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Showing 1 to 15 of 126 results Save | Export
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Satoshi Sugahara; Keita Kano; Sumitaka Ushio – Accounting Education, 2024
This study explores the role of the perceived image of accounting in determining key variables that influence high school accounting students' acceptance of using cloud accounting as a new technology. We adopted the technology acceptance model (TAM) as its theoretical framework. High school accounting students enrolled in the 'Kyoto Subaru High…
Descriptors: Foreign Countries, High School Students, Accounting, Student Attitudes
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Nishio, Toshiki; Mouri, Kousuke; Tanaka, Takafumi; Okamoto, Masaru; Matsubara, Yukihiro – International Journal of Distance Education Technologies, 2022
This paper describes the effects of a pairing method based on digital textbook logs and learners' artifacts in conceptual modeling exercises. The authors developed a digital textbook system called Smart E-Textbook Application (SEA) and a conceptual modeling tool called KIfU 3.0 to collect conceptual modeling activity logs in exercises. This study…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Grouping (Instructional Purposes)
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Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
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Yasuyuki Nakamura – International Association for Development of the Information Society, 2023
STACK is an online testing system that can automatically assess mathematical formulae. When working with STACK on a smartphone, inputting mathematical formulae is time-consuming; therefore, to solve this problem a mathematical formula input interface for smartphones has been developed based on the flick operation. However, since the time of…
Descriptors: Usability, Mathematics Instruction, Mathematical Formulas, Telecommunications
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Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
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Hee Jin Bang; Eric Setoguchi; Alison Mackey; Akiko Fujii – Studies in Second Language Acquisition, 2024
Digital educational game-based apps can be effective in helping young children develop language skills, particularly when paired with formal instruction. However, we need to know more about how educational games benefit learning in the absence of formal instruction, given children's proficiency with and willingness to use mobile devices anytime,…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Computer Software
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Büyükkidik, Serap – International Journal of Contemporary Educational Research, 2022
The Teaching and Learning International Survey (TALIS) and the Programme for International Student Assessment (PISA) are large-scale measurements about teaching and learning. There is a link between TALIS indicators and PISA results. We investigated which countries are effective according to TALIS indicators as inputs and PISA 2015 mathematics,…
Descriptors: Administrator Surveys, Teacher Surveys, International Assessment, Achievement Tests
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Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education
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Gilbert Dizon; Jason Gold – JALT CALL Journal, 2023
There is a rich body of literature that details the effects of automated writing evaluation (AWE) on second language (L2) students. However, these studies mostly focus on the impact that automated feedback has on writing performance, i.e. that is, there is a dearth of research on its influence on affective factors. Hence, this study was conducted…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Anxiety
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Kucirkova, Natalia; Toda, Yuichi; Flewitt, Rosie – Technology, Knowledge and Learning, 2021
Many smart technologies offer personalized experiences, such as the possibility for children to record their voice, add their own pictures or drawings to digital stories, customize their avatars or adjust display settings to their needs. This study examined the views of teachers and digital software designers on children's use of smart…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Teacher Attitudes
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Sachiko Nakamura; Ryan Spring; Shizuka Sakurai – TESL-EJ, 2024
This study looked at how practically ASR-based interactive video assignments can be integrated into EFL classrooms for additional out-of-class speaking practice, and what effects it will have on students. We created an ASR-based interactive video assignment using Google Scripts and gave it to students as a homework assignment between lessons in…
Descriptors: Foreign Countries, Interactive Video, Teaching Methods, English (Second Language)
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Rikito Hori; Makoto Fujii; Takaaki Toguchi; Steven Wong; Masayuki Endo – Early Childhood Education Journal, 2025
There is a lack of research evaluating the effects of digital textbooks and digital apps on learning for early elementary school learners. Therefore, this study conducted a randomized controlled trial to evaluate how an iPad application for learning English as a foreign language impacted children's grammar understanding, satisfaction, persistence,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
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Christopher Saarna – International Journal of Technology in Education, 2024
This study seeks to clarify whether teachers are able to distinguish between essays written by English L2 students or generated by ChatGPT. 47 instructors who hold experience teaching English to native speakers of Japanese in universities or other higher education institutions were tested on whether they could identify between human written essays…
Descriptors: Identification, Artificial Intelligence, Computer Software, Grammar
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Takagaki, Toshiyuki – Reading Matrix: An International Online Journal, 2022
With the rapid development of on-line translation (OT), it is important to explore how we could integrate OT into EFL teaching. This article reports to what extent students were familiar with OT based on the questionnaire survey at a Japanese public university. The results show that, among the respondents, a majority of them make use of OT for…
Descriptors: Action Research, Translation, Second Language Learning, Second Language Instruction
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Terauchi, Daisuke – International Journal of Music Education, 2022
In 2017, I developed a computer application entitled "Sanka Play," which enables audience members to participate in improvisational performances by making real-time requests to performers. In most cases of free improvisation, the audience atmosphere influences performers. While audience--performer interaction is generally nonverbal,…
Descriptors: Audiences, Music, Elementary School Students, Computer Software
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