Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Software | 2 |
Programming | 2 |
Computer Simulation | 1 |
Creative Thinking | 1 |
Curriculum Development | 1 |
Curriculum Implementation | 1 |
Electronic Learning | 1 |
Engineering | 1 |
Feedback (Response) | 1 |
Games | 1 |
Industry | 1 |
More ▼ |
Source
E-Learning | 2 |
Publication Type
Journal Articles | 2 |
Reports - Evaluative | 2 |
Education Level
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Massachusetts | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Biju, Soly Mathew – E-Learning, 2008
Many software development firms are now adopting the agile software development method. This method involves the customer at every level of software development, thus reducing the impact of change in the requirement at a later stage. In this article, the principles of the agile method for software development are explored and there is a focus on…
Descriptors: Industry, Computer Software, Information Technology, Programming
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects