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Agee, Anne; Rowe, Theresa; Woo, Melissa; Woods, David – EDUCAUSE Quarterly, 2010
A 2006 ECAR study defined cyberinfrastructure as the coordinated aggregate of "hardware, software, communications, services, facilities, and personnel that enable researchers to conduct advanced computational, collaborative, and data-intensive research." While cyberinfrastructure was initially seen as support for scientific and…
Descriptors: Research Needs, Research and Development, Research Universities, Computer Uses in Education
White, Peter J. T.; Delaney, David G.; Syncox, David; Akerberg, Oscar Avila; Alters, Brian – EDUCAUSE Quarterly, 2011
Student response systems can help instructors integrate active learning into their classrooms. Such technology is known by a variety of names, including classroom response systems, student response systems, audience response systems, electronic response systems, personal response systems, zappers, and clickers. The "system" consists of three…
Descriptors: Student Reaction, Audience Response, Computer Software, Active Learning
Guidry, Kevin R.; BrckaLorenz, Allison – EDUCAUSE Quarterly, 2010
This study extends the research into faculty and student use of contemporary academic technologies. The goals of the study are threefold. First, the study aims to unpack which technologies students and faculty use, and how often. Second, it aims to understand their experiences in the contexts in which they live them. Finally, it explores the…
Descriptors: Computer Uses in Education, Educational Technology, Technology Integration, Management Systems
Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
Corbeil, Joseph Rene; Valdes-Corbeil, Maria Elena – EDUCAUSE Quarterly, 2007
Mobile learning is defined as the intersection of mobile computing (the application of small, portable, and wireless computing and communication devices) and e-learning (learning facilitated and supported through the use of information and communications technology). Consequently, it comes as no surprise that sooner or later people would begin to…
Descriptors: Textbooks, Computers, Educational Technology, Distance Education
Forsstrom, Jan; Ham, Gary – EDUCAUSE Quarterly, 2007
Five years ago, North Shore Community College (NSCC) encountered rising enrollments in the face of lagging state funding. The addition of two new campuses stretched NSCC thin as it attempted to provide administrative and academic services across five (more recently consolidated to four) locations. Its students increasingly struggled to balance the…
Descriptors: Community Colleges, Multicampus Colleges, Information Technology, Web Sites
Powel, Wayne D.; Barry, Jim – EDUCAUSE Quarterly, 2005
In 1995, Gonzaga University embarked on a project to implement a university-wide information system. The search for an "out-of-the-box" solution began following an attempt to build an integrated data management system in-house. In 1994, Gonzaga decided to look at commercial solutions to its database management problems. With the blessing…
Descriptors: Computer Software, Information Systems, Databases, Guidelines
Efaw, James; Hampton, Scott; Martinez, Silas; Smith, Scott – EDUCAUSE Quarterly, 2004
All freshmen at the United States Military Academy at West Point now have laptop computers to use in class. Several instructors for the General Psychology course that all freshmen take are currently incorporating classroom learning activities and strategies to leverage the technology tools available with laptop computers. This article reports on a…
Descriptors: Student Attitudes, Computer Uses in Education, Educational Technology, Teaching Methods
Gilgen, Read – EDUCAUSE Quarterly, 2005
Three years ago, the language lab at the University of Wisconsin-Madison encountered the same challenge many campuses face. Older analog technologies were getting harder--in some cases impossible--to maintain, thus making the move to digital technologies a necessity. A typical solution would have been to digitize existing materials and substitute…
Descriptors: Humanities, Grants, Program Implementation, College Administration