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Sheunghyun Yeo; Corey Webel – Mathematical Thinking and Learning: An International Journal, 2024
In this study, we examine students' mathematical reasoning within a technological environment designed to support understanding of relationships between quantities with adjustable measuring units. In particular, we provide a cross-sectional snapshot of how 30 elementary students (Grades 3-5) engaged in a series of fraction-as-measurement tasks…
Descriptors: Elementary School Students, Mathematical Logic, Grade 3, Grade 4
Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
Vaiopoulou, Julie; Papadakis, Stamatios; Sifaki, Eirini; Kalogiannakis, Michail; Stamovlasis, Dimitrios – Education and Information Technologies, 2023
This study explored certain popular educational apps' vital characteristics and potential profiles (n1 = 50) for kindergarten kids. The profile analysis involved a categorization ascended from an evaluation process conducted by pre-service early childhood teachers' (n2 = 295) at the University of Crete, Greece, using a new instrument, validated in…
Descriptors: Foreign Countries, Young Children, Kindergarten, Educational Technology
Zhanxia Yang; Marina Bers – Computer Science Education, 2024
Background and Context: Historically, women have been underrepresented in computer science. To address this gender gap, researchers advocate for high-quality computer science programs for early childhood. Objectives: This study examines gender differences in coding performance before and after implementing a 24-lesson visual programming curriculum…
Descriptors: Gender Differences, Grade 1, Elementary School Students, Programming
Antoinette C. Halliday – ProQuest LLC, 2022
The purpose of this research is to investigate the relationship between participating in an online software application focused on phonological processing and working memory and outcomes on foundational reading assessment measures. The online software application utilized was the Sound Reading Program. Students began the intervention working in…
Descriptors: Short Term Memory, Phonology, Language Processing, Educational Technology
Tucker, Stephen I.; Smith, Lindsey E. – AERA Online Paper Repository, 2021
Number sense is the basis of arithmetic and algebra, but counting dominates instruction, and fine-grained explorations of what children "do" as they develop number sense are relatively rare. Conceptually congruent actions that align with the mathematics support learning, and multitouch technology can afford using these actions while…
Descriptors: Kindergarten, Numeracy, Teaching Methods, Mathematics Instruction
Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology
Preston, Christine – Teaching Science, 2020
This paper details a digital technology solution to a problem that arose during a science lesson in an early years class. The teacher used the opportunity to enable the children to apply their knowledge and skills of a software application developed in a recent ICT class. Using the age-appropriate app, the students could communicate their learning…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Computer Software
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Jørnø, Rasmus Leth; Andersen, Bjarke Lindsø; Gundersen, Peter – Nordic Journal of Studies in Educational Policy, 2022
In this theoretical paper, we argue that Tech enthusiasts and skeptics are animated by the same sociotechnical personalization imaginary to improve education and teaching through personalization, but see very different paths to this goal. Tech boosters point to well-known problems of the existing education system -- and rhetorically ask: 'why…
Descriptors: Educational Improvement, Teaching Methods, Professional Autonomy, Problem Solving
Laurie A. Coker – ProQuest LLC, 2022
This developmental research aims to: (1) examine the developmental processes of the application called MagicSpells, a haptically-enhanced, digital, vocabulary acquisition application design for learners with dyslexia, (2) investigate the structure and design of the application, and (3) analyze the results of the reviews and usability tests…
Descriptors: Educational Technology, Computer Software, Vocabulary Development, Dyslexia
Karen Levesque; Sarah Bardack; Abraham Bahlibi; Antonie Chigeda; Symon Winiko – Society for Research on Educational Effectiveness, 2022
Background: Malawi's primary education system made progress in increasing access to school over the last decade, but is challenged to provide quality learning in the face of expanding enrollment (World Bank 2021). By Standard 4, 19 percent of students still score zero on Standard 1 math items and only 22 percent are able to comprehend a short…
Descriptors: Foreign Countries, COVID-19, Pandemics, Elementary Education
Kaur, Harpreet – International Journal of Mathematical Education in Science and Technology, 2020
This paper examines the effect of the use of dynamic geometry environments on young children's (ages 5-6, kindergarten/grade 1) thinking about angle. It provides a detailed description of introductory sessions of a geometry unit about angle, during which children worked in a whole classroom setting in which they could interact directly with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Geometry
Banks, Rebecca; Porchia, Starian; McCallum, Jasmine; Schiner, Nick – Childhood Education, 2023
In the wake of all that educators are navigating these days, they've proven to be not only resilient, but also innovative. They continue intentionally finding new and exciting ways to create powerful learning opportunities for all students. Reinvent the Classroom, an initiative by Digital Promise, HP, Microsoft, and Intel, supports, celebrates,…
Descriptors: Educational Innovation, Educational Technology, Technology Uses in Education, Writing (Composition)
Zamora, Vanessa; Pittman, Ramona T. – Texas Association for Literacy Education Yearbook, 2018
Reading below grade level at the elementary level continues to be an ongoing nationwide trend in many schools. With an increasing amount of struggling readers and the rising use of educational technology, it is important for school systems to understand the effectiveness of various types of available technology applications to support student…
Descriptors: Computer Software, Reading Programs, Reading Achievement, Elementary School Students