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No Child Left Behind Act 20012
Showing 1 to 15 of 67 results Save | Export
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Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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DeOrsey, Philip; von Renesse, Christine – PRIMUS, 2022
We introduce a ruler and compass activity designed around Islamic Geometry and provide a detailed description of the various components of the activity along with ideas for students exhibitions in both digital and print form. In our experience, this activity helps students to "buy into" actively doing mathematics, making it an ideal…
Descriptors: Geometry, Mathematics Instruction, Learning Activities, Inquiry
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McCarron, Elizabeth; Frydenberg, Mark – Information Systems Education Journal, 2023
Students today are often assumed to be digitally literate and prepared for college, but that is not always the case. Introductory technology courses at the college level provide students with the technology and digital skills necessary for them to succeed in college. This study, conducted at a small New England "business school" that…
Descriptors: College Freshmen, Technological Literacy, Educational Technology, Business Schools
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Charmaraman, Linda; Delcourt, Catherine Grevet; Najera, Cynthia Serrano; Vargas, Emily; Gramajo, Alyssa; Richer, Amanda M.; Adachi-Mejia, Anna M. – Afterschool Matters, 2021
Early adolescents often hear messages like "Don't spend too much time on your phone!" Yet little is known about how middle school youth regulate their smartphone usage. To help fill that gap, the authors held a week-long summer workshop to explore early adolescents' perspectives on positive and healthy social media usage. A…
Descriptors: Photography, Social Media, Health Behavior, Middle School Students
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Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
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Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
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Marcel, Mary – Business and Professional Communication Quarterly, 2017
Alumni are an underutilized resource for input on the oral presentation skills employees need at work and what should be taught in oral-presentation-focused business communication courses. Yet they are in a unique position to assess the utility of what they learned and recommend coursework changes. In survey responses, 1,610 business alumni who…
Descriptors: Alumni, Public Speaking, Employees, Business Communication
Baughman, M. Sue, Ed. – Association of Research Libraries, 2016
"Research Library Issues" ("RLI") focuses on current and emerging topics that are strategically important to research libraries. The articles explore issues, share information, pose critical questions, and provide examples. This issue includes the following articles: (1) Business Intelligence and Data Visualization with Tableau…
Descriptors: Research Libraries, Business Skills, Data Analysis, Visualization
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Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
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Whitehill, Jennifer M.; Wilner, Molly; Rataj, Suzanne; Moreno, Megan A – Journal of American College Health, 2019
Objective: To examine the use of transportation networking companies (TNCs) (eg, Uber) among substance-using students in rural and urban college settings. Participants: Students at two large state universities were randomly selected and screened for substance use. Participants reported use of TNCs generally and after substance use and whether TNC…
Descriptors: Motor Vehicles, Traffic Safety, Transportation, Substance Abuse
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Ramsay, Jennifer M.; Hanna, Lauren L. Hulsman; Ringwall, Kris A. – Journal of Extension, 2016
One goal of Extension is to provide practical information that makes a difference to producers. Cow Herd Appraisal Performance Software (CHAPS) has provided beef producers with production benchmarks for 30 years, creating a large historical data set. Many such large data sets contain useful information but are underutilized. Our goal was to create…
Descriptors: Extension Education, Information Dissemination, Agricultural Occupations, Agricultural Education
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Laws, Priscilla W.; Willis, Maxine C.; Sokoloff, David R. – Physics Teacher, 2015
This article describes the 25-year history of development of the activity-based Workshop Physics (WP) at Dickinson College, its adaptation for use at Gettysburg Area High School, and its synergistic influence on curricular materials developed at the University of Oregon and Tufts University and vice versa. WP and these related curricula: 1) are…
Descriptors: Workshops, Physics, Educational History, High School Students
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Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
Horn, Aaron S.; Reinert, Leah; Reis, Michael – Midwestern Higher Education Compact, 2015
Colleges and universities are increasingly adopting various software solutions to raise degree completion rates and lower costs (Ferguson, 2012; Vendituoli, 2014; Yanosky, 2014). Student success software, also known as Integrated Planning and Advising Services (IPAS), appears to be in high demand among both students and faculty (Dahlstrom &…
Descriptors: Educational Practices, Academic Achievement, Computer Software, Educational Planning
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