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Raths, David – Campus Technology, 2013
More than ever, faculty and students are working jointly on documents sharing screens in class, swapping course materials and taking their collective pulse through polls. Nevertheless, many faculty members complain that technical support for group projects is lagging on campus, leaving them searching for solutions elsewhere. While some faculty…
Descriptors: Computer Software, Technical Support, Teamwork, Knowledge Management
Ramaswami, Rama – Campus Technology, 2011
As virtualization becomes commonplace in higher education, it is clear that the traditional licensing options for software are woefully inadequate. The definitions of who is licensed to use what--and where--are blurring, as users move from physical to virtual spaces and can access software from a variety of devices. In discussing the need for new…
Descriptors: Higher Education, Computer Software, Certification, Information Technology
Schaffhauser, Dian – Campus Technology, 2011
Whether one is on Wall Street, in Congress, or working in an IT shop on campus, negotiating a good deal is hard work. As higher education enters its purchasing season, "Campus Technology" talks to deal makers who have "been there and done that." This article presents their tips for getting the most value from vendors the next time one buys…
Descriptors: Higher Education, Vendors, Educational Technology, Purchasing
Schaffhauser, Dian – Campus Technology, 2011
Since 2008, when iStanford stormed onto the college scene as the first campus mobile app, schools from Amarillo College (Texas) to Vanderbilt University (Tennessee) have rushed to create their own offerings. Some have elected to do the work in-house; others have licensed the software from a vendor. Still others hope to bottle the same magic that…
Descriptors: Student Participation, Educational Technology, Computer Software, Handheld Devices
Grush, Mary – Campus Technology, 2011
Higher education institutions are competing harder than ever for recognition as top colleges and universities. Nowhere does that competition play out more keenly than in the field of research, where successful researchers and programs can garner enormous prestige for an institution. For administrators interested in burnishing the reputations of…
Descriptors: Costs, Computer Software, Budgets, Higher Education
Raths, David – Campus Technology, 2012
This is the first article in a six-part series on the elements of a collaborative classroom: furniture, social media, video/web conferencing tools, collaborative software, interactive devices, and mobile devices. With most universities facing tight budgets, convincing administrators to invest in expensive new classrooms is a challenge. Many higher…
Descriptors: Cooperation, Internet, Video Technology, Furniture
O'Hanlon, Charlene; Schaffhauser, Dian – Campus Technology, 2011
It's a perfect storm out there, with powerful forces remaking the IT landscape in higher education. On one side, devastating budget cuts are pushing IT departments to identify ever-greater cost savings. On the other, the explosion in mobile devices is pressuring IT to provide anytime, anywhere computing with no downtime. And finally there's…
Descriptors: Information Technology, Higher Education, Handheld Devices, Colleges
Raths, David – Campus Technology, 2012
With their budgets under increasing pressure, many campus IT directors are considering open source projects for the first time. On the face of it, the savings can be significant. Commercial emergency-planning software can cost upward of six figures, for example, whereas the open source Kuali Ready might run as little as $15,000 per year when…
Descriptors: Cost Effectiveness, Computer Software, Open Source Technology, Online Vendors
Grayson, Katherine – Campus Technology, 2010
If there's anyone in the academic IT arena taking seriously the possibility that campus identity management (IdM) may one day meld with consumer apps, it's Nate Klingenstein, one of the founding members of the Shibboleth Project (the open source project providing architecture and policy structures for managing single sign-on access to resources).…
Descriptors: Open Source Technology, Information Technology, Higher Education, Internet
Ramaswami, Rama – Campus Technology, 2009
Digital lecture capture and broadcast solutions have been around for only about 10 years, but are poised for healthy growth. Frost & Sullivan research analysts estimate that the market (which amounts to $25 million currently) will quadruple by 2013. It's still dominated by a few key players, however: Sonic Foundry holds a hefty 40 percent-plus…
Descriptors: Computer Software, Lecture Method, Vendors, Costs
Zeltser, Lenny – Campus Technology, 2011
Too often, organizations make the mistake of treating malware infections as a series of independent occurrences. Each time a malicious program is discovered, IT simply cleans up or rebuilds the affected host, and then moves on with routine operational tasks. Yet, this approach doesn't allow the institution to keep up with the increasingly…
Descriptors: Computer Security, Computer Software, Workstations, Campuses
Grush, Mary – Campus Technology, 2009
The concept of "worldware" is now almost 20 years old. But how did it start, and what were some of its key characteristics? In this virtual roundtable, a panel of experts weighs in on the evolution of worldware and the future of Web 2.0 in higher education.
Descriptors: Higher Education, Information Technology, Educational Technology, Computer Software
Ramaswami, Rama – Campus Technology, 2010
Back in the 1990s, enterprise resource planning (ERP) systems may not have been user-friendly, but what they tried to do was totally reasonable: replace stand-alone systems in various departments--such as finance, logistics, and human resources--with a single integrated software program. The idea was that although each department would still have…
Descriptors: Computer Software, Technology, Technology Integration, Colleges
Ramaswami, Rama; Raths, David; Schaffhauser, Dian; Skelly, Jennifer – Campus Technology, 2011
For many IT shops, the cloud offers an opportunity not only to improve operations but also to align themselves more closely with their schools' strategic goals. The cloud is not a plug-and-play proposition, however--it is a complex, evolving landscape that demands one's full attention. Security, privacy, contracts, and contingency planning are all…
Descriptors: Educational Planning, Campuses, Information Technology, Higher Education
Ramaswami, Rama – Campus Technology, 2011
Just a few years ago, virtual worlds were credited with the power to transform the universe. Used since the late 1990s in military and medical applications, virtual worlds first gained mainstream media attention when Linden Lab released Second Life in 2003. While other worlds, including open source environments, have launched since then (examples…
Descriptors: Foreign Countries, Computer Software, Technical Support, Computer Uses in Education