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Feldman, Yishai A. – Journal on Educational Resources in Computing, 2005
Computer science students need to learn how to write high-quality software. An important methodology for achieving quality is design-by-contract, in which code is developed together with its specification, which is given as class invariants and method pre- and postconditions. This paper describes practical experience in teaching design-by-contract…
Descriptors: Teacher Effectiveness, Computer Software, Programming, Computer Science
Yarosh, Svetlana; Guzdial, Mark – Journal on Educational Resources in Computing, 2008
Learning computing with respect to the context of its use has been linked in previous reports to student motivation in introductory Computer Science (CS) courses. In this report, we consider the role of context in a second course. We present a case study of a CS2 data structures class that uses a media computation context. In this course, students…
Descriptors: Relevance (Education), Learner Engagement, Instructional Design, Case Studies
Hanks, Brian – Journal on Educational Resources in Computing, 2008
In a study of the types of problems encountered by students that led them to seek assistance, Robins et al. [2006] found that the most common problems were related to trivial mechanics. The students in this study worked by themselves on their programming exercises. This article discusses a replication of the Robins et al. study in which the…
Descriptors: Problems, Programming, Peer Relationship, Teamwork
Simon, Beth; Hanks, Brian – Journal on Educational Resources in Computing, 2008
Pair programming, as part of the Agile Development process, has noted benefits in professional software development scenarios. These successes have led to a rise in use of pair programming in educational settings, particularly in Computer Science 1 (CS1). Specifically, McDowell et al. [2006] has shown that students using pair programming in CS1 do…
Descriptors: Interviews, Programming, Peer Relationship, Teamwork
Shumba, Rose – Journal on Educational Resources in Computing, 2006
In the summer of 2003, a project to augment and improve the teaching of information assurance courses was started at IUP. Thus far, ten hands-on exercises have been developed. The exercises described in this article, and presented in the appendix, are based on actions required to secure a Linux host. Publicly available resources were used to…
Descriptors: Computer Security, Experiential Learning, Computer Software, Open Source Technology
Turner, Scott A.; Perez-Quinones, Manuel A.; Edwards, Stephen H. – Journal on Educational Resources in Computing, 2005
In introductory computer science courses, the Unified Modeling Language (UML) is commonly used to teach basic object-oriented design. However, there appears to be a lack of suitable software to support this task. Many of the available programs that support UML focus on developing code and not on enhancing learning. Programs designed for…
Descriptors: Feedback (Response), Student Attitudes, Computer Science Education, Computer Software
Chinn, Donald; Vandegrift, Tammy – Journal on Educational Resources in Computing, 2008
This article provides an analysis of student responses to an exercise used in a computer ethics and a software engineering course to raise awareness of issues related to hiring, including issues of professional responsibility and diversity. Students from two different universities were asked to evaluate four candidates for two positions in a…
Descriptors: Personnel Selection, Evaluation Criteria, Inferences, Ethics
Cohen, Avi – Journal on Educational Resources in Computing, 2004
With the development of XML Web Services, the Internet could become an integral part of and the basis for teaching computer science and software engineering. The approach has been applied to a university course for students studying introduction to computer science from the point of view of software development in a stateless, Internet…
Descriptors: Feedback (Response), Models, Computer Software, Computers
Coelho, Wesley; Murphy, Gail – Journal on Educational Resources in Computing, 2007
Becoming a quality software developer requires practice under the guidance of an expert mentor. Unfortunately, in most academic environments, there are not enough experts to provide any significant design mentoring for software engineering students. To address this problem, we present a collaborative software design tool intended to maximize an…
Descriptors: Feedback (Response), Mentors, Computer Software, Engineering
Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Carroll, John M.; Rosson, Mary Beth – Journal on Educational Resources in Computing, 2005
Case studies of professional software development practices describe how real (or realistic) projects are planned and executed. Cases provide engaging models of the activities and materials of software development to students and other novice practitioners. They vividly remind learners of the possibilities for meaningfully applying knowledge and…
Descriptors: Computer Software, Computers, Computer Science, Engineering
Kuban, Paul A.; Ragade, Rammohan K. – Journal on Educational Resources in Computing, 2005
Most electrical engineering and computer science undergraduate programs include at least one course on microcontrollers and assembly language programming. Some departments offer legacy courses in C programming, but few include C programming from an embedded systems perspective, where it is still regularly used. Distributed computing and parallel…
Descriptors: Laboratories, Computers, Programming, Educational Technology
Kitts, Christopher; Quinn, Neil – Journal on Educational Resources in Computing, 2004
Santa Clara University's Robotic Systems Laboratory conducts an aggressive robotic development and operations program in which interdisciplinary teams of undergraduate students build and deploy a wide range of robotic systems, ranging from underwater vehicles to spacecraft. These year-long projects expose students to the breadth of and…
Descriptors: Undergraduate Students, Engineering Education, Research and Development, Computer Interfaces
Berenson, Sarah B.; Slaten, Kelli M.; Williams, Laurie; Ho, Chih-Wei – Journal on Educational Resources in Computing, 2004
Those science, mathematics, and engineering faculty who are serious about making the education they offer as available to their daughters as to their sons are, we posit, facing the prospect of dismantling a large part of its traditional pedagogical structure, along with the assumptions and practice which support it. [Seymour and Hewett 1997].Prior…
Descriptors: Careers, Employed Women, Computer Software, Information Technology