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Showing 1 to 15 of 19 results Save | Export
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Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
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Peppler, Kylie A. – Teachers College Record, 2010
Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…
Descriptors: Studio Art, Active Learning, Educational Technology, Disadvantaged Youth
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Cobb, Kristine – SchoolArts: The Art Education Magazine for Teachers, 2007
This article introduces digital imaging, an Adobe Photoshop course at Shrewsbury High School in Shrewsbury, Massachusetts. Students are able to earn art credits to graduate by successfully completing the course. Digital imaging must cover art criteria as well as technical skills. The course begins with tutorials created by the instructor and other…
Descriptors: Portraiture, Credits, Course Descriptions, High Schools
North Carolina Department of Public Instruction, 2006
As professionals, arts education teachers must model ethical use both when working with students and when preparing materials for classroom use. This document provides arts educators with guiding principles for managing a classroom where they both model and teach appropriate, ethical behavior, in adherence to copyright policy, legislation, and the…
Descriptors: Elementary Secondary Education, Ethics, Copyrights, Art Education
Murtha, Judith Rush – 1983
The purpose of this study was to write a computer program that would not only output a color pattern weave to a cathode ray tube (CRT), but would also analyze a painted design and output a printed diagram that would show how to set up a loom in order to produce the woven design. The first of seven chapters describes the problem and the intent of…
Descriptors: Art Education, Computer Graphics, Computer Software, Design Crafts
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McClain, Martha B. – School Arts, 1989
Describes ways computers are used in the art education program of one elementary school. Illustrates how computers become centers where students learn to use the computer as a tool with which to experiment and make choices. The results of these experiments are then applied to their art work. (KO)
Descriptors: Aesthetic Education, Art Education, Class Activities, Computer Assisted Instruction
Allen, Denise – Teaching Pre K-8, 1994
Reviews six computer software programs that emphasize drawing, science, and math skills: (1) "Brushstrokes" (Claris); (2) "Tempra Vision" (Mathematica); (3) "Draw to Learn" (Draw to Learn Associates); (4) "Coaster" (Disney Software); (5) "Rediscover Science" (Edunetics); and (6) "Rediscover Math" (Edunetics). (MDM)
Descriptors: Art Education, Computer Graphics, Computer Software, Computer Software Reviews
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Welter, Cole H. – Design for Arts in Education, 1989
Reviews the use of microcomputers in the art studio and classrooms. Argues that there is a lack of effective software for art education, but that computers are useful for enhancing standard visual grammar. Suggests that the most legitimate educational use of computers is employing them to discover new ideas in better ways. (GG)
Descriptors: Art Education, Art Teachers, Computer Assisted Instruction, Computer Graphics
Osterer, Irv – Arts & Activities, 1999
Describes an activity where students draw and fill simple and complex shapes by utilizing the polygon tool in QuarkXPress to create graphics. Explains that this activity enables students to learn how to use a variety of functions in the QuarkXPress program. (CMK)
Descriptors: Art Education, Art Products, Color, Computer Graphics
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Ettinger, Linda; Roland, Craig – Art Education, 1986
An overview of ways the microcomputer can be incorporated in existing art curricula is provided. Emphasized are the use of the microcomputer as part of studio art activities and the study of microcomputer art. A bibliography of software references is provided. (RM)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Computer Software
Sparkman, Russell – 1995
The creative processes of 14 computer graphic artists are recorded in this book. Artists represented include: Joseph Kelter; Glenn Mitsui; Diane Fenster; Steve Lyons; Jeff Brice; Thirst; Pamela Hobbs; Lance Hidy; SKOLOS/WEDELL; Marcolina Design/Dan Marcolina; John Hersey; David Carson; Bert Monroy; and Jack Davis. The narrative provides insight…
Descriptors: Art, Art Education, Artists, Collage
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Gardner, J. R. – Journal of Computer Assisted Learning, 1986
Describes the design and development of inservice teacher education courses on application of computer assisted instruction (CAI) in art classrooms, and summarizes participating teachers' opinions on educational value of computer software and peripheral equipment for specific art applications to which they were introduced during the session. (MBR)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Computer Software
Getty Center for Education in the Arts, Los Angeles, CA. – 1991
This one-hour documentary on videotape reveals how computer technology and interactive media rely on the languages of the arts--images, sounds, colors, and movements--to engage children in new ways of learning about the arts and other subjects. Students are shown using educational software that encourages development of knowledge and skills in…
Descriptors: Art Education, Computer Graphics, Computer Oriented Programs, Computer Software
Dwyer, Frederick D., Ed. – 1986
Advanced Education Projects (AEPs) are a series of multidisciplinary, advanced experiments in educational computing supported by IBM and currently in progress at 19 leading universities. Each AEP has established a series of curricular experiments to explore the use of workstations and network technologies as part of the instructional process. The…
Descriptors: Art Education, Biological Sciences, Computer Assisted Instruction, Computer Graphics
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