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Showing 1 to 15 of 82 results Save | Export
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Renata Teófilo de Sousa; Francisco Régis Vieira Alves; Helena Maria Barros de Campos – Pedagogical Research, 2024
This work is the result of a master's investigation in Brazil, which discusses the teaching of the parabola in the initial training of mathematics teachers. Our theoretical framework addresses the relationship between intuition and the dialectics of the theory of didactic situations, which supports the analysis of the results of this study Its…
Descriptors: Foreign Countries, Preservice Teacher Education, Mathematics Teachers, Mathematics Instruction
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Prates, Jorge Marques; Melo, Silvana Morita; Valle, Pedro Henrique Dias; Garcia, Rogério Eduardo; Maldonado, José Carlos – Informatics in Education, 2023
Nowadays, SPOCs (Small Private Online Courses) have been used as complementary methods to support classroom teaching. SPOCs are courses that apply the usage of MOOCs (Massive Open Online Courses), combining classroom with online education, making them an exciting alternative for contexts such as emergency remote teaching. Although SPOCs have been…
Descriptors: Computer Software, Computer Science Education, COVID-19, Pandemics
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Lucas Thadeu Vulcão da Rocha; Lucas Ryu Morotomi Pereira; Reimison Moreira Fernandes; André Cristiano Silva Melo; Dirceu da Silva; Izabela Simon Rampasso; Rosley Anholon; Vitor William Batista Martins – Higher Education, Skills and Work-based Learning, 2025
Purpose: Manufacturing systems have undergone radical changes because of the implementation of physical and digital innovating technologies with high levels of connectivity, interoperability and autonomy. In this regard, the objective of this study was to investigate whether industrial engineers graduated in recent years in Brazil are prepared or…
Descriptors: Manufacturing, Technology Integration, Industrial Education, Engineering
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Barbosa, Marcelo Werneck – International Journal of Mobile and Blended Learning, 2022
Project-based learning (PBL) approaches are common in software engineering (SE) and project management education. However, the blended learning modality is still little explored in this context. The application of PBL in blended learning environments is called blended project-based learning (BPBL). In order to fill in this research gap, this study…
Descriptors: Blended Learning, Active Learning, Student Projects, Program Administration
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Duan, Chenggui; Lee, Tracy K. – Interactive Technology and Smart Education, 2022
Purpose: Free and open-source software (FOSS) has been used worldwide because of the advantages of user control, cost-saving, flexibility, openness, freedom, more security and better stability. The purpose of this study is to explore the status quo of educational application of FOSS and the trends from international perspectives and its…
Descriptors: Technology Uses in Education, Computer Software, Higher Education, Foreign Countries
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Paschoal, Leo Natan; Melo, Silvana Morita; Neves, Vânia de Oliveira; Conte, Tayana Uchôa; Souza, Simone do Rocio Senger de – Informatics in Education, 2023
Nowadays, few professionals understand the techniques and testing criteria to systematize the software testing activity in the software industry. Towards shedding some light on such problems and promoting software testing, professors in the area have established Massive Open Online Courses as educational initiatives. However, the main limitation…
Descriptors: Computer Science Education, Computer Software, College Faculty, MOOCs
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da Fonseca, Vilmar Gomes; Henriques, Ana Cláudia Correia Batalha – International Journal of Mathematical Education in Science and Technology, 2023
This study is based on an exploratory teaching experiment, integrating the use of GeoGebra, carried out with Brazilian pre-service mathematics teachers that were attending a Pre-Calculus course. We focus on the contributions of GeoGebra to the learning that the students evidence about the 'instantaneous rate of change', in this teaching experiment…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Teachers, Calculus
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Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
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dos Santos, Paulo José Sena; dos Santos, Toni Fernando Mendes – Physics Education, 2021
Many researches show that students have difficulties in understanding graphics in kinematics. Some authors argue that we can use different instructional strategies to reduce these difficulties. Based on these studies, we developed and applied a didactic sequence using educational robotics to teach graphic analysis in movements in a dimension with…
Descriptors: Teaching Methods, Physics, Science Education, Graphs
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Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
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Furtado, Julio; Oliveira, Sandro Ronaldo Bezerra; Chaves, Rafael Oliveira – International Journal of Information and Communication Technology Education, 2021
In organizations that are seeking a high degree of maturity, it is necessary to achieve a statistical control of software processes and to know their behavior and operational performance. The approach adopted for the research involves reading articles and experience performance reports, practical cases, discussion, the use of games and simulators,…
Descriptors: Undergraduate Students, Computer Science Education, Teaching Methods, Computer Software
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Alves, Francisco Regis Vieira; Barros, Francisco Evamar – Acta Didactica Napocensia, 2019
The study and interest of figurate numbers can be observed even in ancient Greece. On the other hand, it becomes very important the historical understanding about an evolutionary process and the particular generalization of such 2D, 3D and m-D figurate numbers and they remain the interest of current scientific investigations. On the other hand, in…
Descriptors: Mathematics Instruction, Visualization, Educational Technology, Computer Software
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Portela, Carlos dos Santos; Vasconcelos, Alexandre Marcos Lins de; Oliveira, Sandro Ronaldo Bezerra; Souza, Mauricio Ronny de Almeida – Informatics in Education, 2021
The software industry is not satisfied with the preparation level of newly graduated professionals in Computing undergraduate courses. There is a predominance of traditional approaches to the Software Engineering (SE) teaching which proved to be inefficient, because they focus on the content from the professor's viewpoint. This research aims to…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Engineering Education
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Massarani, Luisa; Chagas, Catarina; Rocha, Luana; Rowe, Shawn; Fontanetto, Renata – Research in Science Education, 2021
Despite the fact that the majority of museum visitors are often very young children, much research in museums focuses on pre-teen learners (ages 8-12). Our goal in this study was to investigate the behaviors of children aged 5-8 during a visit to a science exhibition. We aim to develop a methodology to assess children's levels of engagement with…
Descriptors: Exhibits, Science Instruction, Video Technology, Computer Software
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Denner dos Santos, Carlos; Moreira, Marina; Panis, Amanda; Alves, Dyego – International Journal of Information and Communication Technology Education, 2022
This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem…
Descriptors: Entrepreneurship, Business Schools, Business Administration Education, Computer Software
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