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Escalada, Lawrence T.; And Others – Journal of Educational Multimedia and Hypermedia, 1996
Interactive digital video enables computer visualization techniques that help students to collect, analyze, and model two-dimensional motion data. This article describes and evaluates five activities developed for the physics classroom with the use of this technology in mind. Activities explore concepts such as space, time, frames of reference,…
Descriptors: Class Activities, Computer Simulation, Data Analysis, Higher Education
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Graham, Alan – Teaching Statistics, 1996
Describes a lesson that outlines a statistics/probability investigation into some aspects of past performance in snooker (a billiards game) using the random number generator on a graphing calculator. (MKR)
Descriptors: Athletics, Computer Simulation, Graphing Calculators, Higher Education
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Clauser, Brian E.; Harik, Polina; Clyman, Stephen G. – Journal of Educational Measurement, 2000
Used generalizability theory to assess the impact of using independent, randomly equivalent groups of experts to develop scoring algorithms for computer simulation tasks designed to measure physicians' patient management skills. Results with three groups of four medical school faculty members each suggest that the impact of the expert group may be…
Descriptors: Computer Simulation, Generalizability Theory, Performance Based Assessment, Physicians
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Stewart, Gay B.; Stewart, John C. – Journal of Science Education and Technology, 1997
Extends the modeling system presented in Part I. This model is applied to two widely diverse educational processes: "Student Actions" and "Do Homework Problem." Its computational syntax imposes completeness criteria on the modeling and its uniformity. (AIM)
Descriptors: Computer Simulation, Instructional Development, Models, Physics
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Garg, Amit; Norman, Geoff; Spero, Lawrence; Taylor, Ian – Medical Teacher, 1999
Assesses desktop-computer models that rotate in virtual three-dimensional space. Compares spatial learning with a computer carpal-bone model horizontally rotating at 10-degree views with the same model rotating at 90-degree views. (Author/CCM)
Descriptors: Anatomy, Biology, Computer Simulation, Higher Education
Cunningham, Heather – Computers in Libraries, 2005
Does designing a large academic library Web site for an imaginary person seem a sensible thing to do? As a reference librarian and member of the Web team of the Gerstein Science Information Centre (Gerstein Library), that is exactly what this author set out to do in May 2005. She proposed that the best way to ensure that the Web site meets the…
Descriptors: Internet, Academic Libraries, Web Sites, Design
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Lee, Hyunjeong; Plass, Jan L.; Homer, Bruce D. – Journal of Educational Psychology, 2006
How can cognitive load in visual displays of computer simulations be optimized? Middle-school chemistry students (N = 257) learned with a simulation of the ideal gas law. Visual complexity was manipulated by separating the display of the simulations in two screens (low complexity) or presenting all information on one screen (high complexity). The…
Descriptors: Cognitive Processes, Visual Aids, Computer Simulation, Middle School Students
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Muehl, Karen A.; Sholl, M. Jeanne – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2004
Self-rated sense of direction is reliably related to people's accuracy when pointing in the direction of unseen landmarks from imagined or actual perspectives. It is proposed that the cognitive substrate of accurate pointing responses is a vector representation, which is defined as an integrated network of displacement vectors. Experiment 1…
Descriptors: Scientific Concepts, Physics, Cognitive Processes, Geometric Concepts
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Nowak, Aandrzej; Vallacher, Robin R.; Zochowski, Michal – Developmental Review, 2005
We conceptualize personality and individual variation from the perspective of dynamical systems. People's thoughts, feelings, and predispositions for action are inherently dynamic, displaying constant change due to internal mechanisms and external forces, but over time the flow of thought and action converges on a narrow range of states--a…
Descriptors: Individual Differences, Personality Development, Interpersonal Relationship, Computer Simulation
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Wilkie, Richard M.; Wann, John P. – Journal of Experimental Psychology: Human Perception and Performance, 2005
During locomotion, retinal flow, gaze angle, and vestibular information can contribute to one's perception of self-motion. Their respective roles were investigated during active steering: Retinal flow and gaze angle were biased by altering the visual information during computer-simulated locomotion, and vestibular information was controlled…
Descriptors: Visual Perception, Spatial Ability, Psychomotor Skills, Error Patterns
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Highhouse, Scott; Stanton, Jeffrey M.; Reeve, Charlie L. – Journal of Career Assessment, 2004
The approach taken in the present investigation was to examine reactions to positive and negative employer information by eliciting online (i.e., moment-to-moment) reactions in a simulated computer-based job fair. Reactions to positive and negative information commonly reveal a negatively biased asymmetry. Positively biased asymmetries have been…
Descriptors: Vocational Interests, Computer Simulation, Psychological Patterns, Recruitment
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Finkelstein, N. D.; Adams, W. K.; Keller, C. J.; Kohl, P. B.; Perkins, K. K.; Podolefsky, N. S.; Reid, S.; LeMaster, R. – Physical Review Special Topics - Physics Education Research, 2005
This paper examines the effects of substituting a computer simulation for real laboratory equipment in the second semester of a large-scale introductory physics course. The direct current circuit laboratory was modified to compare the effects of using computer simulations with the effects of using real light bulbs, meters, and wires. Two groups of…
Descriptors: Computer Simulation, Physics, Laboratory Equipment, Undergraduate Students
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Boger, George – Mathematics and Computer Education, 2005
If larger and larger samples are successively drawn from a population and a running average calculated after each sample has been drawn, the sequence of averages will converge to the mean, [mu], of the population. This remarkable fact, known as the law of large numbers, holds true if samples are drawn from a population of discrete or continuous…
Descriptors: Workbooks, Numbers, Computer Simulation, Spreadsheets
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Bos, Nathan; Shami, N. Sadat – Educational Technology Research and Development, 2006
The rapid acceleration of online course offerings presents a design challenge for instructors who want to take materials developed for face-to-face settings and adapt them for asynchronous online usage. Broadcast lectures are relatively easy to transfer, but adapting content is harder when classes use small-group discussions, as in role-playing or…
Descriptors: Play, Online Courses, Feedback (Response), Computer Simulation
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Fields, Alexa W.; Shelton, Amy L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Spatial skills are known to vary widely among normal individuals. This project was designed to address whether these individual differences are differentially related to large-scale environmental learning from route (ground-level) and survey (aerial) perspectives. Participants learned two virtual environments (route and survey) with limited…
Descriptors: Individual Differences, Spatial Ability, Visual Measures, Computer Simulation
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