Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Journal of Interactive… | 13 |
Author
Abrami, Philip | 1 |
Adams, Stephen T. | 1 |
Alexander, R. Curby | 1 |
Alonso, Mathilde | 1 |
Alzahrani, Saad | 1 |
Auxepaules, Ludovic | 1 |
Avouris, N. | 1 |
Baker, Ryan | 1 |
Borohkovski, Eugene | 1 |
Corbett, Albert | 1 |
Ferster, Bill | 1 |
More ▼ |
Publication Type
Journal Articles | 13 |
Reports - Research | 10 |
Reports - Descriptive | 2 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Audience
Location
Australia | 1 |
California | 1 |
Canada | 1 |
Germany | 1 |
Greece | 1 |
Hong Kong | 1 |
Kenya | 1 |
Massachusetts | 1 |
Pennsylvania | 1 |
Texas | 1 |
United Kingdom (England) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Dynamic Indicators of Basic… | 1 |
Wide Range Achievement Test | 1 |
Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
Alzahrani, Saad – Journal of Interactive Learning Research, 2021
This article presents a systematic instructional design procedure to develop a Computer-Assisted Vocabulary Acquisition (CAVA) software in a consistent and reliable way. The design process involves ADDIE fundamental elements: Analyse, Design, Development, Implementation, and Evaluation. This article will describe in detail each of the five ADDIE…
Descriptors: Computer Assisted Instruction, Instructional Design, Teaching Methods, Vocabulary Development
Neumann, Michelle M.; Wang, Yuping; Qi, Grace Yue; Neumann, David L. – Journal of Interactive Learning Research, 2019
Touch screen tablets such as iPads are becoming increasingly popular as educational tools to support children's first language learning in pre-schools. Apps can also be used to support early learning of a second language in English-speaking countries. However, little work has been done to evaluate these apps. The present research developed…
Descriptors: Mandarin Chinese, Cultural Awareness, Computer Software, Second Language Learning
Py, Dominique; Auxepaules, Ludovic; Alonso, Mathilde – Journal of Interactive Learning Research, 2013
This paper presents Diagram, a learning environment for object-oriented modelling (OOM) with UML class diagrams. Diagram an open environment, in which the teacher can add new exercises without constraints on the vocabulary or the size of the diagram. The interface includes methodological help, encourages self-correcting and self-monitoring, and…
Descriptors: Computer Science Education, Computer Software, Programming Languages, Visual Aids
Abrami, Philip; Borohkovski, Eugene; Lysenko, Larysa – Journal of Interactive Learning Research, 2015
This meta-analysis summarizes research on the effects of a comprehensive, interactive web-based software (AXXX) on the development of reading competencies among kindergarteners and elementary students. Findings from seven randomized control trials and quasi-experimental studies undertaken in a variety of contexts across Canada, Australia and Kenya…
Descriptors: Foreign Countries, Kindergarten, Young Children, Computer Assisted Instruction
Ferster, Bill; Hammond, Thomas C.; Alexander, R. Curby; Lyman, Hunt – Journal of Interactive Learning Research, 2012
The hurried pace of the modern classroom does not permit formative feedback on writing assignments at the frequency or quality recommended by the research literature. One solution for increasing individual feedback to students is to incorporate some form of computer-generated assessment. This study explores the use of automated assessment of…
Descriptors: Feedback (Response), Scripts, Formative Evaluation, Essays
Liang, Hai-Ning; Sedig, Kamran – Journal of Interactive Learning Research, 2009
Interactive visual learning tools (IVLTs) are software environments that encode and display information visually and allow learners to interact with the visual information. This article examines the application and utility of frameworks in the analysis and design of IVLTs at the micro level. Frameworks play an important role in any design. They…
Descriptors: Visual Learning, Interaction, Educational Technology, Instructional Design
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Baker, Ryan; Walonoski, Jason; Heffernan, Neil; Roll, Ido; Corbett, Albert; Koedinger, Kenneth – Journal of Interactive Learning Research, 2008
In recent years there has been increasing interest in the phenomena of "gaming the system," where a learner attempts to succeed in an educational environment by exploiting properties of the system's help and feedback rather than by attempting to learn the material. Developing environments that respond constructively and effectively to…
Descriptors: Educational Environment, Student Attitudes, Student Motivation, Computer Assisted Instruction
Avouris, N.; Fiotakis, G.; Kahrimanis, G.; Margaritis, M.; Komis, V. – Journal of Interactive Learning Research, 2007
In this article, we discuss key requirements for collecting behavioural data concerning technology-supported collaborative learning activities. It is argued that the common practice of analysis of computer generated log files of user interactions with software tools is not enough for building a thorough view of the activity. Instead, more…
Descriptors: Learning Activities, Computer Software, Computer Assisted Instruction, Problem Solving

Robertson, Judy; Good, Judith – Journal of Interactive Learning Research, 2003
Reports the results of a field study evaluation of a virtual role-play environment, "Ghostwriter," which was designed as a preparation activity for writing stories. Examines the effects of "Ghostwriter" has on characterization in children's imaginative writing. Participants were 60 children aged between 10-12 years. Results…
Descriptors: Characterization, Childrens Writing, Computer Assisted Instruction, Computer Software

Lu, Amy X. Y.; Zhu, Jonathan J. H.; Stokes, Michael – Journal of Interactive Learning Research, 2000
Discusses problems in research investigating Web-based instruction (WBI) and describes a study of university freshmen that used a single-source method to test the impact of WBI on learning. Examines computer software log files and discusses results of multiple regression analyses that show use of relevant Web content does improve learning.…
Descriptors: College Freshmen, Computer Assisted Instruction, Computer Software, Courseware
Adams, Stephen T. – Journal of Interactive Learning Research, 2003
The "Convince Me" computer environment supports critical thinking by allowing users to create and evaluate computer-based representations of arguments. This study investigates theoretical and design considerations pertinent to using "Convince Me" as an educational tool to support reasoning about public policy issues. Among…
Descriptors: Feedback (Response), Public Policy, Persuasive Discourse, Climate
Glenn, Lowell M.; Jones, Christopher G.; Hoyt, Jeff E. – Journal of Interactive Learning Research, 2003
This analysis examined the contrasts between online and traditional delivery methods in terms of the impact on student learning and satisfaction for similar course material. It built on the work of other researchers who have asked these types of questions for individual courses and relatively small sample sizes. However, this analysis expanded the…
Descriptors: Undergraduate Students, Business Administration Education, Computer Science Education, Distance Education