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Maite Alguacil; Noemí Herranz-Zarzoso; José C. Pernías; Gerardo Sabater-Grande – Journal of Computing in Higher Education, 2024
Cheating in online exams without face-to-face proctoring has been a general concern for academic instructors during the crisis caused by COVID-19. The main goal of this work is to evaluate the cost of these dishonest practices by comparing the academic performance of webcam-proctored students and their unproctored peers in an online gradable test.…
Descriptors: Cheating, Computer Assisted Testing, Randomized Controlled Trials, Supervision
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Rejón-Guardia, Francisco; Polo-Peña, Ana Isabel; Maraver-Tarifa, Guillermo – Journal of Computing in Higher Education, 2020
The international higher education system should be grounded in an educational approach in which teaching and learning methods aim to transform the student into an active agent in their learning process. The present study aims to learn how intention to use a personal learning environment based on Google applications for supporting collaborative…
Descriptors: Educational Environment, Computer Software, Internet, Active Learning
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Shim, Sung J.; Shim, Minsuk K. – Journal of Computing in Higher Education, 2020
This study examines the effects of playfulness and anxiety as perceived by users in relation to SAP enterprise resource planning (ERP) system on users' learning of business processes and users' skills to use the system. Data was collected from a survey of college students who took a course on business process integration with ERP system where…
Descriptors: College Students, Business Administration Education, Computer Software, Planning
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Hunt, C. Steven; Smith, Lola B.; Chen, Minder – Journal of Computing in Higher Education, 2010
Web-based collaboration tools and groupware are uniquely qualified to address the emerging business opportunities heretofore hindered by location barriers, constraints of time, and expensive travel costs. Global business enterprises are implementing online collaboration software to augment their face-to-face meetings and group decision making in…
Descriptors: Cooperation, Internet, Group Activities, Teamwork
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Evans, Michael A.; Johri, Aditya – Journal of Computing in Higher Education, 2008
We appropriate Rogoff's ("Apprenticeship in thinking: Cognitive development in social context," 1991; in: Wertsch et al. (eds.) "Sociocultural studies of mind," 1993) notion of guided participation to demonstrate, through abbreviated case studies, our strategy for integrating mobile technology-based learning experiences in higher education. Guided…
Descriptors: Higher Education, Educational Technology, Social Environment, Cognitive Development
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MacGeorge, Erina L.; Homan, Scott R.; Dunning, John B.; Elmore, David; Bodie, Graham D.; Evans, Ed; Khichadia, Sangeetha; Lichti, Steven M. – Journal of Computing in Higher Education, 2008
Audience Response Technology (ART) has been widely adopted on college campuses, and prior research indicates that, on average, it receives positive evaluations from students. However, research has not yet examined how characteristics of students as learners influence their responses to ART. The current study examined aptitude for learning,…
Descriptors: Student Attitudes, Audience Response, Student Characteristics, Feedback (Response)
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Oliver, Kevin; Moore, John – Journal of Computing in Higher Education, 2008
A gap analysis of web tools in Engineering was undertaken as one part of the Digital Library Network for Engineering and Technology (DLNET) grant funded by NSF (DUE-0085849). DLNET represents a Web portal and an online review process to archive quality knowledge objects in Engineering and Technology disciplines. The gap analysis coincided with the…
Descriptors: Delphi Technique, Educational Technology, Library Networks, Engineering Education
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Weller, Martin – Journal of Computing in Higher Education, 2007
This paper examines the concept of learning objects, the advantages they offer, and related issues. Learning objects focus on content, while the Learning Design specification addresses pedagogy. Underlying both of these approaches is the motivation to reuse, which has cost and quality benefits. Despite these benefits, adoption of the two…
Descriptors: Instructional Design, Cost Effectiveness, Electronic Learning, Educational Technology
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Bers, Marina; Chau, Clement – Journal of Computing in Higher Education, 2010
This paper presents a pre-orientation program for incoming college students, Active Citizenship through Technology (ACT), that engaged students in civic dialogue early in their academic experience while fostering a long-term peer support network. It leveraged youth's interest in Internet technologies to engage them in civic discussions and…
Descriptors: Citizenship, Educational Technology, Virtual Classrooms, College Freshmen
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Patterson, Thomas F.; Leonard, Jonathan G. – Journal of Computing in Higher Education, 2005
We have concluded that teaching undergraduate students to use spreadsheet software to analyze, interpret, and communicate spreadsheet data through a graph is an information technology exercise in whole brain thinking. In investigating why our students have difficulty constructing proper graphs, we have discovered that graphing requires two…
Descriptors: Undergraduate Students, Graphs, Computer Software, Information Technology
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Daniels, Lisa – Journal of Computing in Higher Education, 1999
With minimal costs, desktop-presentation programs such as PowerPoint can be a first step in introducing computer technology into the college classroom. They offer visual appeal, capacity for organizing notes, animated graphics, more class time for interactive activities, up-to-date information through links to the World Wide Web, and the ability…
Descriptors: Access to Information, Audiovisual Aids, Classroom Techniques, Cognitive Style
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Laws, Rita – Journal of Computing in Higher Education, 1996
A discussion of distance learning (DL) on the Internet outlines four steps in student use of DL on-line (self-education about DL, defining needs, choosing a program, finding and keeping resources and support), describes nine different DL applications on the Internet, and presents a bibliography of useful related books, journals, and software…
Descriptors: Bibliographies, Classroom Techniques, College Instruction, Computer Assisted Instruction
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Samis, Peter S.; Johnson, Laurence F.; Smith, Rachel S. – Journal of Computing in Higher Education, 2007
This paper provides a history of the "Pachyderm 2.0 Project," a partnership led by the New Media Consortium (NMC) and the San Francisco Museum of Modern Art (SFMONA), and funded by the Institute for Museum and Library Services (IMLS). The project brings software development teams and digital library experts from six NMC universities together with…
Descriptors: Electronic Libraries, Museums, Intellectual Property, Program Development
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Suthers, Daniel D. – Journal of Computing in Higher Education, 1991
Artificial intelligence techniques available for generating explanations for teaching purposes are surveyed, and the way in which they are combined in a computer program that provides explanations is described. The program responds to questions in the physical sciences. Potential contributions of this technology to computer-based education are…
Descriptors: Artificial Intelligence, Classroom Techniques, Computer Oriented Programs, Computer Software
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Engel, Renata S.; And Others – Journal of Computing in Higher Education, 1996
A computer simulation program for use in the study of fluid mechanics is described. The package is an interactive tool to explore the fluid flow characteristics of a pipe system by manipulating the physical construction of the system. The motivation, software design requirements, and specific details on how its objectives were met are presented.…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Software, Computer Software Development
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