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Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
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Ilaria Compagnoni; Fabiana Fazzi – AILA Review, 2024
Digital mediation strategies are key soft skills to develop amongst students as they prepare to interact in increasingly collaborative settings, socially and professionally. Defined as a set of communication strategies deployed to reach mutual agreement over a dispute, mediation enables students' cooperation in task-based language teaching…
Descriptors: Foreign Countries, Secondary School Students, English (Second Language), Second Language Learning
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Wu, Hao; Molnár, Gyöngyvér – European Journal of Psychology of Education, 2021
The purpose of this study is to examine cross-national differences in students' exploration strategies in a computer-simulated CPS (complex problem-solving) environment and to identify similarities and qualitative differences in the way Hungarian and Chinese students explore a CPS environment. In a sample of 187 Chinese and 835 Hungarian students…
Descriptors: Cross Cultural Studies, Problem Solving, Computer Simulation, Teaching Methods
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Lavicza, Zsolt; Prodromou, Theodosia; Fenyvesi, Kristof; Hohenwarter, Markus; Juhos, Istvan; Koren, Balazs; Diego-Mantecon, Jose Manuel – International Journal for Technology in Mathematics Education, 2020
This paper outlines the growing phenomenon and need to integrate technologies into mathematics and science teaching and learning. There are a number of successful projects for valuable integration of technologies around the world, however, these successes are often limited reaching a relatively small number of teachers and students. In this paper,…
Descriptors: Technology Integration, Mathematics Education, Science Education, STEM Education
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Thi, Nang Kham; Vo, De Van; Nikolov, Marianne – Language Learning in Higher Education, 2023
Students' writing proficiency is measured through holistic and analytical ratings in writing assessment; however, recent studies suggest that measurement of syntactic complexity in second language writing research has become an effective measure of writing proficiency. Within this paradigm, we investigated how automated measurement of syntactic…
Descriptors: Error Patterns, Computational Linguistics, Undergraduate Students, Cross Cultural Studies
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Thi, Nang Kham; Nikolov, Marianne; Simon, Krisztián – Innovation in Language Learning and Teaching, 2023
Research on the impact of feedback on students' writing has grown in the past 20 years, including studies comparing the nature of teacher and automated feedback. Differential success in learners' gaining from feedback has largely depended on their engagement with the feedback rather than the feedback itself. Studies examining the ways learners…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Feedback (Response)
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Thekes, Istvan – International Journal of Technology in Education, 2021
Examining the relationship between technology and the success of language acquisition and the integration of technology into language instruction has been around of a long time by now. The development of technology can essentially change how languages are taught. Nevertheless, it is only in the last few years that the road has opened up for new…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Software
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Sari, Burcu; Takacs, Zsofia K.; Bus, Adriana G. – Journal of Early Childhood Literacy, 2019
The present article provides an overview of the best-selling apps for the age range of 0-8 years under various categories, including 'Kids', 'Books', 'Educational games', 'Family games' and 'Word games' in the two major application stores (Google Play and iTunes App Store) in four economically diverse European countries: Hungary, Turkey, Greece…
Descriptors: Computer Software, Cross Cultural Studies, Books, Educational Games
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Korenova, Lilla – International Journal for Technology in Mathematics Education, 2017
The teaching of primary school mathematics is greatly oriented towards the development of basic mathematical literacy and cognitive skills such as remembering, understanding and applying (according to Bloom's revised taxonomy). Nowadays, it is very important to implement teaching methods that are motivating for children and lead to more effective…
Descriptors: Geometry, Mathematics Instruction, Taxonomy, Teaching Methods
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Balan, Oana; Moldoveanu, Alin; Moldoveanu, Florica; Nagy, Hunor; Wersenyi, Gyorgy; Unnporsson, Runar – Journal of Visual Impairment & Blindness, 2017
Introduction: As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory…
Descriptors: Audio Equipment, Educational Games, Assistive Technology, Visual Impairments
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Guzeller, Cem Oktay; Akin, Ayca – Turkish Online Journal of Educational Technology - TOJET, 2014
The purpose of this study is to determine the predicting power of mathematics achievement from ICT variables including the Internet/entertainment use (IEU), program/software use (PRGUSE), confidence in internet tasks (INTCONF) and confidence in ICT high level tasks (HIGHCONF) based on PISA 2006 data. This study indicates that the ICT variables…
Descriptors: Mathematics Achievement, Computer Use, Internet, Information Technology
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Katona, Jozsef; Kovari, Attila – IEEE Transactions on Education, 2016
Keeping up with novel methods and keeping abreast of new applications are crucial issues in engineering education. In brain research, one of the most significant research areas in recent decades, many developments have application in both modern engineering technology and education. New measurement methods in the observation of brain activity open…
Descriptors: Computer Science Education, Diagnostic Tests, Engineering Education, Observation
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Panovics, Janos – Journal of Information Technology Education: Innovations in Practice, 2012
The theory and practice of search algorithms related to state-space represented problems form the major part of the introductory course of Artificial Intelligence at most of the universities and colleges offering a degree in the area of computer science. Students usually meet these algorithms only in some imperative or object-oriented language…
Descriptors: Foreign Countries, Programming, Artificial Intelligence, Programming Languages
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Kétyi, András – Research-publishing.net, 2013
The popularity of smart phones has increased enormously in the last few years. Because of the increasing penetration of these devices and the above-average willingness of our students using new tools and devices in language courses, we decided to design a voluntary pilot project for mobile language learning for students who learn German as a…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Management Systems
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Lavicza, Zsolt; Papp-Varga, Zsuzsanna – Technology, Pedagogy and Education, 2010
The aims of the project described in this paper are threefold. Firstly, the authors aim to examine how "GeoGebra", an open-source dynamic mathematics software application, can be used successfully for mathematics teaching in interactive whiteboard (IWB)-equipped teaching environments. Secondly, they intend to uncover how professional…
Descriptors: Foreign Countries, Mathematics Instruction, Computer Software, Geometry
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