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Showing 1 to 15 of 55 results Save | Export
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Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
Iannotti, Nicholas V. – ProQuest LLC, 2013
The last several years have seen unprecedented advancements in the application of technology to the life sciences, particularly in the area of data generation. Novel scientific insights are now often driven primarily by software development supporting new multidisciplinary and increasingly multifaceted data analysis. However, despite the…
Descriptors: Biological Sciences, Computer Software, Computer System Design, Recycling
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Uehara, Suwako; Noriega, Edgar Josafat Martinez – JALT CALL Journal, 2016
The availability of user-friendly coding software is increasing, yet teachers might hesitate to use this technology to develop for educational needs. This paper discusses studies related to technology for educational uses and introduces an evaluation application being developed. Through questionnaires by student users and open-ended discussion by…
Descriptors: Educational Trends, English (Second Language), Second Language Instruction, Coding
Harrell, J. Michael – ProQuest LLC, 2011
Enterprise architecture is a relatively new concept that arose in the latter half of the twentieth century as a means of managing the information technology resources within the enterprise. Borrowing from the disciplines of brick and mortar architecture, software engineering, software architecture, and systems engineering, the enterprise…
Descriptors: Information Technology, Case Studies, Computer Software, Business Administration
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Ackland, Aileen; Swinney, Ann – Research in Learning Technology, 2015
In this paper, we draw on Actor-Network Theories (ANT) to explore how material components functioned to create gateways and barriers to a virtual learning network in the context of a professional development module in higher education. Students were practitioners engaged in family learning in different professional roles and contexts. The data…
Descriptors: Virtual Classrooms, Communities of Practice, Social Networks, Learning Modules
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Denton, David W. – TechTrends: Linking Research and Practice to Improve Learning, 2012
Cloud computing technologies, such as Google Docs and Microsoft Office Live, have the potential to enhance instructional methods predicated on constructivism and cooperative learning. Cloud-based application features like file sharing and online publishing are prompting departments of education across the nation to adopt these technologies.…
Descriptors: Graduate Study, Cooperative Learning, Teaching Methods, Constructivism (Learning)
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Mavrikis, Manolis; Gutierrez-Santos, Sergio – Computers & Education, 2010
This paper presents a methodology for the design of intelligent learning environments. We recognise that in the educational technology field, theory development and system-design should be integrated and rely on an iterative process that addresses: (a) the difficulty to elicit precise, concise, and operationalized knowledge from "experts" and (b)…
Descriptors: Educational Technology, Methods, Expertise, Case Studies
Zand, Amir Ghasem – ProQuest LLC, 2011
Geotechnical data are one of the most prevalent data types in civil engineering projects. The majority of the civil engineering projects that are in use today are designed using site-specific geotechnical data. The usage of geotechnical data is not limited to construction projects. This data is used in a wide range of applications, including…
Descriptors: Geographic Information Systems, Industry, Maps, Information Technology
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Ivanova, Malinka; Chatti, Mohamed Amine – Journal of Educational Technology Systems, 2011
The development of Personal Learning Environments (PLEs) is in the scope of research groups and educators aiming to propose suitable mechanisms for the organization of self-controlled and self-directed learning, providing students with tools and services for access to content and human intelligence inside and outside the educational institutions.…
Descriptors: Foreign Countries, Learner Controlled Instruction, Individualized Instruction, College Students
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Yang, Juan; Han, Xibin; Zhou, Qian – Turkish Online Journal of Educational Technology - TOJET, 2011
With the rapidly increasing entrance examinations for the School of Continuing education of CUGB, there is an urgent need of the examination papers that have the parallel testing ability for the same academic program. Based on the analysis of parallel factors and the comparison of the manual generated mode and the computer generated mode, the most…
Descriptors: Foreign Countries, Educational Testing, Continuing Education, Test Construction
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Kim, Minjeong; Lee, Eunchul – Educational Technology & Society, 2012
This study proposes and verifies the performance of an analysis tool for visualizing online interactions. A review of the most widely used methods for analyzing online interactions, including quantitative analysis, content analysis, and social network analysis methods, indicates these analysis methods have some limitations resulting from their…
Descriptors: Foreign Countries, Computer Uses in Education, Interaction, Content Analysis
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Shimic, Goran; Jevremovic, Aleksandar – Interactive Learning Environments, 2012
Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…
Descriptors: Foreign Countries, Educational Strategies, Informal Education, Problem Based Learning
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Kim, Richard S. Y. – ProQuest LLC, 2010
The dissertation examines the historical development of surveillance, electronic surveillance, and cyber-surveillance from colonial times in the United States to the present. It presents the surveillance laws, technologies and policies as a balance between national security and privacy. To examine more recent developments, the dissertation…
Descriptors: National Security, Privacy, United States History, Policy Analysis
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Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina – Turkish Online Journal of Educational Technology - TOJET, 2012
Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…
Descriptors: Foreign Countries, Multimedia Instruction, Case Studies, Observation
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