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Mümüne Merve Parlak; Aysen Köse; Murat Güç; Özlem Bizpinar Munis – International Journal of Language & Communication Disorders, 2024
Background: Alzheimer's disease (AD) is a progressive neurodegenerative disease. Cognitive functions and communication skills worsen as the disease progresses, thereby reducing patients' independence levels. Therefore, recommending software that can be used at home may be a useful means of slowing down the cognitive and communicative decline in…
Descriptors: Handheld Devices, Alzheimers Disease, Cognitive Ability, Communication (Thought Transfer)
Rifqi Muhammad – Journal of Teaching and Learning, 2024
There is a scarcity of research that documents the use of technology-based educational counseling services specifically targeting students. This study's aim is to compile and conduct a comprehensive review of the literature on the efficacy of technology in enhancing educational counseling services. Searches were conducted using the Publish or…
Descriptors: Foreign Countries, Literature Reviews, Counseling, Counseling Effectiveness
Keskin, Bülent; Köse, Esra Özay – Journal of Science Learning, 2023
This paper aims to determine whether tracking calories using a mobile application without any nutrition education has a positive effect on the eating behaviors of university students. The concurrent design, one of the mixed methods designs, was used to compare the quantitative and qualitative data analysis results. The participants are 108…
Descriptors: Eating Habits, Health Behavior, Behavior Change, Recordkeeping
Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
Ayse Sezer – Online Submission, 2023
In order to keep up with the speed of science and technology in today's conditions, it is important for human beings to constantly renew themselves and adapt to the changing world and living conditions. In this content, education plays a significant role, and art education, in particular, hold a pioneering role in nurturing civilized individuals.…
Descriptors: Artificial Intelligence, Teaching Methods, Freehand Drawing, Child Development
Gonulal, Talip – Interactive Learning Environments, 2023
Intelligent personal assistants (IPAs), which are voice-activated agents enabling human--computer interaction, have recently been reported to be pedagogically useful agents in language learning. IPAs use various forms of humor to better communicate with users and to compensate for any performance limitations. In order to understand the IPAs' sense…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Second Language Instruction, English (Second Language)
Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
Abdusselam, Mustafa Serkan – Shanlax International Journal of Education, 2021
In recent years, growing technology has affected people's communication. Not only speaking and listening but also writing has an important role in communication. Particularly, devices have changed and applications have varied thanks to spreading mobile hardware. The aim of this study is to explore the usage status and preferences of students for…
Descriptors: Preferences, High School Students, College Students, Adolescents
Demirtas, Erkan; Özçelik, Sadik – International Journal of Modern Education Studies, 2021
This paper analyzes the use of mobile applications for learning purposes by music education department students. The survey design was used as the research method. The Mobile Application Usage in Music Learning scale developed by the researcher was used as a data collection tool. After the validity and reliability studies were carried out, the…
Descriptors: Music Education, Educational Technology, Telecommunications, Handheld Devices
Mehmet Aslan; Birsen Tütünis – Journal of Theoretical Educational Science, 2024
The study's objective is to examine the effects of Blended Mobile Learning (BML) on the vocabulary development of EFL preparatory students and their views of BML. As a mixed method study, it was conducted with 40 preparatory students at a state university in Turkey. While the control group studied vocabulary by reading texts only in the classroom…
Descriptors: Blended Learning, Telecommunications, Handheld Devices, Comparative Analysis
Gonen, S. Ipek Kuru; Kizilay, Yeliz – Turkish Online Journal of Distance Education, 2023
Informal Digital Learning of English (IDLE) refers to individual's learning endeavor occurring in out-of-class environments in a naturalistic way independent from the requirements of a formal education program including assessment. Learners' IDLE experiences in English as a Foreign Language (EFL) contexts are quite important to understand their…
Descriptors: Informal Education, English (Second Language), Second Language Learning, Second Language Instruction
Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
Galip Kartal – Computer Assisted Language Learning, 2024
The overarching goal of this design-based research was to explore WhatsApp's potential for facilitating and supporting speaking and pronunciation instruction in an EFL large-class speaking course. More specifically, this paper explored the perceived learning outcomes of WhatsApp-supported pedagogy in large English-speaking classes. Ninety-nine…
Descriptors: Computer Software, English (Second Language), Second Language Instruction, Second Language Learning
Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming