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Díaz, Anita; Nussbaum, Miguel; Ñopo, Hugo; Maldonado-Carreño, Carolina; Corredor, Javier – Educational Technology & Society, 2015
While investment in technology for use in the classroom is increasing, studies still do not reveal significant improvements in learning. Investigations have shown that aligning the design of learning experiences with students' needs creates synergy in the teaching and learning classroom processes. This can be achieved through orchestration, the…
Descriptors: Technology Integration, Educational Technology, Scaffolding (Teaching Technique), Pacing
Kert, Serhat Bahadir; Uz, Cigdem; Gecu, Zeynep – Educational Technology & Society, 2014
This study examined the effectiveness of an electronic performance support system (EPSS) on computer ethics education and the ethical decision-making processes. There were five different phases to this ten month study: (1) Writing computer ethics scenarios, (2) Designing a decision-making framework (3) Developing EPSS software (4) Using EPSS in a…
Descriptors: Ethical Instruction, Decision Making, Ethics, Computer Uses in Education
Tatli, Zeynep; Ayas, Alipasa – Educational Technology & Society, 2013
It is well known that laboratory applications are of significant importance in chemistry education. However, laboratory applications have generally been neglected in recent educational environments for a variety of reasons. In order to address this gap, this study examined the effect of a virtual chemistry laboratory (VCL) on student achievement…
Descriptors: Science Laboratories, Chemistry, Computer Uses in Education, Science Achievement
Chang, Wen-Long; Yuan, Yuan; Lee, Chun-Yi; Chen, Min-Hui; Huang, Wen-Guu – Educational Technology & Society, 2013
The purpose of this study was to explore the impact of incorporating Magic Board in the instruction of concepts related to area. We adopted a non-equivalent quasi-experimental design and recruited participants from two classes of third-grade students in an elementary school in Taoyuan County, Taiwan. Magic Board was used as a teaching aid in the…
Descriptors: Grade 3, Educational Technology, Teaching Methods, Technology Integration
Chen, Hsiang-Ping; Lien, Chi-Jui; Annetta, Len; Lu, Yu-Ling – Educational Technology & Society, 2010
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini-world to learn about science, technology, and society. One hundred and thirty sixth-graders, about…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Educational Games
Kim, Minjeong; Lee, Eunchul – Educational Technology & Society, 2012
This study proposes and verifies the performance of an analysis tool for visualizing online interactions. A review of the most widely used methods for analyzing online interactions, including quantitative analysis, content analysis, and social network analysis methods, indicates these analysis methods have some limitations resulting from their…
Descriptors: Foreign Countries, Computer Uses in Education, Interaction, Content Analysis
Lau, Paul Ngee Kiong; Lau, Sie Hoe; Hong, Kian Sam; Usop, Hasbee – Educational Technology & Society, 2011
The number right (NR) method, in which students pick one option as the answer, is the conventional method for scoring multiple-choice tests that is heavily criticized for encouraging students to guess and failing to credit partial knowledge. In addition, computer technology is increasingly used in classroom assessment. This paper investigates the…
Descriptors: Guessing (Tests), Multiple Choice Tests, Computers, Scoring
Sakurai, Yoshitaka; Dohi, Shinichi; Tsuruta, Setsuo; Knauf, Rainer – Educational Technology & Society, 2009
In high-level education such as university studies, there is a flexible but complicated system of subject offerings and registration rules such as prerequisite subjects. Those offerings, connected with registration rules, should be matched to the students' learning needs and desires, which change dynamically. Students need assistance in such a…
Descriptors: Feasibility Studies, Academic Education, Foreign Countries, College Students
Dyckhoff, Anna Lea; Zielke, Dennis; Bultmann, Mareike; Chatti, Mohamed Amine; Schroeder, Ulrik – Educational Technology & Society, 2012
Learning Analytics can provide powerful tools for teachers in order to support them in the iterative process of improving the effectiveness of their courses and to collaterally enhance their students' performance. In this paper, we present the theoretical background, design, implementation, and evaluation details of eLAT, a Learning Analytics…
Descriptors: Foreign Countries, Computer Uses in Education, Semi Structured Interviews, Usability
Heinrich, Eva; Milne, John; Moore, Maurice – Educational Technology & Society, 2009
This article reports on a comprehensive study, investigating the use of e-tools for formative assignment assessment. The study conducted a large-scale literature review and interviews with 90 academics at five New Zealand tertiary institutions. The focus of the study was on formative assessment provided in assignments, an area in which educational…
Descriptors: Assignments, Educational Theories, Formative Evaluation, Foreign Countries
Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
Louys, Amelie; Hernandez-Leo, Davinia; Schoonenboom, Judith; Lemmers, Ruud; Perez-Sanagustin, Mar – Educational Technology & Society, 2009
This paper describes a pilot study centred on the technology-enhanced self-development of competences in lifelong learning education carried out in the challenging context of the Association of Participants Agora. The pilot study shows that the use of the TENCompetence infrastructure, i.e. in this case the Personal Development Planner tool,…
Descriptors: Lifelong Learning, Competence, Adult Students, Learner Controlled Instruction
El-Bishouty, Moushir M.; Ogata, Hiroaki; Yano, Yoneo – Educational Technology & Society, 2007
This paper introduces a ubiquitous computing environment in order to support the learners while doing tasks; this environment is called PERKAM (PERsonalized Knowledge Awareness Map). PERKAM allows the learners to share knowledge, interact, collaborate, and exchange individual experiences. It utilizes the RFID ubiquities technology to detect the…
Descriptors: Computer Uses in Education, Electronic Learning, Handheld Devices, Computer Software
Peng, Hsinyi; Chou, Chien; Chang, Chun-Yu – Educational Technology & Society, 2008
Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is evolving. In this study, we re-visit the interactivity concept and its applications for interactive function design in a ubiquitous-learning system (ULS). Further, we compare interactivity dimensions and…
Descriptors: Instructional Design, Computers, Virtual Classrooms, Computer Uses in Education
de Jong, Tim; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2008
In this paper, we analyse how contextualised media can be used to support learning. Additionally, the advantages of contextualised learning and the types of learning that are fit to be supported are discussed. Our focus throughout the paper will be on lifelong learning, and the integration of formal and informal learning therein. However, we…
Descriptors: Instructional Design, Informal Education, Lifelong Learning, Computer Software
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