Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Affective Objectives | 1 |
| Computer Software | 1 |
| Corporations | 1 |
| Creativity | 1 |
| Critical Literacy | 1 |
| Critical Thinking | 1 |
| Educational Games | 1 |
| Handheld Devices | 1 |
| Media Literacy | 1 |
| Programming | 1 |
| Recreational Facilities | 1 |
| More ▼ | |
Source
| Journal of Media Literacy… | 1 |
Author
| Thevenin, Benjamin | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
Education Level
Audience
Location
| California | 1 |
| Utah | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices

Peer reviewed
