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Adam Patterson; Cathy Temple; Nikki Anderson; Chris Rogalski; Kevin Mentzer – Information Systems Education Journal, 2025
This research examines the implementation of virtual reality into an effective speaking course at a small business college in New England. The researchers detail how they piloted the use of MetaQuest 2 headsets to students for round-the-clock availability of public speaking software in an Effective Speaking course. Students were administered a…
Descriptors: Computer Simulation, Speech Instruction, Public Speaking, Experiential Learning
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Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability
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Reilly, Andrew; Huss, Megan; Stoel, Leslie – Journal of Family and Consumer Sciences, 2005
The application of the technology acceptance model to a merchandising course teaching industry software was evaluated. Based on technology acceptance research, industry software was presented emphasizing ease-of-use and usefulness. The final course project gave students a quasi real-life experience of combining merchandising skills with the…
Descriptors: Technology Education, Industry, Computer Software, Merchandising
Monk, Des – 1988
This paper explores the changes that have occurred in computer aided learning in economics and business education between 1983 and 1988. Evidence is presented from interviews with leading software publishers, a survey of colleges in Hertfordshire (England), classroom observations, and interviews with lecturers. The main conclusions are that a wide…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer Software
Loveluck, Clive – Simulation/Games for Learning, 1989
Discusses the use of microcomputers in the construction and operation of business and management games and proposes changes in the conceptual framework within which games are designed. Topics discussed include the dynamics of business games; the use of graphical displays; simulation of competitor strategies; networking; and software integration.…
Descriptors: Business Education, Competition, Computer Assisted Instruction, Computer Graphics
Moses, Duane R. – 1990
This teacher's guide was developed to assist business instructors using Dac Easy Accounting Payroll Version 3.0 edition software in their accounting programs. The module contains assignment sheets and job sheets designed to enable students to master competencies identified in the area of automated accounting--payroll. Basic accounting skills are…
Descriptors: Accounting, Bookkeeping, Business Education, Competence