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Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
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Chujo, Junko – Research-publishing.net, 2021
This research aimed to investigate the effects of pronunciation monitoring on learners' affective factors through self-monitoring activities using speech recognition systems. The effect of a specifically designed pronunciation activity for Japanese university students was analyzed. The worksheet form of the activity was based on the use of speech…
Descriptors: Audio Equipment, Pronunciation Instruction, Teaching Methods, Learning Motivation
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Dizon, Gilbert; Gayed, John M. – JALT CALL Journal, 2021
While the use of automated writing evaluation software has received much attention in CALL literature, as Frankenberg-Garcia (2019) notes, empirical research on predictive text and intelligent writing assistants is lacking. Thus, this study addressed this gap in the literature by examining the impact of Grammarly, an intelligent writing assistant…
Descriptors: Foreign Countries, College Students, Writing Evaluation, Computer Software
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Derible, Albéric; Wiel, Éric – JALT CALL Journal, 2022
The current study focuses on an e-learning platform called Furago designed to provide language instructors with exercises complementing activities already implemented in their classes. Its objective was to assess the impact the use of Furago could have on the listening skills of first-year Japanese university students. Statistical analyses that…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software
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Jolley, Kym; Perez, Mario – Research-publishing.net, 2020
Two university writing classes (N=49) in Japan completed three writing tasks that focused on marginalised communities utilising Google Drive and TEDxKyoto Talks as part of a writing portfolio assessment. Participants also completed a voluntary reflective survey. The reflective survey results indicated that students demonstrated an increased…
Descriptors: Disadvantaged, Writing Instruction, Writing Assignments, Computer Software
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Blake, John – Research-publishing.net, 2020
This article describes the development of a tense and aspect identifier, an online tool designed to help learners of English by harnessing a natural language processing pipeline to automatically classify verb groups into one of 12 grammatical tenses. Currently, there is no website or application that can automatically identify tense in context,…
Descriptors: Verbs, Computer Software, Teaching Methods, Computer Assisted Instruction
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Hayashi, Kotaro; Sato, Takeshi – Research-publishing.net, 2020
This study investigates the effectiveness of an Artificial Intelligence (AI) speaker as a device used for interactions in a foreign language (L2), and a tracking eye installed on the speaker to reduce L2 anxiety. L2 anxiety is an urgent issue since the anxiety derived from a fear of being judged, being negatively evaluated, or being rejected by…
Descriptors: Second Language Learning, Second Language Instruction, Eye Movements, Artificial Intelligence
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Iino, Atsushi – Research-publishing.net, 2019
This study investigated the effects of High Variability Phonetic Training (HVPT) on beginner level English as a Foreign Language (EFL) Japanese learners' perceptions and productions of the English fricatives /f/, /v/ and /?/. With the use of the computer program 'English Accent Coach' (EAC, Thomson, 2017), two groups of participants were engaged…
Descriptors: Phonetics, English (Second Language), Second Language Learning, Second Language Instruction
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Lyddon, Paul A.; Kramer, Brandon – Research-publishing.net, 2019
Although Extensive Reading (ER) has been shown to increase reading fluency and comprehension, such benefits are generally slow to appear. The present study investigated the possible contribution of ER to single-semester Test of English for International Communication (TOEIC) reading gains. The participants were 497 first-year students from two…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Tests
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Mirzaei, Maryam Sadat; Zhang, Qiang; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2019
We developed a story creation platform that allows for collaborative content creation in a 3D environment by utilizing avatars, animations, objects, and backgrounds. Our story envisioning platform provides a shared virtual space that promotes collaborative interaction for story construction, involving a high degree of learner input and control. It…
Descriptors: Cooperative Learning, Computer Simulation, Story Telling, Second Language Learning
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Daniels, Paul; Iwago, Koji – JALT CALL Journal, 2017
As online automatic speech recognition (ASR) engines become more accurate and more widely implemented with call software, it becomes important to evaluate the effectiveness and the accuracy of these recognition engines using authentic speech samples. This study investigates two of the most prominent cloud-based speech recognition engines--Apple's…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Computer Software
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Zoghlami, Naouel, Ed.; Brudermann, Cédric, Ed.; Sarré, Cedric, Ed.; Grosbois, Muriel, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2021
The 2021 EUROCALL conference engaged just under 250 speakers from 40 different countries. Cnam Paris and Sorbonne Université joined forces to host and organise the event despite the challenging context due to the COVID-19 pandemic. Originally programmed to be held on site in the heart of Paris, France, the EUROCALL organising team and executive…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Conferences (Gatherings)
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Davies, Renaud Jonathan – JALT CALL Journal, 2019
In this exploratory study, the author examines both students' and teachers' perceptions of Moxtra, a cross-platform cloud collaboration service, as a blended learning tool in a language course. Participants were 242 first-year students studying General English and 8 teachers at the Bunkyo English Communication Centre (BECC) at Hiroshima Bunkyo…
Descriptors: Teacher Attitudes, Student Attitudes, Universities, Foreign Countries
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Waragai, Ikumi; Ohta, Tatsuya; Kurabayashi, Shuichi; Kiyoki, Yasushi; Sato, Yukiko; Brückner, Stefan – Research-publishing.net, 2017
This paper presents the prototype of a foreign language learning space, based on the construction of an integrated formal/informal learning environment. Before the background of the continued innovation of information technology that places conventional learning styles and educational methods into new contexts based on new value-standards,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
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