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Showing 1 to 15 of 24 results Save | Export
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Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
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Murphy, Bridget; Mackay, Jessica; Tragant, Elsa – Language Learning Journal, 2023
Given the prominence of online teaching over the last few years, mobile instant messaging (MIM) has grown in importance for students studying English outside of class. Applications like WhatsApp have the potential to provide language learners the opportunity to practise communicative strategies while receiving feedback from a teacher. To explore…
Descriptors: Second Language Learning, Second Language Instruction, Error Correction, Feedback (Response)
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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
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Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
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Crescenzi-Lanna, Lucrezia; Valente, Riccardo; Suárez-Gómez, Rafael – Comunicar: Media Education Research Journal, 2019
The mediated use of technology fosters learning from early childhood and is a potential resource for inclusive education. Nevertheless, the huge range of options and exposure to interactive digital content, which is often online, also implies a series of risks. The definition of protection underlying the current strategies to protect children is…
Descriptors: Educational Technology, Computer Software, Inclusion, Ethics
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Aitziber Elejalde – Journal of English Teaching, 2024
This paper is focused on the development of a didactic proposal for English students in the Basque Country. Specifically for students in the 1st year of "Bachillerato" with Spanish and Basque as their L1 and English as their L2 which aims to improve their communication skills, especially oral abilities and pronunciation, through the use…
Descriptors: Video Technology, Captions, Teaching Methods, English (Second Language)
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Berns, Anke; Ruiz-Rube, Iván; Mota, José Miguel; Dodero, Juan Manuel; Castro, Edson; Ryynanen, Oona; Werner, Lissy – Research-publishing.net, 2019
New technologies are changing the way of learning foreign languages. However, one of the main challenges for software developers and mobile assisted language learning designers remains the creation of learning environments for students' language immersion in and outside the classroom. This paper describes the design and evaluation of a VR-based…
Descriptors: Video Technology, Second Language Learning, Second Language Instruction, Computer Software
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Soria, Sara; Gutiérrez-Colón, Mar; Frumuselu, Anca Daniela – International Journal of Instruction, 2020
Mobile assisted language learning (MALL) has developed and gained importance over the years in foreign language learning settings. However, mobile phones are still perceived as distracting devices in most of the schools. Within the field of second and foreign language learning, one of the most difficult things for school teachers is to give…
Descriptors: Computer Software, Telecommunications, Handheld Devices, Second Language Learning
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Andujar, Alberto – ReCALL, 2020
The present investigation analyses the potential of a pedagogical dynamic assessment (DA) approach to foster second language (L2) development through the use of a mobile instant messaging application. Students' zone of actual and proximal development is observed through the use of a grammar and vocabulary level test and the use of the WhatsApp…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, English (Second Language)
Garcia Laborda, Jesus; Concha-Díaz, Valeska; Jechimer Ramirez, Eva – Online Submission, 2020
The COVID-19 pandemic worldwide evidenced the need to revise and strengthen the current perspective of the role of technology in nontechnology- based classes. The current situation requires the revision of practices and basic knowledge of computer literacy and use. Traditionally, technology in the process of language learning has been considered…
Descriptors: Preservice Teachers, Technology Integration, Language Teachers, Second Language Learning
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Montaner-Villalba, Salvador; Lander, Bruce; Morgana, Valentina; Leier, Vera; Selwood, Jaime; Einum, Even; Redondo, Sergio Esteban – Research-publishing.net, 2020
There is no doubt that Computer Mediated Communication (CMC) and mobile mediated communication are linked as technology continues to transform the way we communicate with each other. Campbell (2019) analyzed how mobile communication evolved into portable devices to form a complete system of mobile media, reshaping the fabric of our social lives…
Descriptors: Computer Mediated Communication, Handheld Devices, Telecommunications, Computer Software
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Bazo, Plácido; Rodríguez, Romén; Fumero, Dácil – Research-publishing.net, 2016
In this paper, we will introduce an innovative software platform that can be especially useful in a Content and Language Integrated Learning (CLIL) context. This tool is called Vocabulary Notebook, and has been developed to solve all the problems that traditional (paper) vocabulary notebooks have. This tool keeps focus on the personalisation of…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Course Content
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Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
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Juan, M.-Carmen; Alexandrescu, Lucian; Folguera, Fernando; García-García, Inmaculada – Digital Education Review, 2016
Three-dimensional models are important when the learning content is difficult to acquire from 2D images or other traditional methods. This is the case for learning dental morphology. In this paper, we present a mobile augmented reality (AR) system for learning dental morphology. A study with students was carried out to determine whether learning…
Descriptors: Teaching Methods, Models, Visual Aids, Undergraduate Students
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Laborda, Jesús García; Royo, Teresa Magal – Research-publishing.net, 2016
Online testing is becoming a popular way to deliver language tests, partly because of its reduced cost, partly because of the high quality of test data collection. In language tests, interface validation has received a limited attention in professional literature (García, Magal, da Rocha, & Fernández, 2010). This paper will show the validation…
Descriptors: Handheld Devices, Technology Uses in Education, Educational Technology, Computer Software
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