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Peer reviewedKolodiy, George Oleh – Journal of Computers in Mathematics and Science Teaching, 1988
Presents the LOGO computer language as a source to experience and investigate scientific laws. Discusses aspects and uses of LOGO. Lists two LOGO programs, one to simulate a gravitational field and the other projectile motion. (MVL)
Descriptors: Computer Graphics, Computer Simulation, Instructional Materials, Mechanics (Physics)
Peer reviewedPerry, Mike; Kader, Gary – Mathematics and Computer Education, 1995
Illustrates how to use computer simulation models in statistics to study the quality of an estimation procedure and concurrently the subtle concepts of randomness and convergence. Special emphasis is given to the use of graphical representations. (MKR)
Descriptors: Computer Graphics, Computer Simulation, Computers, Estimation (Mathematics)
Gailiunas, P.; Sharp, J. – International Journal of Mathematical Education in Science & Technology, 2005
Everyone is familiar with the concept that the cube and octahedron, dodecahedron and icosahedron are dual pairs, with the tetrahedron being self-dual. On the face of it, the concept seems straightforward; however, in all but the most symmetrical cases it is far from clear. By using the computer and three-dimensional graphics programs, it is…
Descriptors: Logical Thinking, Computer Graphics, Computer Simulation, Thinking Skills
Bertozzi, N.; Hebert, C.; Rought, J.; Staniunas, C. – Engineering Design Graphics Journal, 2007
Over the past decade the software products available for solid modeling, dynamic, stress, thermal, and flow analysis, and computer-aiding manufacturing (CAM) have become more powerful, affordable, and easier to use. At the same time it has become increasingly important for students to gain concurrent engineering design and systems integration…
Descriptors: Engineering Education, Computer Software, Engineering, Models
Little, Glenn A.; And Others – 1985
This report documents a computer-based gaming system for assessing recognition performance (RECOG). The game management system is programmed in a modular manner to: instruct the student on how to play the game, retrieve and display individual images, keep track of how well individuals play and provide them feedback, and link these components by…
Descriptors: Adults, Computer Graphics, Computer Simulation, Computer Software
Peer reviewedSmith, Donald A.; Jacquot, Raymond G. – CoED, 1984
Presents algorithms for the simulation and motion display of the three basic kinematic devices: (1) four bar linkages; (2) the slider crank; and (3) the inverted slider crank mechanisms. The algorithms were implemented on a Commodore-VIC 20 microcomputer system with 6500 bytes of available memory. (Author/JN)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computer Software
Towne, Douglas M.; Munro, Allen – 1989
The Intelligent Maintenance Training System (IMTS) is a set of software tools that permit the composition and presentation of interactive graphical simulations for computer-based technical training. IMTS is designed to support training on the operation and maintenance of complex devices. Simulations are authored by device experts, who use the IMTS…
Descriptors: Artificial Intelligence, Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics
Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Peer reviewedWhitman, David L.; Terry, Ronald E. – CoED, 1985
Demonstrating petroleum engineering concepts in undergraduate laboratories often requires expensive and time-consuming experiments. To eliminate these problems, a graphical simulation technique was developed for junior-level laboratories which illustrate vapor-liquid equilibrium and the use of mathematical modeling. A description of this…
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Engineering
Peer reviewedKimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models
Peer reviewedHennessy, Sara; O'Shea, Tim – British Journal of Educational Technology, 1993
Discusses the possible lack of credibility in educational interactive computer simulations. Topics addressed include "Shopping on Mars," a collaborative adventure game for arithmetic calculation that uses direct manipulation in the microworld; the Alternative Reality Kit, a graphical animated environment for creating interactive…
Descriptors: Arithmetic, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Peer reviewedAnderssen, E. C.; von Solms, S. H. – Computers and Education, 1988
Presents a computer-aided instruction model that uses the simulation of field battles to analyze the dynamic interrelationship of space and time in historical events. Implementation of the model is briefly discussed, and possible enhancements and applications for other areas are described. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, History
Peer reviewedLand, Susan M.; Hannafin, Michael J. – Educational Technology Research and Development, 1997
A study of four seventh-graders using an open-ended learning environment (OELE) on mechanical physics combining computer-generated graphics, computer simulations, video, and print-based materials indicated that while learners built and formalized scientific theories, in some cases, they assimilated new data into existing theories, ignored…
Descriptors: Cognitive Processes, Computer Graphics, Computer Simulation, Elementary Education
Dewdney, A. K. – Scientific American, 1989
Discussed are three examples of computer graphics including biomorphs, Truchet tilings, and fractal popcorn. The graphics are shown and the basic algorithm using multiple iteration of a particular function or mathematical operation is described. An illustration of a snail shell created by computer graphics is presented. (YP)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computers
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media

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