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Amanda LaTasha Armstrong – ProQuest LLC, 2023
The purpose of this study was to examine character racial, ethnic, and gender representation of main and secondary of apps designed for preschoolers using a quantitative content analysis. Because of the design of characters for apps differs from other forms of media, this study examined traits associated with racial, ethnic, and gender groups…
Descriptors: Preschool Education, Computer Software, Computer Oriented Programs, Literary Devices
Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
Vaiopoulou, Julie; Papadakis, Stamatios; Sifaki, Eirini; Kalogiannakis, Michail; Stamovlasis, Dimitrios – Education and Information Technologies, 2023
This study explored certain popular educational apps' vital characteristics and potential profiles (n1 = 50) for kindergarten kids. The profile analysis involved a categorization ascended from an evaluation process conducted by pre-service early childhood teachers' (n2 = 295) at the University of Crete, Greece, using a new instrument, validated in…
Descriptors: Foreign Countries, Young Children, Kindergarten, Educational Technology
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Digital Promise, 2021
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families' joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals.…
Descriptors: Computer Software, Learning Experience, Family Involvement, Program Descriptions
Burton, Suzanne L.; Pearsall, Aimee – Research Studies in Music Education, 2016
Music-based technology is frequently included in early childhood classrooms as an attempt to incorporate music education in the curriculum. However, there is a lack of research that addresses the educational benefits of music-based tablet applications (apps) for young children. Researchers in this study explored the preferences of 4-year-old…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Handheld Devices
Wohlwend, Karen E. – Theory Into Practice, 2015
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating,…
Descriptors: Technological Literacy, Technology Uses in Education, Young Children, Puppetry
PACER Center, 2014
Parents of young children with disabilities are discovering that carefully selected computer software and mobile apps can provide many benefits such as improved self-esteem, a longer attention span, and inclusion among family and other children that help their children succeed at home and in school. PACER's Simon Technology Center (STC) can help…
Descriptors: Educational Technology, Technology Uses in Education, Young Children, Disabilities
Grimes, Ka Rene – International Association for Development of the Information Society, 2014
The purpose of this paper is to provide a narrative of work in progress to validate a math app designed for number sense. To date I have conducted classroom research and pilot studies across ten early childhood classrooms in two schools and will begin an empirical study at the beginning of the 2014-2015 school year. Through my work I believe the…
Descriptors: Mathematics Instruction, Computer Oriented Programs, Teaching Methods, Educational Technology
Nemeth, Karen N.; Simon, Fran S. – Young Children, 2013
Miss Jessie was hired because she was bilingual, but she was placed in a class where most of the children did not speak English or her home language of Spanish. The children spoke Arabic, Korean, or Polish most of the time. Where does she start? Early childhood educators across the United States are asking similar questions. Teachers often report…
Descriptors: Educational Technology, English (Second Language), Multilingualism, Early Childhood Education