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Peer reviewedSmith, Philip A.; Webb, Geoffrey I. – Journal of Educational Computing Research, 2000
Describes "Glass-box Interpreter" a low-level program visualization tool called Bradman designed to provide a conceptual model of C program execution for novice programmers and makes visible aspects of the programming process normally hidden from the user. Presents an experiment that tests the efficacy of Bradman, and provides…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Computer Software Development
Peer reviewedSirohi, Vijayalaxmi – Educational Media International, 1999
Baroma (Balance of Rotating Machinery), the Web-based educational engineering interactive software for teaching/learning combines didactical and software ergonomical approaches. The software in tutorial form simulates a problem using Visual Interactive Simulation in graphic display, and animation is brought about through graphical user interface…
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer Simulation
Peer reviewedIronside, Brian; Joerding, Wayne; Kuzyk, Pat – Journal of Economic Education, 2004
The authors provide a version of a double-auction market simulation designed for classes too large for most computer labs to accommodate in one sitting. Instead, students play the game from remote computers, wherever they may be and at any time during a given time period specified by the instructor. When the window of time expires, students can…
Descriptors: Computer Software, Internet, Computer Uses in Education, Computer Simulation
Peer reviewedRamos, Maria Joao; Fernandes, Pedro Alexandrino – Journal of Chemical Education, 2005
We report on a computational chemistry course for undergraduate students that successfully incorporated a research project on the design of new contrast agents for magnetic resonance imaging and shift reagents for in vivo NMR. Course outcomes were positive: students were quite motivated during the whole year--they learned what was required of…
Descriptors: Research Projects, Action Research, Chemistry, Science Education
van Dam, Andries; Becker, Sascha; Simpson, Rosemary Michelle – EDUCAUSE Review, 2005
This article begins with a recapitulation of some well-known technology trends that make current platforms so exciting. Leveraging this technology into highly desirable forms of learning is then briefly discussed. This is followed by an examination of an IT-oriented education research agenda prepared by a consortium called the Learning Federation…
Descriptors: Internet, Computer Software, Information Technology, Computer Uses in Education
Petersson, Helge; Sinkvist, David; Wang, Chunliang; Smedby, Orjan – Anatomical Sciences Education, 2009
Despite a long tradition, conventional anatomy education based on dissection is declining. This study tested a new virtual reality (VR) technique for anatomy learning based on virtual contrast injection. The aim was to assess whether students value this new three-dimensional (3D) visualization method as a learning tool and what value they gain…
Descriptors: Student Attitudes, Textbooks, Computer Simulation, Visualization
Berson, Ilene R.; Berson, Michael J. – Social Education, 2007
In social studies classes, there is a longstanding interest in how societies evolve and change over time. However, as stories of the past unfold, it is often difficult to identify a direct link between causes and effects, so students are forced to accept at face value the interpretations of economists, political scientists, historians,…
Descriptors: Models, Computer Simulation, Educational Technology, Social Studies
Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
Sinex, Scott A; Gage, Barbara A.; Beck, Peggy J. – AMATYC Review, 2007
A simple, guided-inquiry investigation using stacked sandwich cookies is employed to develop a simple linear mathematical model and to explore measurement error by incorporating errors as part of the investigation. Both random and systematic errors are presented. The model and errors are then investigated further by engaging with an interactive…
Descriptors: Mathematical Models, Measurement, Error of Measurement, Science Process Skills
Riley, David – Educational Technology & Society, 2007
This article identifies three uses of educational technology and evaluates their potential to change curricula and pedagogic strategies. The article is in four parts, with the first outlining a temporal model of change and discussing educators' expectations of continuities and discontinuities in practice. In order to distinguish minor…
Descriptors: Educational History, Educational Change, Educational Strategies, Curriculum Development
Sims, Edward M. – Computers and Education, 2007
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost of modeling such characters, authoring and editing their interactions, and delivering them over limited-bandwidth connections can be prohibitive. This paper describes a…
Descriptors: Foreign Culture, Educational Technology, Military Personnel, Mentors
Zwart, Willem Jaap – 1992
This paper argues that Merrill's instructional transaction theory provides a framework that can decrease learners' problems in using computer simulations by specifying transaction shells rather than frames in designing interactive courseware. The three types of data used in a transaction, i.e., an instructional algorithm, are identified as a…
Descriptors: Computer Simulation, Computer Software Development, Courseware, Educational Environment
Cleaver, Thomas G. – 1985
Design of computer circuits used to be a pencil and paper task followed by laboratory tests, but logic circuit design can now be done in half the time as the engineer accesses a program which simulates the behavior of real digital circuits, and does all the wiring and testing on his computer screen. A simulated laboratory in digital logic has been…
Descriptors: Computer Science Education, Computer Simulation, Computer Software, Course Descriptions
Suler, John R. – 1986
This document explains the use of Eliza, a widely known computer program that reacts to the user by simulating the responses of a psychotherapist, as a teaching aid in undergraduate clinical psychology courses. The methods for conducting the exercise, for integrating it into the course syllabus, and for evaluating its impact on students are…
Descriptors: Clinical Psychology, College Students, Computer Assisted Instruction, Computer Oriented Programs
Polzella, Donald J.; Hubbard, David C. – 1986
This document consists of an interim report and a final report which describe the second and third phases of a project designed to determine the utility and utilization of sophisticated hardware and software capabilities known as advanced instructional features (AIFs). Used with an aircrew training device (ATD), AIFs permit a simulator instructor…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Flight Training

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