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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2025
IT/IS educators continue to work to develop content and activities for teaching Agile practices, processes, and methodologies to their courses to ensure students have the skills expected by businesses. Given the wide range of tools and technologies that fall under the umbrella of Agile and the wide range of places where Agile is applied, educators…
Descriptors: Information Technology, Information Science Education, Computer Science Education, Teaching Methods
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Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
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Oliveira, Leonam Cordeiro de; Guerino, Guilherme Corredato; Oliveira, Leander Cordeiro de; Pimentel, Andrey Ricardo – Informatics in Education, 2023
Industry 4.0 technologies are being applied in the teaching and learning process, called Education 4.0. However, there is no specification of what is being considered when developing technologies for education in the 4.0 context. Therefore, we performed a Systematic Mapping Study to investigate the information and communication technologies (ICTs)…
Descriptors: Computer Software, Teaching Methods, Learning Processes, Information Technology
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Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
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Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
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Denner dos Santos, Carlos; Moreira, Marina; Panis, Amanda; Alves, Dyego – International Journal of Information and Communication Technology Education, 2022
This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem…
Descriptors: Entrepreneurship, Business Schools, Business Administration Education, Computer Software
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Brown-Devlin, Natalie – Journal of Advertising Education, 2021
As the advertising industry continues to list analytical reasoning as a necessary skill for employment, more universities are including analytics into their advertising curriculum. This article outlines how I teach an analytics-focused course in a top-ranked advertising program. In this article, I briefly summarize each course module and describe…
Descriptors: Advertising, Teaching Methods, Data Analysis, College Faculty
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Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology
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Labrecque, Lauren I.; Markos, Ereni; Darmody, Aron – Journal of Marketing Education, 2021
Sophisticated technology advances are delivering new and powerful ways for marketers to collect and use consumer data. These data-driven marketing capabilities present a unique challenge for students, as they will soon be expected to manage consumer data and make business decisions based on ethical, legal, and fiscal considerations. This article…
Descriptors: Marketing, Advertising, Privacy, Comparative Analysis
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Akdemir, Zeynep Gonca; Menekse, Muhsin; Hosseini, Mahdi; Nandi, Arindam; Furuya, Keiichiro – Science Teacher, 2021
Quantum technologies refer to any technology developed based on the principles of quantum physics. Quantum communication, quantum computing, and quantum sensing are applications of such technologies, in which quantum mechanics underpins the key assumptions on their design and development. Quantum technologies promise revolutionary and disruptive…
Descriptors: Physics, High School Students, Science Instruction, Teaching Methods
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Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving
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Randolph, Adriane B.; Raven, A. J. – Journal of Information Systems Education, 2022
Neuro-marketing, neuro-economics, and now the field of neuro-information systems (neuro-IS) is growing, and our students want to know more about it all. This paper presents the examination of the learning-needs of new entrants to the field of neuro-IS. The resulting elective course is targeted at IS undergraduate majors interested in learning…
Descriptors: Information Systems, Undergraduate Students, Majors (Students), Information Science Education
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Naz, Najma; Sayyed, Ali; Dal Sasso, Grace Teresinha Marcon; Khanum, Sabiha; de Souza, Maria de Lourdes – Education Sciences, 2018
The development of information and communication technologies and the accessibility of mobile devices has increased the possibilities of the teaching and learning process anywhere and anytime. Mobile and web application allows the production of constructive teaching and learning models in various educational settings, showing the potential for…
Descriptors: Information Technology, Heart Disorders, Active Learning, Educational Technology
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Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
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Shen, Yide; Li, Lei; Zheng, Guangzhi; Guo, Rong – International Journal of Information and Communication Technology Education, 2017
Collaboration technologies play an increasingly important role in student teamwork in universities. With the proliferation of collaboration systems on the market and the wide range of features they offer, choosing an appropriate system can be an overwhelming task for college students. In this paper, the authors present an empirical study that…
Descriptors: Teamwork, Online Surveys, Student Attitudes, Weighted Scores
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