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Mejía Ávila, Doris; Sánchez Agámez, Carlos; Soto Barrera, Viviana Cecilia – International Research in Geographical and Environmental Education, 2021
A pilot test for the design and construction of digital lessons for integrated social science teaching is presented in this study. Combing conventional texts, applications made with Google Earth, and images from the web, three lessons for the sixth grade were created: (1) Evolution of Man, (2) Physical Geography of the Earth, and (3) Pre-Columbian…
Descriptors: Material Development, Multimedia Materials, Social Sciences, Interdisciplinary Approach
Korucu, Agâh Tugrul; Totan, Havva Nur – Online Submission, 2019
Information technologies literate is an individual who produces information, can use it functionally in life, can solve problems, think critically, has entrepreneurial, stable, communication skills, empathizes, contributes to society and culture etc. The purpose of this research is to examine the effectiveness of "Information Technologies and…
Descriptors: Information Technology, Computer Software, Citizenship, Student Attitudes
Ibrahim Bastug; Kagan Kircaburun – Journal of Pedagogical Research, 2017
In recent years, the number of students who have chosen computer science related undergraduate departments has decreased rapidly. Moreover, students who prefer computer science and programming departments appear to be unsuccessful in programming classes due to the complexity and frustrating difficulties of programming learning. One of the…
Descriptors: Student Attitudes, Programming, Computer Science Education, Middle School Students
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
Zhang, Meilan; Quintana, Chris – Computers & Education, 2012
Online inquiry, use of the Web as an information resource to inquire into science, has become increasingly common in middle schools in recent years. However, prior research has found that middle school students tend to use the Web in a superficial manner. To address the challenges that students face in online inquiry, we designed the Digital…
Descriptors: Electronic Learning, Video Technology, Middle School Students, Middle Schools
Clariana, Roy – Journal of Computers in Mathematics and Science Teaching, 2009
This quasi-experimental investigation considers the second year of implementation of wireless laptops (1:1 ratio) in three 6th grade mathematics classrooms in one school compared to non-laptop classrooms (5:1 ratio) in seven other schools in the district. Comprehensive mathematics software from CompassLearning delivered via the internet was…
Descriptors: State Standards, Mathematics Achievement, Computer Software, Effect Size
Hwang, Wu-Yuin; Hsu, Guo-Liang – Turkish Online Journal of Educational Technology - TOJET, 2011
This study is aimed at investigating students' annotation behaviors and their effects on learning achievement with pre-reading (reading before class) exercises and Web-based sharing mechanisms. An 8-week quasi-experiment was conducted with 125 sixth-grade elementary school students. The study shows the following results. First, a significant…
Descriptors: Foreign Countries, Elementary School Students, Computer Assisted Instruction, Prior Learning
Minkel, Walter – School Library Journal, 2004
Minkel Walter, recently read about a school district in Texas that's supplying its fifth- and sixth-grade students with laptops. Along with electronic copies of textbooks, the laptops will also contain a "library" of about 2,000 books--"classics of Western civilization"--packaged by Vital Source Technologies and sold for about 5200 per computer.…
Descriptors: Textbooks, Western Civilization, Search Engines, Novels
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills