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Showing 1 to 15 of 74 results Save | Export
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Kovari, Attila; Katona, Jozsef – Education and Information Technologies, 2023
Negative attitudes and perceptions on programming impair the effectiveness of learning programming skills. In this study the attitude related to programming, problem solving, and self-views on importance of IT/programming knowledge were assessed by pre- and post-test completed at the beginning and at the end of a software development course. The…
Descriptors: Computer Software, Programming, Self Efficacy, Problem Solving
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Surrusco, Angela R.; Kunicki, Zachary J.; DiPerri, Sarah L.; Tate, Marie C.; Risi, Megan M.; Zambrotta, Nicholas S.; Harlow, Lisa L. – Teaching of Psychology, 2021
The statistical package chosen to aid in teaching quantitative methods is at the instructor's discretion, but little research has investigated student attitude toward these different packages. This study compared Google Sheets, a spreadsheet package similar to Microsoft Excel, and a traditional package, SPSS, to determine which of the two programs…
Descriptors: Student Attitudes, Spreadsheets, Computer Software, Statistics Education
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Zafer Unal – SRATE Journal, 2025
This study evaluates TeacherServer, a generative AI platform for educators, focusing on its effectiveness and usability. Using the Teachers' Acceptance of AI in Education (TAAI) framework, it assesses teachers' perceptions before and after workshops with 148 K-12 teachers from Florida. Results show a notable improvement in teachers' acceptance of…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Usability
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Anne Laius; Minna Presmann – Science Education International, 2024
The study was conducted as a case study to enhance pre-service science teachers' readiness for integration, inquiry-based learning (IBL), the use of Information and Communication Technology (ICT), and the application of real-life examples during their teacher training courses. The objective of the research was to explore pre-service science…
Descriptors: Preservice Teachers, Teacher Education Programs, Science Instruction, Teaching Methods
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Jami Cotler; Eszter Kiss; Dmitry Burshteyn; Megan Hale; Amani Walker; John Slyer – Information Systems Education Journal, 2025
Developing empathy skills is crucial for software developers to create user-centric solutions and design exceptional user experiences addressing the diverse needs of customers. This paper presents the findings of a quasi-experimental study that aimed to enhance empathy among computer science students through the exposure of two interventions…
Descriptors: Computer Software, Empathy, Inclusion, Skill Development
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Hsu, Hui-Tzu; Lin, Chih-Cheng – Educational Technology & Society, 2022
Mobile technology is regarded as a helpful tool facilitating language learning. However, the success of mobile technology largely depends on learners' acceptance. This study explored the factors that may affect students' intention formation regarding mobile-assisted language learning (MALL) in the context of higher education through the lens of…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Teaching Styles
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Tam Duc Dinh – International Journal of Information and Learning Technology, 2024
Purpose: The advent of ChatGPT has fundamentally changed the way people approach and access information. While we are encouraged to embrace the tool for its various benefits, it is yet to be known how to drive people to adopt this technology, especially to improve their life skills. Using implicit self-theories, the current research delineated the…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Technology Integration
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Leith, Murray; Boyle, Liz; Sim, Duncan; van der Zwet, Arno; Scott, Graham; Jimoyiannis, Athanassios; Jandric, Petar; Hauge, Jannicke Baalsrud; Sultana Tany, Nadera; Hummel, Hans – Open Review of Educational Research, 2019
This article focuses on the early stages of an international project on gamifying national identity. It examines the production of the content required for developing a sophisticated and engaging approach to pedagogical innovation in education, through game-based learning. This will encourage individuals to think about both European and national…
Descriptors: Educational Games, Foreign Countries, Self Concept, Teaching Methods
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Shireen Jamal Mohammed; Maryam Waleed Khalid – Language Testing in Asia, 2025
While over the last couple of years, there has been a growing investigation into the use of Artificial Intelligence (AI) within language learning, very little has been written regarding how such AI feedback influences the complex experiences of EFL learners in terms of motivation, foreign language peace of mind (FLPoM), trait emotional…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Software, English (Second Language)
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Sheppard, Michael; Vibert, Conor – Education and Information Technologies, 2019
The technology acceptance model, and extensions of it, suggests a causal relationship between the perceived ease of use and usefulness of an information technology system. Using a dataset based on the responses from 247 undergraduate business students in relation to their use of an educational technology system, we compared competing structural…
Descriptors: Educational Technology, Adoption (Ideas), Information Technology, Computer Attitudes
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Lavy, Ilana – International Journal of Information and Communication Technology Education, 2021
This article describes a unique ongoing experience of learning programming via engagement in music programming of known melodies. Seventh and eighth graders participated in 10 lessons of weekly activity. Via the programming of melodies, using the Scratch 2.0 environment, they became acquainted with basic concepts of programming such as methods,…
Descriptors: Teaching Methods, Computer Science Education, Programming, Music
Zita Lysaght; Gemma Cherry – Sage Research Methods Cases, 2022
An advantage of well-designed survey research is that, typically, it yields large volumes of quantitative and qualitative data. A key challenge researchers face is mining and reporting these data appropriately and promptly to inform research publications and presentations. When mixed methods are employed, and researchers attempt to master computer…
Descriptors: Mixed Methods Research, Research Methodology, Research Problems, Barriers
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Xue, Sijia; Churchill, Daniel – Educational Media International, 2020
This paper reports on a study designed to explore the educational affordances of mobile social media and how teachers' private theories mediate integration of the affordances in teaching practice in higher education in China. Four university teachers were included as cases for an in-depth inquiry in this study. Qualitative data were collected…
Descriptors: Teacher Attitudes, Case Studies, Computer Software, Content Analysis
Demir, Ümit – ECNU Review of Education, 2022
Purpose: This study aims to research the impact of the e-learning environment, in which game-based education software was used, on the learning of students with intellectual disabilities. Design/Approach/Methods: The study group consisted of 34 students with intellectual disabilities studying at a special education vocational school in C¸…
Descriptors: Students with Disabilities, Geometric Concepts, Educational Games, Game Based Learning
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Han Luo; Pan Gao – Computer Assisted Language Learning, 2024
This study reports on the results of a semester-long Chinese-American telecollaborative exchange via WeChat, in which students from China and the U.S. shared thematically similar songs in their respective languages and discussed relevant cultural topics that were suggested by the students. Various types of qualitative data collected from the…
Descriptors: Computer Mediated Communication, Intercultural Communication, Computer Software, Group Discussion
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