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Corwin, Z.; Maruco, T.; Bernstein, S.; Galan, C.; Rocha, C. – Pullias Center for Higher Education, 2018
High schools today have a unique challenge: to equip students with the knowledge and tools they need to prepare for, apply to and enroll in college--all while proving them with digital resources and skills essential for the 21st century. This guide by the Pullias Center's Digital Equity in Education team provides a general overview of what a…
Descriptors: High School Students, Information Sources, College Applicants, College Attendance
Ferrara, Francesca; Ng, Oi-Lam – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
In this paper, we explore an approach to understanding how multimodality works in a community of practice. Using a social learning framework, we show how a community of practice, involving a pair of high school students, engaged in perceptual, bodily, and imaginary experiences while discussing about calculus concepts in a dynamic geometry…
Descriptors: Communities of Practice, High School Students, Calculus, Student Experience
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation

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