Software
Ediger, Marlow – 1985
Microcomputers can be used with simulation software to provide students both with experience in the "real world" of decision making and feedback on the decisions made. Such software allows individual students to choose the roles they wish to play from a menu of diverse roles and provides alternatives for them to consider for each decision to be…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Curriculum Enrichment
Polzella, Donald J.; And Others – 1987
Modern aircrew training devices (ATDs) are equipped with sophisticated hardware and software capabilities, known as advanced instructional features (AIFs), that permit a simulator instructor to prepare briefings, manage training, vary task difficulty/fidelity, monitor performance, and provide feedback for flight simulation training missions. The…
Descriptors: Computer Simulation, Computer Software, Flight Training, Military Training
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Mosley, John; Fraknoi, Andrew – Mercury, 1985
Presents an annotated list of 40 software programs. Each entry includes publisher, address, hardware, requirement(s), grade level(s), and program description. A list of readings about astronomical computer programs is given. (DH)
Descriptors: Astronomy, College Science, Computer Simulation, Computer Software
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