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Stefanie Panke – Journal of Teacher Education, 2025
The autoethnographic study investigates the transformative impact of generative AI on educational research, instructional design, and teaching practices over a 5-month period (May-October 2024). By integrating AI tools into every phase of the research process, the study examines AI's role as both a research partner and a subject of inquiry. Field…
Descriptors: Ethnography, Artificial Intelligence, Computer Software, Instructional Design
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Candas Uygan; Melih Turgut – International Journal for Technology in Mathematics Education, 2025
This paper focuses on solving net-related problems with SketchUp and emerging instrumented techniques regarding the use of push/pull tool. The data were collected from a series of task-based interviews with an undergraduate mathematics education student including three tasks focused on building 3D objects from given nets. Spatial structuring and…
Descriptors: Undergraduate Students, Mathematics Education, Educational Technology, Technology Uses in Education
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Harry Barton Essel; Dimitrios Vlachopoulos; Henry Nunoo-Mensah; John Opuni Amankwa – British Journal of Educational Technology, 2025
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real-time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and…
Descriptors: Foreign Countries, Artificial Intelligence, Program Effectiveness, Undergraduate Students
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Karol Lisette Rueda-Gómez; Luis J. Rodríguez-Muñiz; Laura Muñiz-Rodríguez – Education and Information Technologies, 2024
The goal of this research is to analyze the factors that mediate the success of the use of online learning support platforms, based on the perceptions of a focus group of university professors, with a qualitative methodological approach. The sample consisted of 11 mathematics professors who taught three subjects to 9 240 incoming students, during…
Descriptors: Educational Technology, College Faculty, Mathematics Teachers, Teacher Attitudes
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Cheerapakorn, Pasawut; Chatwattana, Pinanta – Higher Education Studies, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the virtual learning environment model on cloud using hybrid learning, (2) to develop the virtual learning environment model on cloud using hybrid learning, and (3) to study the results after using the virtual learning environment model on cloud using…
Descriptors: Electronic Learning, Educational Environment, Educational Technology, Blended Learning
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Cehovin Zajc, Luka; Rezelj, Anze; Skocaj, Danijel – IEEE Transactions on Learning Technologies, 2023
This article describes an open-source robotic manipulator platform aimed at different levels of STEM education and popularization. It presents the hardware that was used to make a suitable low-cost low-weight manipulator and an evaluation of its capabilities, as well as the software components that were developed to make the platform accessible at…
Descriptors: Robotics, STEM Education, Open Source Technology, Educational Technology
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Alves, Francisco Régis Vieira; Pinheiro, Carla Patrícia Souza Rodrigues; De Sousa, Renata Teófilo; Catarino, Paula Maria Machado Cruz – Acta Didactica Napocensia, 2023
This article is an excerpt from a master's thesis developed in Brazil, in which we approach recurrent and linear sequences, given some intriguing particularities in their definitions and the scarcity of discussion of this topic in the literature of the History of Mathematics, especially with regard to its geometric representation. Thus, we aim to…
Descriptors: Mathematics Education, History, Mathematics, Geometry
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Selvia Mardiantiningsih; Murni Ramli; Bayu Antrakusuma – International Journal of Technology in Education, 2024
This research aims to understand (1) the diversity of supported technology in STEM-based science education, (2) the application of supported technology in STEM-based science education, and (3) the advantages and disadvantages of supported technology in STEM-based science education. Supported technology refers to the tools and media used in…
Descriptors: Literature Reviews, STEM Education, Science Education, Educational Technology
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Radovan Šikl; Karla Brücknerová; Hana Švedová; Filip Dechterenko; Pavel Ugwitz; Jirí Chmelík; Hana Pokorná; Vojtech Jurík – Journal of Computer Assisted Learning, 2024
Introduction: Media comparison studies examining the effectiveness of immersive virtual reality in education have yielded inconclusive findings, leaving the question of its impact on learning compared to conventional media unanswered. To address this issue, our study employs a novel approach that combines media comparison with an investigation on…
Descriptors: Computer Simulation, Educational Technology, Secondary School Students, Topography
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Amantle Mico Sekgoma – Asian Journal of Contemporary Education, 2024
The purpose of this study was to investigate the comparative effects of using GeoGebra software and traditional teaching approaches on the performance of TVET students in linear equations. The study followed a quasi-experimental design with a non-equivalent group consisting of pre- and post-test measures. The population of the study consisted of…
Descriptors: Foreign Countries, Computer Software, Mathematics Instruction, Equations (Mathematics)
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Leen Adel Gammoh – Education and Information Technologies, 2025
This qualitative study examines the risks educators in Jordan face with the integration of ChatGPT, an emerging AI technology, into academic settings. While considerable attention has been given to risks affecting university students, there remains a gap in understanding the specific challenges encountered by educators themselves. Through…
Descriptors: Foreign Countries, Artificial Intelligence, Educational Technology, Technology Integration
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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
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Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
UK Department for Education, 2024
Over the last year, interest in and use of generative artificial intelligence (GenAI) has rapidly increased. Although GenAI is not new, recent advances in the underlying technology and greater accessibility mean that the public can now use it more easily. This poses opportunities and challenges for the education sector. The Digital Strategy…
Descriptors: Artificial Intelligence, Technology Uses in Education, Automation, Information Technology
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Christopher Petrie – Computer Science Education, 2024
Background and Context: The Domain-Specific Programming (DSP) platforms EarSketch and TunePad are being used widely in schools for coding novices. Existing studies on both platforms have mainly concentrated on attitudinal changes, leaving a gap in the literature. Objective: The purpose of this research was to advance our understanding of two…
Descriptors: Computer Software, Mental Computation, Programming, Interdisciplinary Approach
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