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Showing 1 to 15 of 25 results Save | Export
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Hsiao-Wen Hsu – International Journal of Technology in Education, 2024
The implementation of computer-assisted pronunciation training (CAPT) has been proven to be successful in improving learners' pronunciation abilities. Automatic speech recognition (ASR) software was used to provide mediated support to 103 pre-intermediate level students (62 males and 41 females). After experiencing a two-semester of CAPT…
Descriptors: Automation, Assistive Technology, Pronunciation, English Language Learners
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Campbell, Tye G.; Zelkowski, Jeremy – International Journal for Technology in Mathematics Education, 2020
Proof and argumentation are essential components of learning mathematics, and technology can mediate students' abilities to learn. This systematic literature review synthesizes empirical literature which examines technology as a support for proof and argumentation across all content domains. The themes of this review are revealed through analyzing…
Descriptors: Computer Uses in Education, Computer Software, Intelligent Tutoring Systems, Mathematical Logic
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Cheng, Yung-hsun; Chen, Yu-chi – South African Journal of Education, 2018
The purpose of this study is to explore the classroom management effectiveness enhancement by using social networking apps through electronic devices such as smartphones, tablet computers, and personal computers, as well as the role of parental involvement. Quantitative research was conducted, and the Structural Equation Modelling (SEM)…
Descriptors: Social Networks, Computer Software, Classroom Techniques, Telecommunications
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Wang, Jenny – Turkish Online Journal of Distance Education, 2017
The proposed interactive online group within the cloud computing technologies as a main contribution of this paper provides easy and simple access to the cloud-based Software as a Service (SaaS) system and delivers effective educational tools for students and teacher on after-class group writing assignment activities. Therefore, this study…
Descriptors: Electronic Learning, Internet, Computer Software, Information Storage
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Chen, I-Ching; Hu, Shueh-Cheng – Journal of Educational Computing Research, 2013
The capability of solving fundamental mathematical problems is essential to elementary school students; however instruction based on ordinary narration usually perplexes students. Concept mapping is well known for its effectiveness on assimilating and organizing knowledge, which is essential to meaningful learning. A variety of concept map-based…
Descriptors: Concept Mapping, Computer Uses in Education, Mathematics Instruction, Problem Solving
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Lin, Chih-Cheng; Hsiao, Hsien-Sheng; Tseng, Sheng-ping; Chan, Hsin-jung – Turkish Online Journal of Educational Technology - TOJET, 2014
This study was intended to investigate whether computer-assisted collaborative learning is comparable with computer-free and individual learning; in particular, it examined each of their effects on learning English vocabulary, followed by an analysis of their behavior patterns. In a junior high school in northern Taiwan, a normal classroom was…
Descriptors: English (Second Language), Second Language Instruction, Foreign Countries, Vocabulary Development
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Chang, Wen-Long; Yuan, Yuan; Lee, Chun-Yi; Chen, Min-Hui; Huang, Wen-Guu – Educational Technology & Society, 2013
The purpose of this study was to explore the impact of incorporating Magic Board in the instruction of concepts related to area. We adopted a non-equivalent quasi-experimental design and recruited participants from two classes of third-grade students in an elementary school in Taoyuan County, Taiwan. Magic Board was used as a teaching aid in the…
Descriptors: Grade 3, Educational Technology, Teaching Methods, Technology Integration
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Cheng, Yuh-Ming; Kuo, Sheng-Huang; Lou, Shi-Jer; Shih, Ru-Chu – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study aimed to construct an online competitive game-based learning system by using freeware for junior high school students and to assess its effectiveness. From the learning standpoints, game mechanisms including learning points, competition mechanism, training room mechanism, questioning & answering mechanism, tips, and…
Descriptors: Program Effectiveness, Competition, Student Attitudes, Junior High School Students
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Wong, Wing-Kwong; Yin, Sheng-Kai; Yang, Chang-Zhe – International Review of Research in Open and Distance Learning, 2012
This paper presents a tool for drawing dynamic geometric figures by understanding the texts of geometry problems. With the tool, teachers and students can construct dynamic geometric figures on a web page by inputting a geometry problem in natural language. First we need to build the knowledge base for understanding geometry problems. With the…
Descriptors: Accuracy, Geometry, Geometric Concepts, Natural Language Processing
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Wang, Hsiu-Feng – Visible Language, 2010
This experiment investigated how two factors which relate to icon representations affected Taiwanese computer users. These were: alphabetic or non alphabetic representations and cultural or standard imagery. Alphabetic representations are representations which show Chinese characters or English words/letters. Non alphabetic representations are…
Descriptors: Foreign Countries, Computer Use, Computer Software, Context Effect
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Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
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Chen, Hsiang-Ping; Lien, Chi-Jui; Annetta, Len; Lu, Yu-Ling – Educational Technology & Society, 2010
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini-world to learn about science, technology, and society. One hundred and thirty sixth-graders, about…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Educational Games
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Pai, Ping-Feng; Lyu, Yi-Jia; Wang, Yu-Min – Computers & Education, 2010
Rough set theory (RST) is an emerging technique used to deal with problems in data mining and knowledge acquisition. However, the RST approach has not been widely explored in the field of academic achievement. This investigation developed an improved RST (IMRST) model, which employs linear discriminant analysis to determine a reduct of RST, and…
Descriptors: Academic Achievement, Discriminant Analysis, Foreign Countries, Junior High School Students
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Lin, Yun-Lung; Chen, Ming-Chung; Chang, Yun-Ting; Yeh, Chih-Ching; Meng, Ling-Fu – Research in Developmental Disabilities: A Multidisciplinary Journal, 2009
The purpose of this study was to compare the performance of mouse pointing and selecting in the tasks with different index of difficulty between 20 pupils with intellectual disabilities and 21 pupils without disabilities. A mouse proficiency assessment software was utilized to collect data. Pupils with intellectual disabilities executed tasks more…
Descriptors: Mental Retardation, Special Needs Students, Comparative Analysis, Computer Uses in Education
Lin, Grace Hui-chin; Chien, Paul Shih Chieh – Online Submission, 2009
Due to the globalization trend and knowledge boost in the second millennium, multi-lingual translation has become a noteworthy issue. For the purposes of learning knowledge in academic fields, Machine Translation (MT) should be noticed not only academically but also practically. MT should be informed to the translating learners because it is a…
Descriptors: Foreign Countries, Computational Linguistics, Educational Technology, Computer Mediated Communication
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