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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Grant, Lyndsay – Learning, Media and Technology, 2009
Alongside other forms of social software, wikis have been heralded as supporting more collaborative and democratic teaching and learning practices. This paper explores, through a case study approach, the use of wikis to support a collaborative research project undertaken in a UK secondary school. Findings are analysed in the context of research on…
Descriptors: Cooperative Learning, Computer Software, Foreign Countries, Secondary Schools
Hughes, Gwyneth – Learning, Media and Technology, 2009
Enthusiasts for new social software do not always acknowledge that belonging to e-learning communities depends upon complex and often unresolved identity issues for learners. Drawing on the author's previous research on belonging in social learning, the paper presents a theory of identity congruence in social learning and brings to the foreground…
Descriptors: Electronic Learning, Socialization, Self Concept, Learning Theories
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Charles, Claire – Learning, Media and Technology, 2007
In this article, I draw on Judith Butler's notion of performativity to investigate the role of digital technologies in processes of gendered subjectification (or "girling") in elite girls' education. Elite girls' schooling is a site where the potential of digital technologies in mediating student-led constructions and explorations of…
Descriptors: Sexual Identity, Journalism Education, Females, Gender Differences

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