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Hugo Edgar Mesquita; Adriana Baptista; Olívia Silva – Open Education Studies, 2025
This article explores the integration of "synthography" in the context of a class in the Degree in Photography, as a strategy to explore artistic and professional practices in the digital transformation era, problematizing the pedagogical implications of using artificial intelligence (AI) in creative disciplines. The study revolves…
Descriptors: Artificial Intelligence, Computer Software, Photography, Teaching Methods
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Sampaio, Alcínia Zita – International Journal of Higher Education, 2022
Building Information Modelling (BIM) enables the Civil engineers professional to accomplish the digital requirements and also the integration and collaboration on the elaboration of projects and maintenance of buildings. BIM methodology is currently the main subject of investigation and application in the construction industry and the education…
Descriptors: Computer Software, Civil Engineering, Engineering Education, College Students
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Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
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Silvia Sierra-Martínez; María-Esther Martínez-Figueira; María Dolores Castro Pais; Teresa Pessoa – British Educational Research Journal, 2024
Academic integrity is part of the process that explains the communication of information in an ethical manner. Although the prevalence of dishonest acts at university has been noted, it is an aim of the educational system to analyse what motivates them from an age prior to their incorporation into university studies. The aim of this work is to…
Descriptors: Plagiarism, Photography, Participatory Research, High School Students
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Luciana Oliveira; Célia Tavares; Artur Strzelecki; Manuel Silva – Electronic Journal of e-Learning, 2025
As generative artificial intelligence tools like ChatGPT become increasingly integrated into educational environments, understanding their impact on critical thinking is crucial. Despite growing concerns about AI's potential to diminish students' independent reasoning, there is a lack of research tools specifically designed to evaluate students'…
Descriptors: Critical Thinking, Artificial Intelligence, Computer Software, Technology Integration
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Jacinto, Hélia; Carreira, Susana – European Journal of Science and Mathematics Education, 2023
This paper presents the results of an exploratory case study that examined a veteran secondary teacher's knowledge for teaching non-routine mathematical problem-solving with digital technologies. Data was collected through the observation of a veteran mathematics teacher, in real time, solving a mathematical problem with the digital tools of his…
Descriptors: Secondary School Teachers, Mathematics Teachers, Knowledge Level, Problem Solving
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da Silva, Sofia Marques; Senra, Isabel; Sampaio, Marta; Oliveira, Eva – Australian Educational Researcher, 2022
This paper documents an ongoing collaborative project to develop a situated and culturally sensitive mobile application to assess the educational quality of youth-related initiatives in 38 municipalities of the border regions of Portugal. We focus on sharing the narrative of our cross-disciplinary experiences, drawing on reflexive notes written by…
Descriptors: Foreign Countries, Handheld Devices, Interdisciplinary Approach, Cooperation
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Fernandes, Sandra; Dinis-Carvalho, José; Ferreira-Oliveira, Ana Teresa – Education Sciences, 2021
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students' perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Computer Software
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Büyükkidik, Serap – International Journal of Contemporary Educational Research, 2022
The Teaching and Learning International Survey (TALIS) and the Programme for International Student Assessment (PISA) are large-scale measurements about teaching and learning. There is a link between TALIS indicators and PISA results. We investigated which countries are effective according to TALIS indicators as inputs and PISA 2015 mathematics,…
Descriptors: Administrator Surveys, Teacher Surveys, International Assessment, Achievement Tests
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Escola, Joaquim; Lopes, Natália; Catarino, Paula; Aires, Ana Paula – Open Education Studies, 2022
In the last year, and largely due to the pandemic situation of COVID-19, teachers experimented with technology in an innovative way not only to keep students engaged, but also to make learning more active and more significant. The Microsoft 365 was one of the solutions that provided schools, teachers and students with all the necessary resources…
Descriptors: Computer Software, Technology Uses in Education, Web Based Instruction, COVID-19
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Yelitza Freitas; Fernando Martins; Silvia-Natividad Moral-Sánchez; Francisco-José Ruiz-Rey – Educational Process: International Journal, 2025
Background/purpose: This article aims to identify and analyze the actions of a trainee teacher in orchestrating mathematical discussions in an Exploratory Teaching environment. Materials/methods: This qualitative study of an interpretative nature and case study design focuses on analyzing the content of four Multimodal Narratives. Results: The…
Descriptors: Preservice Teachers, Teacher Education Programs, Questioning Techniques, Learning Processes
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Correia, Rui; Duarte, Lia; Teodoro, Ana Cláudia; Monteiro, António – Education Sciences, 2018
Education, together with science and technology, is the main driver of the progress and transformations of a country. The use of new technologies of learning can be applied to the classroom. Computer learning supports meaningful and long-term learning. Therefore, in the era of digital society and environmental issues, a relevant role is provided…
Descriptors: Educational Technology, Technology Uses in Education, Geographic Information Systems, Computer Software
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Rita Rodrigues; Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2023
Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's…
Descriptors: Sustainable Development, Environmental Education, Educational Opportunities, Urban Areas
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Moro, Sérgio; Martins, António; Ramos, Pedro; Esmerado, Joaquim; Costa, Joana Martinho; Almeida, Daniela – Computers in the Schools, 2020
Many university programs include Microsoft Excel courses given their value as a scientific and technical tool. However, evaluating what is effectively learned by students is a challenging task. Considering multiple-choice written exams are a standard evaluation format, this study aimed to uncover the features influencing students' success in…
Descriptors: Multiple Choice Tests, Test Items, Spreadsheets, Computer Software
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
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