NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,096 to 1,110 of 11,531 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Heather Howell; Jamie Mikeska; Pamela Lottero-Perdue; Calli Shekell; Devon Kinsey; Camila Lee; Justin Reich; Adam Maltese; Meredith Park Rogers; Dionne Cross Francis; Pavneet Kaur Bharaj; Shreyashi Halder – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
This article describes the outcomes of using a scaffolded set of two digital, simulation-based approaches to support secondary mathematics and science preservice teachers (PSTs) in learning to facilitate argumentation-focused discussions. The researchers investigated PST and teacher educator (TE) impressions of the experience and collected…
Descriptors: Preservice Teachers, Persuasive Discourse, Teacher Educators, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lauren L. Underwood; Christopher J. Byrd; Nichole C. Anderson – NACTA Journal, 2025
Gaining adequate on-farm experience can be difficult for students due to limited resources, time, and strict biosecurity protocols. This study assessed university student perceptions of the usability of a virtual reality (VR) farm tour focused on swine or dairy farming. Seventy-one participants experienced a VR farm tour. After completing the…
Descriptors: Student Experience, Computer Simulation, Agricultural Education, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jerry Manases Coronado; Cecilia Duenas – International Journal of Education in Mathematics, Science and Technology, 2025
This study explored how using computer simulations helped 7th grade students improve their understanding of chemistry. At my school, many students are below grade-level in reading and math, which can make science more challenging. During a 3-week chemistry unit, I used simulations from Amplify and other online tools. These simulations allowed…
Descriptors: Middle School Students, Computer Simulation, Science Instruction, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Andi Muhammad Idkhan; Fiskia Rera Baharuddin; Aminuddin Aminuddin; Akmal Hidayat; Wirawan Setialaksana; Amiruddin Amiruddin – Higher Education, Skills and Work-based Learning, 2025
Purpose: This study investigates the mediating role of virtual experience in the relationship between UTAUT2 constructs and perceived employability among vocational high school students. While previous research has examined students' behavioral intentions toward augmented reality (AR) and virtual reality (VR) using UTAUT2, their impact on job…
Descriptors: Career and Technical Education, High School Students, Computer Simulation, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Felix Kwame Kumedzro; Charles Roland Haruna; Morgan Chitiyo; Emmanuel Arthur-Nyarko – International Journal of Education and Development using Information and Communication Technology, 2025
Extended Reality (XR) has become one of the emerging technologies with great educational possibilities that is being adopted at different educational levels including children with hearing impairment. This study was designed to investigate the prospects of XR in improving the efficacy of teaching and learning of students with hearing impairment at…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Hard of Hearing
Peer reviewed Peer reviewed
Direct linkDirect link
Majuto Clement Manyilizu – Education and Information Technologies, 2025
Virtual laboratory is an emerging technological and innovative tool which has been widely used in different disciplines particularly in education technologies and instructional design. Such tool has been proved to enhance teaching and learning practices especially in science, technology, engineering and mathematics (STEM) related subjects. This…
Descriptors: Computer Simulation, Prior Learning, Technology Uses in Education, Chemistry
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2021
Teaching culture out of context may not be the optimal approach, yet it could be achieved by immersive technologies. This study uses an immersive theme-based environment and focuses on cross-cultural interactions between learners of different cultures in goal-oriented scenarios. We collected interactions among learners with different cultural…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Warrick, Andrew; Woodward, Heather – Research-publishing.net, 2021
In this preliminary research study, Japanese university students created two dimensional (2D) interactive posters and 360° Virtual Reality (VR) presentations using Thinglink software. Students can use Thinglink software to annotate images with photos, videos, and descriptions. Researchers explore the extent to which students believed that creating…
Descriptors: Visual Aids, 21st Century Skills, Critical Thinking, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Ðoric, Biljana; Lambic, Dragan; Jovanovic, Željko – Research in Science Education, 2021
The aim of this study was to determine the impact of three different software simulations for studying Ohm's law and connecting resistors on students' academic performance. A total of 168 eighth-grade pupils were divided into three groups. The first group used the software containing the simulation with an already created electrical circuit, an…
Descriptors: Grade 8, Feedback (Response), Computer Software, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sirotová, Mariana; Michvocíková, Veronika – European Journal of Contemporary Education, 2021
The submitted study is of theoretical-empirical character. The theoretical part defines given key terms related to the issue of supervised teaching practice for future teachers. In addition to a brief characterisation of supervised teaching practice, attention is paid to the position and importance of information and communication technologies in…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Bodzin, Alec; Junior, Robson Araujo; Hammond, Thomas; Anastasio, David – Journal of Science Education and Technology, 2021
An immersive virtual reality (iVR) game for high school students to learn about locations in their watershed with a primary focus on their city was designed and developed, employing a design model that focuses on flow. An exploratory study with the iVR game was conducted in an urban school in the eastern USA with 57 adolescents ages 16-18 from a…
Descriptors: High School Students, Computer Games, Computer Simulation, Place Based Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zainuddin, Norziha Megat Mohd; Maarop, Nurazean; Hassan, Wan Azlan Wan – Asian Journal of University Education, 2021
Satisfaction is an important usability attribute in developing a courseware which involves end users. Measuring satisfaction among hearing-impaired students is different than measuring it among common students because they learn using sign language and have different learning styles. An educational courseware for hearing-impaired students is…
Descriptors: Hearing Impairments, Courseware, Computer Simulation, Student Satisfaction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Canto, Silvia; Jauregi-Ondarra, Kristi – Research-publishing.net, 2021
Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF)…
Descriptors: Interaction, Game Based Learning, Learner Engagement, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Vera, Francisco; Ortiz, Manuel; Villanueva, Jaime; Horta-Rangel, Francisco Antonio – Physics Teacher, 2021
In this paper we explain how to build a very sensitive force table using 3D-printed parts. The key component of this apparatus is a simple sensitive pulley that, together with the other components, can be printed in one day (one hour per pulley, 17 hours for a complete three-pulleys table) at the cost of 160 g of plastic filament. This force table…
Descriptors: Computer Simulation, Printing, Laboratory Equipment, Design
Peer reviewed Peer reviewed
Direct linkDirect link
McArdle, Patrick – Journal of Chemical Education, 2019
This article contrasts the normal method for drawing Lewis structures with a two-step systematic approach. The latter approach uses a known molecular connectivity and a knowledge of the number of valence electrons that each atom possesses to visualize bonds that are formed by pairing electrons, one from each atom. This process is repeated until at…
Descriptors: Chemistry, Science Instruction, Computer Assisted Instruction, Freehand Drawing
Pages: 1  |  ...  |  70  |  71  |  72  |  73  |  74  |  75  |  76  |  77  |  78  |  ...  |  769