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Frank Xavier Gearhart – ProQuest LLC, 2024
Digital systems are pervasive in modern societies -- augmenting personal and commercial driving, detecting cancer, and exploiting transitory events in financial markets. Attacks on these systems are growing in number, sophistication, and impact. Current cyber defenses are proving inadequate against some of these attacks. Cyber defense tools that…
Descriptors: Artificial Intelligence, Information Security, Man Machine Systems, Natural Language Processing
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K. Kavitha; V. P. Joshith – Journal of Pedagogical Research, 2024
Artificial intelligence (AI) technologies continue to revolutionize various sectors, including their incorporation into education, particularly in K-12 science education, which has become evidently significant. This paper presents a bibliometric analysis and systematic review that examines the incorporation of AI technologies in K-12 science…
Descriptors: Artificial Intelligence, Science Education, Elementary School Science, Secondary School Science
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Tchogovadze, Gotcha G. – Education and Computing, 1986
Describes one way of structuring an intelligent tutoring system (ITS) in light of developments in artificial intelligence. A specialized intelligent operating system (SIOS) is proposed for software for a network of microcomputers, and it is postulated that a general learning system must be used as a basic framework for the SIOS. (Author/LRW)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Networks, Computer Software
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Uretsky, Michael – Simulation & Gaming, 1995
Discusses the current use of simulation and gaming in a variety of settings. Describes advances in technology that facilitate the use of simulation and gaming, including computer power, computer networks, software, object-oriented programming, video, multimedia, virtual reality, and artificial intelligence. Considers the future use of simulation…
Descriptors: Artificial Intelligence, Computer Networks, Computer Software, Futures (of Society)
Markoff, John – EDUCOM Review, 1994
Discusses intelligent software agents, or knowledge robots (knowbots), and the impact they have on the Internet. Topics addressed include ethical dilemmas; problems created by rapid growth on the Internet; new technologies that are amplifying growth; and a shift to a market economy and resulting costs. (LRW)
Descriptors: Artificial Intelligence, Computer Networks, Computer Software, Costs
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Rowe, Neil C.; Schiavo, Sandra – Computers & Education, 1998
Describes an intelligent tutor incorporating a program using artificial-intelligence planning methods to generate realistic audit files reporting actions of simulated users and intruders of a UNIX system, and a program simulating the system afterwards that asks students to inspect the audit and fix problems. Experiments show that students using…
Descriptors: Alarm Systems, Artificial Intelligence, Computer Assisted Instruction, Computer Networks
Peled, Abraham – Scientific American, 1987
Discusses some of the future trends in the use of the computer in our society, suggesting that computing is now entering a new phase in which it will grow exponentially more powerful, flexible, and sophisticated in the next decade. Describes some of the latest breakthroughs in computer hardware and software technology. (TW)
Descriptors: Artificial Intelligence, Computer Graphics, Computer Networks, Computer Software
Fuchs, Ira H. – EDUCOM Bulletin, 1988
Discusses the necessity of acquiring and developing technological advances for use in the classroom to provide a vision for the future. Topics discussed include microcomputers; workstations; software; networks; cooperative endeavors in industry and academia; artificial intelligence; and the necessity for financial support. (LRW)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Networks, Computer Software
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Dicks, Dennis J. – Canadian Journal of Educational Communication, 1992
Discussion of computer-mediated communication focuses on techniques developed to help groups of people communicate effectively, including cooperative learning, team building, groupware for cooperative work, decision support systems, organizational design, and shared learning. Implications for the design of computer-mediated communication systems…
Descriptors: Artificial Intelligence, Communication (Thought Transfer), Computer Networks, Computer Software
Stallard, Charles K. – 1991
This paper describes the characteristics of "smart schools" and offers guidelines for developing such schools. Smart schools are defined as having three features: (1) they are computer networked via local area networks in order to share information through teleconferencing, databases, and electronic mail; (2) they are connected beyond…
Descriptors: Artificial Intelligence, Computer Networks, Computer Software, Databases
McLaughlin, Pamela – 1992
This annotated bibliography is the sixth annual compilation of the abstracts of 228 documents added to the ERIC database during the year 1991 in the area of computer applications in elementary and secondary schools. The types of materials included are administrator guides, bibliographies, conference papers, evaluative reports, literature reviews,…
Descriptors: Abstracts, Adult Education, Annotated Bibliographies, Artificial Intelligence
McLaughlin, Pamela – 1992
This collection provides an overview of literature entered into the ERIC database in 1990 on computer applications in elementary and secondary education, adult education, and special education. The first of four sections contains a list of overview documents on computer assisted instruction. Focusing on special applications, the second section…
Descriptors: Abstracts, Adult Education, Annotated Bibliographies, Artificial Intelligence
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers