Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Source
Journal of Educational… | 3 |
Author
Chang, Ya-Wen | 1 |
Change, Mei-Yu | 1 |
Crooks, Steven M. | 1 |
Liou, Hsin-Hun | 1 |
Matloob Haghanikar, Taraneh | 1 |
Ou, Kuo-Liang | 1 |
Tarng, Wermhuar | 1 |
Verdi, Michael P. | 1 |
White, David R. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Matloob Haghanikar, Taraneh – Journal of Educational Technology Systems, 2019
To promote students' awareness about diversity and to create and sustain an ethic of inclusion, it is vital to offer them critical analytical skills necessary to understand systems of power and the tools to create change. Although many faculty already integrate diverse perspectives, materials, and pedagogical approaches into their courses, many of…
Descriptors: Educational Technology, Literacy Education, Instructional Effectiveness, Computer Software
Crooks, Steven M.; Verdi, Michael P.; White, David R. – Journal of Educational Technology Systems, 2005
This study examined the effects of contiguity and feature animation on the recall, map reconstruction, inference performance, and en-route behavior of university students studying a computer-delivered reference map with associated text. Participants were randomly assigned to six versions of a computer program created by crossing three contiguity…
Descriptors: Inferences, Computer Software, Geography Instruction, Animation
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums