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Showing 1 to 15 of 18 results Save | Export
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Alikçi, Oguzhan; Özdemir, Duygu – Educational Research Quarterly, 2023
With the increase in the development of science and technology, contemporary technological requirements are seen as rising needs of the countries. In this regard, technology can be considered both a means and an end to reach science. Since gifted students are more prone to computer technologies due to their cognitive structures, instructional…
Descriptors: Academically Gifted, Algebra, Computer Software, Grade 6
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Sema Kara – International Journal of Modern Education Studies, 2025
The aim of this study is to investigate the effects of artificial intelligencesupported teaching practices on students' attitudes and course outcomes in the visual arts course at the 6th grade level of secondary school. The research was conducted in a private middle school in Mersin province, Turkey, in the second semester of the 2023-2024…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Attitude Measures
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Alper Kaskaya; Seyma Nur Ates – Journal of Pedagogical Research, 2025
This study aimed to investigate the effects of artificial intelligence (AI)-supported visualization applications on students' writing disposition during the creative writing process. An explanatory sequential design, a type of mixed methods approach, was adopted. In the quantitative phase, a quasiexperimental design with a pretest-posttest control…
Descriptors: Creative Writing, Writing Processes, Elementary School Students, Comparative Analysis
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Sercan Özer; Levent Çetinkaya – Educational Policy Analysis and Strategic Research, 2024
This study aimed to gather middle school students' opinions on the utilization of cryptologic methods in education. Using a case study approach, data were collected through a semi-structured interview form developed with expert input. The focus was on the effects of integrating cryptologic methods within the Information Technologies and Software…
Descriptors: Middle School Students, Grade 6, Technology Integration, Information Technology
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Gyeltshen, Lotey; English, Rebecca – Shanlax International Journal of Education, 2021
This quasi experimental study examined the effect of technology based teaching approaches on the 6th grade students' learning in social studies subject. The participants of the study included two classes of 6th grade students: control group (n=25) and experimental group (n=24) in one of the middle schools in Bhutan. The research instruments…
Descriptors: Social Studies, Technology Integration, Video Technology, Computer Software
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Mejía Ávila, Doris; Sánchez Agámez, Carlos; Soto Barrera, Viviana Cecilia – International Research in Geographical and Environmental Education, 2021
A pilot test for the design and construction of digital lessons for integrated social science teaching is presented in this study. Combing conventional texts, applications made with Google Earth, and images from the web, three lessons for the sixth grade were created: (1) Evolution of Man, (2) Physical Geography of the Earth, and (3) Pre-Columbian…
Descriptors: Material Development, Multimedia Materials, Social Sciences, Interdisciplinary Approach
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Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
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Yildiz, Serife Nur; Ates-Cobanoglu, Alev; Kisla, Tarik – International Journal of Computer Science Education in Schools, 2020
This paper reports the development process of a scale for Information and Communication Technology (ICT) teachers' acceptance and use of Scratch for teaching programming. For early beginners of programming, Scratch is the most popular block-based software for facilitating programming teaching (Zhang and Nouri, 2019) worldwide. Also, in Turkey,…
Descriptors: Programming Languages, Computer Software, Computer Science Education, Technology Integration
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Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
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Girmen, Pinar; Kaya, Mehmet Fatih – International Journal of Instruction, 2019
The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM). This study was conducted with 4th grade students in a Turkish course. It was based on action research. The Turkish courses were prepared according to…
Descriptors: Blended Learning, Turkish, Teaching Methods, Learning Processes
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Övez, Filiz Tuba Dikkartin; Kiyici, Ozan Deniz – World Journal of Education, 2018
The aim of this study is to determine the opinions of 6th grade students towards teaching applications developed on the basis of Planning-Practicing-Evaluation model which is an ICT integration model for effective mathematics teaching. While teaching process was designed, Moodle which is a learning management system was used in order to use…
Descriptors: Grade 6, Student Attitudes, Educational Technology, Technology Uses in Education
Geer, Brandon Terrell – ProQuest LLC, 2014
Success Maker is an educational software that differentiates and personalizes K-8 reading and math. Limited research has been conducted on the impact of Success Maker on Grade 4 math state tests. At the research site, located in southeastern United States, 33.7% of fourth grade students did not pass the Palmetto Assessment of State Standards…
Descriptors: Computer Software, Grade 4, Mathematics, Mathematics Tests
Young, Janice L. – ProQuest LLC, 2014
The purpose of the study was to test the theoretical perspective that related Classworks (2008) technology to reading achievement of fourth grade students to determine if a significant difference existed in student reading achievement between the supplemental uses of Classworks software reading program to that of standard classroom instruction.…
Descriptors: Reading Achievement, Computer Software, Technology Integration, Elementary School Students
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Ahn, June; Beck, Austin; Rice, John; Foster, Michelle – AERA Open, 2016
In this article, we present analyses from a researcher-practitioner partnership in the District of Columbia Public Schools, where we are exploring the impact of educational software on students' academic achievement. We analyze a unique data set that combines student-level information from the district with data of student usage of a mathematics…
Descriptors: Public Schools, Urban Schools, Computer Software, Computer Uses in Education
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