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Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
Design and Usability Evaluation of a Mobile App for Elementary School Inquiry-Based Science Learning
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
Kousloglou, Manolis; Molohidis, Anastasios; Nikolopoulou, Kleopatra; Hatzikraniotis, Euripides – Teaching Science, 2022
The natural sciences, by their very nature, are based on the exploration of the physical world, and digital mobile devices are considered appropriate to support this exploration (Suárez et al., 2018) since they offer the tools that make this investigation more accessible but also ubiquitous (Crompton et al., 2017). Inquiry-based learning is a…
Descriptors: Science Instruction, Inquiry, Telecommunications, Handheld Devices
Rukayah; Daryanto, Joko; Atmojo, Idam R. W.; Saputri, Dwi Y.; Ardiansyah, Roy; Ariwijaya, Ilham – Pegem Journal of Education and Instruction, 2022
This study aims to describe the quiz game learning media development for the Javanese script reading skill for fifth-grade students at SD Mangkubumen Kidul, Laweyan Sub-district, Surakarta. This research was included in R & D (research and development) and reached the development stage. The subjects of this study were the fifth-grade students…
Descriptors: Reading Instruction, Reading Skills, Grade 5, Elementary School Students
Nuryadi; Fitiradhy, Ahmad; Marhaeni, Nafida Hetty; Purwoko, Riawan Yudi; Rumasoreng, Muhammad Irfan – Pegem Journal of Education and Instruction, 2023
Character and cultural education has in important role in growing and developing the noble values of a nation. Character education in school can be means of civilizing and humanizing so that the goals of character education can be achieved. One of the link between culture and character education is ethnomathematics. However, there is still a lack…
Descriptors: Puppetry, Values Education, Teaching Methods, Mathematics Instruction
Zulfiani, Z.; Suwarna, Iwan Permana; Miranto, Sujiyo – International Journal of Instruction, 2021
Ubiquitous learning has recently gained increasing popularity in the education sector, which significantly increased the efficiency of individual and collaborative learning. The aim of this study is to develop an Android version of science education-adaptive learning system (ScEd-ALS) as a science learning medium to accommodate various learning…
Descriptors: Academic Achievement, Handheld Devices, Telecommunications, Science Teachers
Chen, Yan; Mayall, Hayley J.; Smith, Thomas J.; York, Cynthia S. – AERA Online Paper Repository, 2023
This study reports the integrated findings of a mixed-methods sequential explanatory study that investigated the feasibility and effectiveness of mobile-based writing tools (MBWTs) as well as gender differences that emerged from these learning effects in the narrative writing skills of a group of sixth to seventh grade Latinx English Learners…
Descriptors: Cultural Background, Gender Differences, Writing Instruction, Writing Skills
Charmaraman, Linda; Delcourt, Catherine Grevet; Najera, Cynthia Serrano; Vargas, Emily; Gramajo, Alyssa; Richer, Amanda M.; Adachi-Mejia, Anna M. – Afterschool Matters, 2021
Early adolescents often hear messages like "Don't spend too much time on your phone!" Yet little is known about how middle school youth regulate their smartphone usage. To help fill that gap, the authors held a week-long summer workshop to explore early adolescents' perspectives on positive and healthy social media usage. A…
Descriptors: Photography, Social Media, Health Behavior, Middle School Students
Moore, Michele J.; Barr, Elissa; Hayes, Carrigan; Binder, Michael – American Journal of Sexuality Education, 2023
School-based health clinics (SBHCs) offer convenient, free, and much-needed health services to adolescents who have been shown to lack access to preventative care and treatment. With high rates of risky sexual behavior and associated negative health outcomes, SBHCs are particularly effective in providing sexual health services. This article…
Descriptors: Voting, Middle School Students, High School Students, Computer Software
Mudaly, Vimolan; Fletcher, Tamryn – Problems of Education in the 21st Century, 2019
There is concern about mathematics success and its related pedagogy. Society has seen rapid changes in the economy and technology with a call for these changes to be reflected within the classroom. New methods of teaching mathematics are being sought with the purpose to improve teaching and learning while making mathematics relatable to the new…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Oriented Programs
Kim, Byoung Gwan; Shim, Hye Rin – International Journal of Computer-Assisted Language Learning and Teaching, 2019
This study investigated the optimal conditions under which foreign language learning takes place using a smartphone. The authors proposed that two factors, chunking and imagery, would increase language learning. On the basis of previous findings, they formulated three hypotheses: (a) the use of images will have a positive effect on learning…
Descriptors: Phrase Structure, Independent Study, Grade 7, English (Second Language)
Chen, Chih-Ming; Chen, Liang-Chun; Yang, Shun-Min – Computer Assisted Language Learning, 2019
In recent years, numerous English vocabulary learning-assisted apps have been developed to enlarge learners' English vocabulary through mobile learning. However, the ability of learners to engage in self-regulated learning (SRL) importantly affects performance in autonomously learning English vocabulary using mobile apps. Therefore, this study…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Yan Chen – International Journal of Designs for Learning, 2021
The design and implementation of hybrid, technology-enhanced learning environments is a sophisticated process, especially when incorporating relevant sociocultural factors to support culturally and linguistically diverse students' learning. In this paper, I review and provide a description of an iterative design process for a mobile-assisted…
Descriptors: Cultural Background, Middle School Students, Hispanic American Students, English Language Learners
Saiful, Jepri Ali; Triyono, Sulis – International Journal of Language Education, 2018
Theoretical and empirical grounds suggest that the discussions on the practices of teaching English in rural area are limited in numbers. Ergo the voices, challenges, and recommendations echoed by EFL teachers of rural areas remain unexplored. This study is thus to shed light on the voices, challenges, and recommendations of EFL rural teachers in…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
Warner, Julie – Journal of Literacy Research, 2016
This 14-month study examined the phone-based composing practice of three adolescents. Given the centrality of mobile phones to youth culture, the researcher sought to create a description of the participants' composing practices with these devices. Focal participants were users of Twitter and Instagram, two social media platforms that are usually…
Descriptors: Telecommunications, Writing (Composition), Asynchronous Communication, Computer Software
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