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Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy

Gardner, J. Emmett; And Others – Teaching Exceptional Children, 1992
This article considers the importance of using age-appropriate software for adolescents and adults with developmental disabilities and the difficulty in finding such software. It outlines suggested sources, ideas for screening and evaluating software, and seven steps in selecting software. (DB)
Descriptors: Adolescents, Adults, Age, Computer Assisted Instruction

Miller-Lachmann, Lyn – MultiCultural Review, 1996
A number of recently released software programs seek to introduce young people to rain forests and wildlife-rich areas of Africa. Seven of these programs are reviewed for the cultural diversity they acknowledged, and their ease of use and educational value are evaluated. (SLD)
Descriptors: Adolescents, Children, Computer Software, Computer Software Evaluation
Hawkins, Joseph A. – Teaching Tolerance, 1995
Reviews teenager-tested and educator-recommended software packages for teaching tolerance in elementary (primarily upper elementary) and secondary grades. The 12 products cover aspects of American and African American history, multicultural awareness, and values education in tolerance and cultural awareness. (SLD)
Descriptors: Adolescents, Black History, Children, Computer Software