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Showing 1 to 15 of 76 results Save | Export
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Jeromie Whalen; William Grube; Chenyang Xu; Torrey Trust – TechTrends: Linking Research and Practice to Improve Learning, 2025
Launched in November of 2022, the generative artificial intelligence tool ChatGPT garnered immediate societal interest and adoption as its advanced large language modeling proved capable of producing sophisticated, human-like responses to user-generated prompts. In this preliminary study, K-12 teachers in the United States were surveyed on their…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Attitudes, Teacher Response
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Lauren Hays; Odin Jurkowski; Shantia Kerr Sims – TechTrends: Linking Research and Practice to Improve Learning, 2024
There has been a great deal written about ChatGPT since its launch in late 2022. Many news stories specifically address the impact of ChatGPT on education. However, there has been little research showing what K-12 teachers are thinking about and doing with ChatGPT. This research article helps to fill that gap. A survey of Missouri teachers was…
Descriptors: Kindergarten, Elementary Secondary Education, Faculty Development, Artificial Intelligence
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Kevin Close; Melissa Warr; Punya Mishra – TechTrends: Linking Research and Practice to Improve Learning, 2024
Emerging technologies present new possibilities for schools, but also present ethical issues for designers. Ethical issues arising from the design, accessibility, adoption, and implementation of emerging technologies in schools are intertwined with existing power dynamics, hierarchies, and decision-making norms that perpetuate entrenched…
Descriptors: Ethics, Design, Technology Uses in Education, Educational Technology
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Punya Mishra; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we explore the intersection of creativity, education, and technology, with a focus on the impact of Generative AI (GenAI). We delve into the transformative potential of GenAI in redefining educational and creative processes and challenging our existing notions of learning and creativity. Through a conversation with renowned…
Descriptors: Creativity, Education, Technology, Artificial Intelligence
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Gaskins, Nettrice – TechTrends: Linking Research and Practice to Improve Learning, 2023
This paper reviews algorithmic or artificial intelligence (AI) bias in education technology, especially through the lenses of speculative fiction, speculative and liberatory design. It discusses the causes of the bias and reviews literature on various ways that algorithmic/AI bias manifests in education and in communities that are underrepresented…
Descriptors: Algorithms, Bias, Artificial Intelligence, Educational Technology
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Carl Boel; Kim Dekeyser; Marijke Lemal; Tijs Rotsaert; Martin Valcke; Tammy Schellens; Dieter Struyf – TechTrends: Linking Research and Practice to Improve Learning, 2024
As augmented, virtual and mixed reality have become more user-friendly and affordable, these technologies gained increasing interest from education. Teachers all over the world are triggered by the perceived benefits and start experimenting. However, teachers encounter obstacles to pursue effective implementation. This paper describes how these…
Descriptors: Educational Technology, Barriers, Technology Integration, Computer Simulation
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Minkyoung Kim; Lauren Adlof – TechTrends: Linking Research and Practice to Improve Learning, 2024
ChatGPT, an artificial intelligence (AI) language model, holds significant promise for improving the quality and efficiency of teaching and learning. However, its potential challenges and disruptions in education systems require further investigation for a deeper understanding and mitigation. Given that ChatGPT is already being utilized and…
Descriptors: Computer Software, Computational Linguistics, Intelligent Tutoring Systems, Teaching Methods
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Yu-Hui Ching; Sasha Wang; Min Long – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study explored pre-service teachers' perceptions of a 3D printing integrated science, technology, engineering, and mathematics (STEM) module within a college-level mathematics content course. Data from surveys and reflections collected from nineteen participants were analyzed. Results indicated that the pre-service teachers perceived…
Descriptors: Printing, Computer Peripherals, STEM Education, College Mathematics
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Gyeonggeon Lee; Xiaoming Zhai – TechTrends: Linking Research and Practice to Improve Learning, 2025
Educators and researchers have analyzed various image data acquired from teaching and learning, such as images of learning materials, classroom dynamics, students' drawings, etc. However, this approach is labour-intensive and time-consuming, limiting its scalability and efficiency. The recent development in the Visual Question Answering (VQA)…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
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Alshawaf, Eman – TechTrends: Linking Research and Practice to Improve Learning, 2021
iPhoneography is the practice of capturing, enhancing, and sharing images using a smartphone device. With the emergence of image-based social media platforms that highlight the experience of making images, it becomes critical to examine how the act of creating images enhances comprehension of visuals. The practice of iPhoneography and image-based…
Descriptors: Social Media, Creativity, Telecommunications, Handheld Devices
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Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
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Tiffany A. Roman; Erin E. Collins; Hyunjin Son – TechTrends: Linking Research and Practice to Improve Learning, 2024
This design case describes how the principles of Universal Design for Learning (UDL) informed the development of SpectrumPlay, a digital tool created to support learning and instruction of elementary music literacy and composition in inclusive music classrooms. The learning supports embedded in the tool enable students with visual processing…
Descriptors: Music Education, Knowledge Level, Educational Technology, Elementary School Students
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Youngjin Lee – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study investigates community sentiments and opinions regarding the use of ChatGPT in education within online user forums. Large Language Model (LLM)-based sentiment analysis was conducted on the posts and comments submitted to Teachers Subreddit, an online community for educators. The analysis revealed that the members of Teachers Subreddit…
Descriptors: Community Attitudes, Artificial Intelligence, Discourse Analysis, Computer Mediated Communication
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Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
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