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Goldberg, Adele – Computers and Education, 1979
Proposes a programing design curriculum based on three conceptual areas: process, symbolic representation, and methods of interpretation; and describes computer games and simulations in which design skills of simple and conditional sequencing, rule or constraint specification, hypothesis testing, and modeling are employed. (Author/CMV)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
Peer reviewed Peer reviewed
Loo, E. H.; And Others – Computers and Education, 1986
Categories of facilities utilization and scheduling requirements to be considered when using a heuristic approach to timetabling are described together with a nine-step algorithm and the computerized timetabling system, Timetable Schedules System (TTS); TTS utilizes heuristic approach. An example demonstrating use of TTS and a program flowchart…
Descriptors: Algorithms, Computer Oriented Programs, Computer Software, Faculty